Gamasutra.com - All Blogs http://gamasutra.com/blogs/ Gamasutra Blogs Tue, 28 Jul 2015 01:50:04 EDT en-us scarless@think-services.com (Simon Carless) Gaming Play - by Taekwan Kim http://gamasutra.com/blogs/TaekwanKim/20150727/249494/Gaming_Play.php Design A direct response to Warren Spector's post on Telltale and their games http://gamasutra.com/blogs/TaekwanKim/20150727/249494/Gaming_Play.php Mon, 27 Jul 2015 03:18:00 EDT Only New Gen Software Growing at UK Retail - by Matt Matthews http://gamasutra.com/blogs/MattMatthews/20150727/249512/Only_New_Gen_Software_Growing_at_UK_Retail.php Business/Marketing,Console/PC A quick summary of the changes for software at retail in the last 18 months. Bottom line: only Sony's PlayStation 4 and Microsoft's Xbox One showed software growth in the first half of 2015. http://gamasutra.com/blogs/MattMatthews/20150727/249512/Only_New_Gen_Software_Growing_at_UK_Retail.php Mon, 27 Jul 2015 03:18:00 EDT Analyzing a Dataset of Game Releases - by Rob Lockhart http://gamasutra.com/blogs/RobLockhart/20150727/249554/Analyzing_a_Dataset_of_Game_Releases.php Business/Marketing,Console/PC Let's look through a large dataset of game titles and see what we can find... http://gamasutra.com/blogs/RobLockhart/20150727/249554/Analyzing_a_Dataset_of_Game_Releases.php Mon, 27 Jul 2015 03:18:00 EDT The Tenets of Community Management Series: Community Targeting: Part 3 of 3 - by Dmitri Williams http://gamasutra.com/blogs/DmitriWilliams/20150727/249580/The_Tenets_of_Community_Management_Series_Community_Targeting_Part_3_of_3.php Business/Marketing,Console/PC Individual metrics and cohort analysis seems to be the next big thing for analytics programs, but what about community targeting? This article will examine the burgeoning field of community targeting, and ways to address communities as a whole. http://gamasutra.com/blogs/DmitriWilliams/20150727/249580/The_Tenets_of_Community_Management_Series_Community_Targeting_Part_3_of_3.php Mon, 27 Jul 2015 03:18:00 EDT Saturn vs PlayStation redux - CAN the Saturn do transparency? - by Brandon Sheffield http://gamasutra.com/blogs/BrandonSheffield/20150724/249489/Saturn_vs_PlayStation_redux__CAN_the_Saturn_do_transparency.php Design,Programming,Production,Console/PC The 90s schoolyard question answered by an informative video - can the Saturn do transparencies? How about its 3D capabilities!? http://gamasutra.com/blogs/BrandonSheffield/20150724/249489/Saturn_vs_PlayStation_redux__CAN_the_Saturn_do_transparency.php Fri, 24 Jul 2015 08:25:00 EDT Games with Friends on a Saturday Night - by Neils Clark http://gamasutra.com/blogs/NeilsClark/20150724/249269/Games_with_Friends_on_a_Saturday_Night.php Design,Console/PC,Social/Online Designing to encourage balanced sessions. http://gamasutra.com/blogs/NeilsClark/20150724/249269/Games_with_Friends_on_a_Saturday_Night.php Fri, 24 Jul 2015 06:24:00 EDT Are All Gamers Musicians? Aleatoricism and the Everygamer - by Winifred Phillips http://gamasutra.com/blogs/WinifredPhillips/20150724/249413/Are_All_Gamers_Musicians_Aleatoricism_and_the_Everygamer.php Audio,Console/PC Should game composers think of all gamers as musical performers? Fascinating research suggests that the musical scores of all games can be regarded as "chance music" governed by both random factors and the whims of the "gamer musicians." http://gamasutra.com/blogs/WinifredPhillips/20150724/249413/Are_All_Gamers_Musicians_Aleatoricism_and_the_Everygamer.php Fri, 24 Jul 2015 06:24:00 EDT Free Money, Grocery Bags, and Smarter Than You - by Jamie Madigan http://gamasutra.com/blogs/JamieMadigan/20150724/249463/Free_Money_Grocery_Bags_and_Smarter_Than_You.php How the irrational way we treat “free” as a price in games can lead us astray …or keep us on track. http://gamasutra.com/blogs/JamieMadigan/20150724/249463/Free_Money_Grocery_Bags_and_Smarter_Than_You.php Fri, 24 Jul 2015 06:24:00 EDT Video: History of Cuba-US relations in Tropico 5 - by Bob Whitaker http://gamasutra.com/blogs/BobWhitaker/20150724/249468/Video_History_of_CubaUS_relations_in_Tropico_5.php Console/PC John Harney of History Respawned talks with Dr. Renata Keller of Boston University about Tropico 5. Topics include the history of US-Cuba relations, racial dynamics in the Caribbean, and the tricky process of trying to use humor to relate tragic history. http://gamasutra.com/blogs/BobWhitaker/20150724/249468/Video_History_of_CubaUS_relations_in_Tropico_5.php Fri, 24 Jul 2015 06:24:00 EDT Telltale May Not Make Games, But They Do Make Magic - by Warren Spector http://gamasutra.com/blogs/WarrenSpector/20150724/249470/Telltale_May_Not_Make_Games_But_They_Do_Make_Magic.php Design,Console/PC There's been an ongoing discussion about whether or not Telltale Games makes, well, games. Recently I was thinking about that and figured I might as well step into the minefield and tell the world what I think. So, does Telltale make games? Flame on. http://gamasutra.com/blogs/WarrenSpector/20150724/249470/Telltale_May_Not_Make_Games_But_They_Do_Make_Magic.php Fri, 24 Jul 