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July 7, 2015
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July 7, 2015
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20 Years of Mana: Secret of Mana's Enduring Influence 23
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

Envisioning Our Interactive Audio Future 6
by Damian Kastbauer [07.03.13]
In this reprint from the final (June/July 2013) issue of Game Developer magazine, sound designer Damian Kastbauer blends narrative and design notes to craft an inspirational future vision for interactive audio.
Audio, Game Developer Magazine, Columns, GD Mag Exclusive

Advanced Audio Streaming in Unity 12
by Ben Long, Fredrik Kaupang [06.06.13]
In the midst of making a simple casual game as part of a personal jam, Ben Long and Fredrik Kaupang uncovered a great trick for streaming audio in Unity.
Audio, Programming, Indie, Smartphone/Tablet

Postmortem: Q-Games' Pixeljunk 4am 6
by Rowan Parker [04.03.13]
The postmortem of the IGF-nominated interactive music title for PlayStation Network which was originally printed in Game Developer magazine -- complete with new up-to-date commentary from the game's developers.
Audio, Design, Postmortem, Production, Indie

Game Developer Magazine's Power 50 2
by Gamasutra staff [11.10.12]
Gamasutra and its sister site Game Developer magazine have put together a "Power 50" list of people in the game industry who have stood out for doing work in the last year that is new, different, or better.
Audio, Business/Marketing, Design, Art


The best in Japan: CEDEC shares 2015 award nominees  
by Christian Nutt [07.02.15]
CEDEC has shared the nominees for its annual awards across five categories, including popular games like Final Fantasy XIV. It's a peek into how Japan's industry works.
Audio, Business/Marketing, Design, Programming, Art, Console/PC, Smartphone/Tablet

Video: A design retrospective of Civilization: Beyond Earth  
by Staff [07.01.15]
Civlization: Beyond Earth leads David McDonough and Will Miller reveal how they took evolved the perennially popular civilization-building game for humanity's possible future on an alien planet.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Video, Vault

GDC Europe State of the Industry: Devs moving from mobile to PC 1
by Staff [07.01.15]
GDC Europe 2015 officials have released the results of the third annual European State of the Industry Survey, which offers insight into which platforms are most appealing, the perceived value of crowdfunding and what VR means for the industry at large.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC Europe


10 things you should know about ... QA 8
by Anne-Christine Gasc [06.30.15]
This is a series of six blog posts where different disciplines share what they wish others would know and understand.
Audio, Design, Programming, Production, Art, Serious

Shaking Oil and Opening and Closing a CD Case: Audio Experiments  
by Doug Day [06.29.15]
Audio experiments of indie game developer - using whatever is around to create some cheap audio fx!
Audio, Indie

Getting/Making Game Music that Fits - Comparative Music Series - Atmospheric vs Ambient 1
by Harry Mack [06.26.15]
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers.
Audio, Indie

Music for Games: Does it increase sales? 1
by Jonathan Barnes [06.26.15]
We all love to play a video game or two. Whether itís a mobile game app, on a console, or an Internet application, video games play a major role in entertaining the human mind. What is attracting gamers to purchase these games? Maybe the music?
Audio, Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

CRPG History Abridged - 21 RPGs that brought something new to the table 19
by Felipe Pepe [06.25.15]
A brief description of 21 RPGs that brought something new to the table, be it innovative mechanics or just cool stuff.
Audio, Design, Programming, Art, Console/PC


Red 5 Studios — Irvine, California, United States
[07.06.15]
Senior Audio Programmer
Seeking Senior or Mid-level Candidates!

Somatone Interactive, Inc. — Emeryville, California, United States
[06.12.15]
Voice Over Producer