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20 Years of Mana: Secret of Mana's Enduring Influence 23
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

Envisioning Our Interactive Audio Future 6
by Damian Kastbauer [07.03.13]
In this reprint from the final (June/July 2013) issue of Game Developer magazine, sound designer Damian Kastbauer blends narrative and design notes to craft an inspirational future vision for interactive audio.
Audio, Game Developer Magazine, Columns, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet

Postmortem: Q-Games' Pixeljunk 4am 6
by Rowan Parker [04.03.13]
The postmortem of the IGF-nominated interactive music title for PlayStation Network which was originally printed in Game Developer magazine -- complete with new up-to-date commentary from the game's developers.
Audio, Design, Postmortem, Production, Indie

Game Developer Magazine's Power 50 2
by Gamasutra staff [11.10.12]
Gamasutra and its sister site Game Developer magazine have put together a "Power 50" list of people in the game industry who have stood out for doing work in the last year that is new, different, or better.
Audio, Business/Marketing, Design, Art


Don't Miss: The Pac-Man Dossier Exclusive  
by Jamey Pittman [05.26.15]
What design and AI lessons can we learn from Namco's seminal Pac-Man? From history through behavior, Gamasutra presents a comprehensive guide to the classic game in this 2009 feature.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Exclusive

Making the whimsical Monster Mingle: 2D art process and more 1
by Gamasutra Community [05.25.15]
Mingling monster parts and exploring a "world full of surprises" -- the art process for creating good-looking, kid-friendly characters and populating a world full of them.
Audio, Design, Art, Indie, Smartphone/Tablet

Don't Miss: What does a game designer do, exactly? 8
by Gamasutra Community [05.22.15]
In this timeless blog, designer Liz England takes a run at breaking down the many roles and responsibilities a designer can have in an effort to answer a seemingly ever-present question.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing


Assessing your indie studio's intellectual property situation  
by Zachary Strebeck [05.26.15]
Game lawyer Zachary Strebeck looks at the reasons to assess your game development company's intellectual property situation and how to do it.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

A Precise Audio Sequencer for Unity  
by Erdin Kacan [05.20.15]
I have started a new project which required a stable Audio Sequencer. Unfortunately and surprisingly I could not found any stable solutions online. So I have decided to create on myself.
Audio, Programming

The Captain Took Your Ducky: A Gear VR Jam Post Mortem  
by Nils Kuebler [05.20.15]
A post mortem of our Gear VR Jam entry The Captain Took Your Ducky, a virtual reality hexagonal puzzle game.
Audio, Business/Marketing, Programming, Art, Indie, Smartphone/Tablet

BUBBLA: All or Nothing  
by Ivan Dvorsky [05.19.15]
This is a story about developing a game.
Audio, Design, Production, Art, Indie, Smartphone/Tablet

Brighten the Corners of Game Audio  
by Damian Kastbauer [05.14.15]
Amidst feedback from some that the sense of game audio community is stronger now than it ever has been, it's my hope that we can extend those good feelings into all of the dark corners of game audio and optimize our organizations.
Audio


Wargaming.net — Chicago, Illinois, United States
[05.26.15]
Audio Software Engineer
Wargaming Chicago-Baltimore is a part of the leading free-to-play MMO game developer and publisher, with over 65 million subscribers and multiple studios worldwide. We are looking for the right individuals to join us and help deliver great user experiences in both our highly-successful current game, World of Tanks: Xbox 360 Edition, as well as our upcoming projects.

Sony Computer Entertainment America LLC — Los Angeles, California, United States
[05.21.15]
Sound Design Manager