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February 7, 2016
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February 7, 2016
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Video: A postmortem of the groundbreaking Pinball Construction Set 1
by Staff [02.05.16]
At GDC 2013 Pinball Construction Set creator Bill Budge lays out the blueprints for how he came to construct a game that has (directly or indirectly) influenced generations of game developers.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Video, Vault

New developments in audio and music tech for VR  
by Gamasutra Community [02.04.16]
"We'll look at a brand new audio tech conference that should be particularly interesting to VR folks. We'll also get an overview of a couple of top audio technologies for virtual reality video games."
Audio, Console/PC, Smartphone/Tablet

Road to the IGF: Ramallo and Kanaga's Panoramical  
by Kris Graft [02.03.16]
You don't simply play this game--you orchestrate an audiovisual performance. The soundscapes and landscapes can be manipulated using a standard joypad, a keyboard and mouse, or a MIDI controller.
Audio, Design, Production, Indie, IGF, Video

Don't miss all these great Summit sessions at GDC 2016  
by Staff [02.02.16]
You've got roughly 2 days left until early registration for GDC 2016 ends Wednesday, February 3rd, and conference organizers encourage anyone interested in attending to register now at the discounted rate.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Audio engineering on a VR project 3
by Gamasutra Community [02.01.16]
"In VR, people are more attuned to what sounds feels inside the environment. We cared about creating immersion with a sense of placement in the world."
Audio, Indie

Capturing iconic look and sound in Star Wars: Battlefront  
by Chris Kerr [02.01.16]
"Film and games don’t always play nice with each other," says design director Niklas Fegraeus. "Games require balance and fairness to be fun, but a film does away with that in order to create drama."
Audio, Design, Art, Console/PC

Audio and Music Tech for VR: New Developments  
by Winifred Phillips [02.03.16]
In this roundup of VR audio/music news, we'll look at a new audio conference that should be interesting to folks creating audio and music for VR games.  We'll also get an overview of two new & upcoming audio technologies for virtual reality video games.
Audio, VR

Learning to plan and when to let things go  
by Jonathon Kaufman [02.03.16]
Knowing how to proper plan things out and when to let go of the ideas that you want to create in order to get things done.
Audio, Design, Programming, Production, Art, Serious, Indie

Travel Tips for Developers  
by Stephan Schutze [02.03.16]
Domestic and international travel is becoming more important to developers across the games industry. GDC 2016 is just around the corner and if you have not started to think about your travel plans, you probably should.

Making of Guns of Icarus Main Theme Music 1
by Howard Tsao [02.01.16]
A Journey from Conception to Live Instrumentation - Guns of Icarus Main Theme 2 Years in the Making
Audio, Production, Console/PC, Indie

My Zero-Crunch Global Game Jam  
by David Baron [02.01.16]
A summary of the reasons why that my main goal for this year's Global Game Jam is not to crunch.
Audio, Design, Programming, Production, Art, Indie

Video Game Audio - Under The Hood - Eon Altar Ambience System  
by Mark Hollier [02.01.16]
In this installment of Video Game Audio - Under the hood, I will break down the Ambience System I designed for Eon Altar.
Audio, Console/PC, Indie

Dolby Laboratories — San Francisco, California, United States
Game Audio Designer for VR

Turner Broadcasting Systems — Atlanta, Georgia, United States
Senior Games Producer - Cartoon Network