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May 25, 2013
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Postmortem: Q-Games' Pixeljunk 4am 5
by Rowan Parker [04.03.13]
The postmortem of the IGF-nominated interactive music title for PlayStation Network which was originally printed in Game Developer magazine -- complete with new up-to-date commentary from the game's developers.
Audio, Design, Postmortem, Production, Indie

Game Developer Magazine's Power 50 2
by Gamasutra staff [11.10.12]
Gamasutra and its sister site Game Developer magazine have put together a "Power 50" list of people in the game industry who have stood out for doing work in the last year that is new, different, or better.
Audio, Business/Marketing, Design, Art

Is Game Music All It Can Be? 48
by Andrew High [11.07.12]
In this extensive piece, professional composer Andrew High takes a look at what games get wrong and right when it comes to music -- with examples from games and film to illustrate exactly what is being done, could be done, and should be done.
Audio

Postmortem: Humble Hearts' Dust: An Elysian Tail 17
by Dean Dodrill, Alex Kain [10.31.12]
In this candid and detailed postmortem, developer Dean Dodrill tells the tale of the challenging and largely solo development of Summer of Arcade hit Dust: An Elysian Tail, a title that took him over three years to create.
Audio, Design, Postmortem, Production, Art

The Sound Design of Journey 13
by Steve Johnson [10.10.12]
How did one sound designer create the expressive audio canvas which underlies Thatgamecompany's acclaimed indie title? Sony Santa Monica's Steve Johnson explains -- and presents isolated samples so you can listen to his work.
Audio


GDC Next sister event ADC launches App Dev Stories  
by Staff [05.16.13]
Gamasutra's sister property App Developers Conference has announced the launch of a standalone blog, called App Dev Stories, which tells the human stories behind the most interesting apps.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GD Mag

Understanding the musical meaning of games GDMag Exclusive  
by David Kanaga [05.16.13]
David Kanaga, the musician behind Dyad and Proteus, explores the connections lying at the heart of video games and music, in this reprint from Game Developer's May issue.
Audio, GD Mag, GD Mag Exclusive

Putting on a game symphony with the greats  
by Gamasutra Community [05.15.13]
Thomas Boecker put on a series of symphonies over the last decade -- and here, he shares stories of working with Final Fantasy's Nobuo Uematsu and Chrono Trigger's Yasunori Mitsuda.
Audio, Business/Marketing, Console/PC


HDR Audio in Wwise: Best Practices (so far)  
by Rev Dr Bradley Meyer [05.23.13]
Learn some best practices learned (so far) in using the new HDR audio feature in Wwise 2013.1. Originally published here: http://bit.ly/11OdWRS
Audio

Getting/Making Game Music that Fits - World Tour Series - Indian Music  
by Harry Mack [05.17.13]
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on Indian music.
Audio, Indie

The Perils of being a Lead Audio Designer 4
by Tim Haywood [05.16.13]
I explore the unrealistic nature of being a Lead Audio Designer within the UK game industry.
Audio, Console/PC

Get it Right: Your Resume  
by Juliette Dupre [05.15.13]
Your resume sends a powerful image of what you bring to the table - or what you don't. Market yourself properly and reap the rewards!
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

Symphonic Memories: Tales of Merregnon Studios (Part 2)  
by Audun Sorlie [05.14.13]
In the second part of roundtable with the team comprising Merregnon Studios, discussions continue into the making of Symphonic Shades and Symphonic Fantasies.
Audio, Console/PC


Insomniac Games — Durham, NC, USA
[05.20.13]
Audio Designer
Insomniac Games is an award-winning independent developer with studios in Burbank, California and Durham, North Carolina. Insomniac has sold over 40 million games worldwide and created three of gaming's most recognizable franchises: Ratchet & Clank, Resistance and Spyro the Dragon. We are currently developing our first multi-platform game, Fuse and our browser based game- Outernauts. We have also been named one of the Best Small Companies to work for! Come check us out!
Audio / Music / Sound