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August 29, 2014
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August 29, 2014
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20 Years of Mana: Secret of Mana's Enduring Influence 21
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

Envisioning Our Interactive Audio Future 6
by Damian Kastbauer [07.03.13]
In this reprint from the final (June/July 2013) issue of Game Developer magazine, sound designer Damian Kastbauer blends narrative and design notes to craft an inspirational future vision for interactive audio.
Audio, Game Developer Magazine, Columns, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet

Postmortem: Q-Games' Pixeljunk 4am 6
by Rowan Parker [04.03.13]
The postmortem of the IGF-nominated interactive music title for PlayStation Network which was originally printed in Game Developer magazine -- complete with new up-to-date commentary from the game's developers.
Audio, Design, Postmortem, Production, Indie

Game Developer Magazine's Power 50 2
by Gamasutra staff [11.10.12]
Gamasutra and its sister site Game Developer magazine have put together a "Power 50" list of people in the game industry who have stood out for doing work in the last year that is new, different, or better.
Audio, Business/Marketing, Design, Art


Don't Miss: Let's retire the word 'gamer' Exclusive 115
by Brandon Sheffield [08.28.14]
"The word 'gamer' is regressive. It accepts the portrait of us painted by the mainstream news media, and every time I hear it or read it it actually makes me feel a little sick."
Audio, Exclusive, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Programming, Design

Video: A Lucasfilm Games postmortem, told by those who lived it 2
by Staff [08.27.14]
This GDC 2014 postmortem featuring six of Lucasfilm Games' earliest employees asks the questions: "What mix of creative and business forces shaped this studio?" and "Could it be duplicated today?"
Audio, Business/Marketing, Design, Production, Art, Console/PC, Social/Online, Video, Vault

Wage gauge: Industry salary stats from the 2014 Game Career Guide Exclusive  
by Staff [08.27.14]
In this edition you'll find lots of great data aimed at preparing you for a career in game development, including the results of Gamasutra's most recent industry-wide salary survey.
Audio, Exclusive, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing


Objective Game Review: Dominique Pamplemousse  
by Corvus Elrod [08.29.14]
The first of a short series of truly Objective Game Reviews in response to recent events within the video game enthusiast communities.
Audio, Design, Programming, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Getting/Making Game Music that Fits - World Tour Series - Medieval Music  
by Harry Mack [08.25.14]
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on Medieval music.
Audio, Indie

Animation, Sound and Scoring: How Plarium Brought Sparta to Life  
by Oren Todoros [08.22.14]
A behind-the-scenes look of how Plarium produces cinematic trailers for game launches.
Audio, Business/Marketing, Design, Production, Art, Social/Online, Smartphone/Tablet

2 Royalty Free Video Game Music Libraries  
by Kevin Knapp [08.22.14]
These products feature a combined total of 38 tracks featuring over an hour of royalty free professional video game music that can be used for your student, indie, professional, and enthusiast game design projects.
Audio, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet



Deep Silver Volition — Champaign, Illinois, United States
[08.28.14]
Senior Audio Designer


Monochrome LLC — Aptos, California, United States
[08.28.14]
Lead Audio Designer


Cloud Imperium Games — SANTA MONICA, California, United States
[08.27.14]
Audio Director
Cloud Imperium is looking for an Audio Director to work on our exciting PC space combat sim, Star Citizen!