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December 1, 2015
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December 1, 2015
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December 1, 2015
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Voice interaction and player identity dissonance in games  
by Gamasutra Community [12.01.15]
"Voice interaction in games is curiously polarizing. Players routinely express frustration with its accuracy, its social awkwardness, its potential for griefing, and its inefficiency."
Audio, Design, Console/PC

Video blog: LittleBigPlanet composer Winifred Phillips on game music 2
by Gamasutra Community [11.27.15]
The composer for God of War and the LittleBigPlanet franchise gives an in-depth interview on her craft as part of an upcoming game music documentary, which she shares in this blog post.
Audio, Console/PC

The technical composer: Using Elias for adaptive music in games  
by Gamasutra Community [11.26.15]
"In this article I am going to set up the system in Elias, along with a new feature called 'tonal stingers' which allows us to add leitmotifs to our music."
Audio, Console/PC, Indie

Blog: How we can level-up our game audio 3
by Gamasutra Community [11.24.15]
"This weekend, I had the pleasure of attending the Electronic Music Midwest Festival... it gave me the opportunity to think about how elements in other music and sound design genres can really level up our game audio chops."
Audio, Console/PC, Indie

Some tips for hiring audio contract work 4
by Gamasutra Community [11.24.15]
"I would like to share some insights in the hope that they might save time and make similar searches easier for others. Some might apply to general contract work hiring, while others are specific of musicians and audio designers."
Audio, Business/Marketing, Indie

Get into the mix of Forza Motorsport 6's audio at GDC 2016  
by Staff [11.23.15]
GDC officials highlight a fresh pair of great GDC 2016 race day talks from Turn 10 Studios & Criterion devs about the tricks to making great racing games.
Audio, Production, Console/PC, GDC

Game Accessibility and Impacting Game Design 1
by Josh Bycer [11.25.15]
Today's post touches on the concept of game accessibility, and some of the factors you need to think about in terms of consumers with impairments playing your game.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

The Technical Composer - Middleware as an Instrument, Adaptive Music and VR - Part 2 - Elias  
by Dale Crowley [11.24.15]
Here is Part 2 of the presentation that I gave at the recent GameSoundCon in LA a few weeks back. In this part I introduce the experiment I performed to compare the functionality of three of the most popular middleware solutions for adaptive music.
Audio, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

First Look: Beep Documentary interview with game music composer Winifred Phillips 2
by Winifred Phillips [11.24.15]
Today, the documentary feature film "Beep: A History of Video Game Sound" posted a 39 minute video of an interview I did with them, in which we discuss the art and craft of game music composition. Included: interactive techniques, working with dev teams.
Audio, Console/PC

Some tips for hiring audio contract work 4
by Sebastian Uribe [11.23.15]
A short list of tips for making it easier to find the right freelancer for your game audio.
Audio, Business/Marketing, Production, Indie

5 Game Audio Power-Ups I Gained from Electronic Music Midwest Festival 3
by Jaimie Lynn Hensley [11.23.15]
Participating in an electronic music festival led to some insights that can improve our composition and sound design for any kind of game audio.
Audio, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

VR Audio for All  
by Scott Colburn [11.18.15]
To bring awareness of the importance of audio to the VR experience.
Audio, VR

Cogswell Polytechnical College — San Jose, California, United States
Instructor - Audio Technology - Game/Interactive Audio