2015 06:24:00 EDT Economy and Thematic Structure: Symphony of the Night's Level Design - by Ario Barzan http://gamasutra.com/blogs/ArioBarzan/20150727/243308/Economy_and_Thematic_Structure_Symphony_of_the_Nights_Level_Design.php Design,Art,Console/PC,Serious The castle's structural design in Castlevania: Symphony of the Night has rarely been factored into analyses of the game's strengths. This article will do so, using comparisons to several other exploration-based Castlevania titles for effect. http://gamasutra.com/blogs/ArioBarzan/20150727/243308/Economy_and_Thematic_Structure_Symphony_of_the_Nights_Level_Design.php Mon, 27 Jul 2015 03:18:00 EDT Take Note - Why having a sketchbook shouldn't be overlooked. - by Alex Johansson http://gamasutra.com/blogs/AlexJohansson/20150727/248435/Take_Note__Why_having_a_sketchbook_shouldnt_be_overlooked.php Design,Art,Indie As I reach my 10th year of carrying around a sketchbook, I pass my experience of doodling designs and drawings for a decade onto you. http://gamasutra.com/blogs/AlexJohansson/20150727/248435/Take_Note__Why_having_a_sketchbook_shouldnt_be_overlooked.php Mon, 27 Jul 2015 03:18:00 EDT Unity Garbage Collection Tips and Tricks - by Megan Hughes http://gamasutra.com/blogs/MeganHughes/20150727/249375/Unity_Garbage_Collection_Tips_and_Tricks.php Programming,Console/PC,Indie,Smartphone/Tablet Avoiding performance issues in game development by managing garbage collection in Unity - some tips and tricks. http://gamasutra.com/blogs/MeganHughes/20150727/249375/Unity_Garbage_Collection_Tips_and_Tricks.php Mon, 27 Jul 2015 03:18:00 EDT F2P game grasp player’s eyes at first place - website - by Fred Tang http://gamasutra.com/blogs/FredTang/20150727/249491/F2P_game_grasp_players_eyes_at_first_place__website.php Business/Marketing,Design,Social/Online There are a lot of articles about how to attract user in game stage, like novice tutoring, but very little about how to invite users via websites which are the entrance of games. So I write this article to discuss attracting users via portal and official http://gamasutra.com/blogs/FredTang/20150727/249491/F2P_game_grasp_players_eyes_at_first_place__website.php Mon, 27 Jul 2015 03:18:00 EDT How to use events to hook player - by Fred Tang http://gamasutra.com/blogs/FredTang/20150727/249495/How_to_use_events_to_hook_player.php Design,Social/Online We all know events are important tolls for keeping the player come back, they give player a sake to return because of higher benefits than average. But how they know their value of events? http://gamasutra.com/blogs/FredTang/20150727/249495/How_to_use_events_to_hook_player.php Mon, 27 Jul 2015 03:18:00 EDT There's no such thing as a perfect game - by Filip Wiltgren http://gamasutra.com/blogs/FilipWiltgren/20150727/249501/Theres_no_such_thing_as_a_perfect_game.php Indie There is no such thing as a perfect game, there is only a perfect, or less than perfect, fit between game and player. So don't try to make perfect games, make great ones instead. http://gamasutra.com/blogs/FilipWiltgren/20150727/249501/Theres_no_such_thing_as_a_perfect_game.php Mon, 27 Jul 2015 03:18:00 EDT Tale of Tales didn't fail, all of us did - by Dario D'Ambra http://gamasutra.com/blogs/DarioDAmbra/20150727/249504/Tale_of_Tales_didnt_fail_all_of_us_did.php Business/Marketing,Art,Serious,Indie Why indie sperimental games always struggle? Why often the gamers community doesn't even recognize them as games? The case of Tale of Tales' Sunset could be a good starting point to have a global vision on these issues. http://gamasutra.com/blogs/DarioDAmbra/20150727/249504/Tale_of_Tales_didnt_fail_all_of_us_did.php Mon, 27 Jul 2015 03:18:00 EDT Continued exploration of a UAT Games Studio Producer - by Jorge Portillo http://gamasutra.com/blogs/JorgePortillo/20150727/249510/Continued_exploration_of_a_UAT_Games_Studio_Producer.php Production The continued journey as a UAT Studio Producer is at its halfway point. This week I highlight the positives that I've witnessed though our production cycle. http://gamasutra.com/blogs/JorgePortillo/20150727/249510/Continued_exploration_of_a_UAT_Games_Studio_Producer.php Mon, 27 Jul 2015 03:18:00 EDT New Valve Refund Policy: EU Consumer-Protection Regulation Goes Global? - by David Hoppe http://gamasutra.com/blogs/DavidHoppe/20150727/249511/New_Valve_Refund_Policy_EU_ConsumerProtection_Regulation_Goes_Global.php Business/Marketing,Console/PC Valve's new 14-day refund policy seems to have resulted from global application of the EU's recent consumer-protection regulation applying a right of return to video games and virtual items. http://gamasutra.com/blogs/DavidHoppe/20150727/249511/New_Valve_Refund_Policy_EU_ConsumerProtection_Regulation_Goes_Global.php Mon, 27 Jul 2015 03:18:00 EDT Hello, Gamasutra World! - by JOHN TOBLER http://gamasutra.com/blogs/JOHNTOBLER/20150727/249529/Hello_Gamasutra_World.php Social/Online Yet another first post. http://gamasutra.com/blogs/JOHNTOBLER/20150727/249529/Hello_Gamasutra_World.php Mon, 27 Jul 2015 03:18:00 EDT