Gamasutra.com - All Blogs http://gamasutra.com/blogs/ Gamasutra Blogs Sat, 25 Oct 2014 12:15:33 EDT en-us scarless@think-services.com (Simon Carless) #GamerGate - by Frank Lantz http://gamasutra.com/blogs/FrankLantz/20141024/228523/GamerGate.php Design Speaking out against GamerGate. http://gamasutra.com/blogs/FrankLantz/20141024/228523/GamerGate.php Fri, 24 Oct 2014 01:56:00 EDT Game Analytics 101 Part 3: Understanding Social in Games - by Dmitri Williams http://gamasutra.com/blogs/DmitriWilliams/20141024/228540/Game_Analytics_101_Part_3_Understanding_Social_in_Games.php Business/Marketing,Programming,Production,Console/PC,Indie,Social/Online Game Analytics 101 Part 3: Understanding Social in Games http://gamasutra.com/blogs/DmitriWilliams/20141024/228540/Game_Analytics_101_Part_3_Understanding_Social_in_Games.php Fri, 24 Oct 2014 01:56:00 EDT The Sound Design of inFamous Second Son: Neon Power - by Rev Dr Bradley Meyer http://gamasutra.com/blogs/RevDrBradleyMeyer/20141024/228541/The_Sound_Design_of_inFamous_Second_Son_Neon_Power.php Audio,Console/PC An in-depth look at the resources captured and used to create the sound design for the Neon powers in inFAMOUS Second Son http://gamasutra.com/blogs/RevDrBradleyMeyer/20141024/228541/The_Sound_Design_of_inFamous_Second_Son_Neon_Power.php Fri, 24 Oct 2014 01:56:00 EDT Initial thoughts on live user testing for games - by Johan Hoberg http://gamasutra.com/blogs/JohanHoberg/20141023/228441/Initial_thoughts_on_live_user_testing_for_games.php Programming,Console/PC,Social/Online,Smartphone/Tablet What is the purpose of live user testing (closed alpha, closed beta, open beta, and similar) for a game, from a test perspective? http://gamasutra.com/blogs/JohanHoberg/20141023/228441/Initial_thoughts_on_live_user_testing_for_games.php Thu, 23 Oct 2014 01:35:00 EDT Bundles – Approach with your Eyes Open - by Richard Hill-Whittall http://gamasutra.com/blogs/RichardHillWhittall/20141023/228442/Bundles__Approach_with_your_Eyes_Open.php Business/Marketing,Console/PC,Indie This post covers our recent experiences with a Groupees bundle, which included our game ‘Life of Pixel’. We made some mistakes, and wanted to share those so you can avoid doing the same! http://gamasutra.com/blogs/RichardHillWhittall/20141023/228442/Bundles__Approach_with_your_Eyes_Open.php Thu, 23 Oct 2014 01:35:00 EDT Australian Developer Tantalus Turns Twenty - by Tom Crago http://gamasutra.com/blogs/TomCrago/20141022/228327/Australian_Developer_Tantalus_Turns_Twenty.php Business/Marketing,Console/PC Australian video game developer Tantalus celebrates its twentieth birthday this year, joining a select group of independent game-makers to have reached that milestone. CEO Tom Crago takes a look back at the company's history. http://gamasutra.com/blogs/TomCrago/20141022/228327/Australian_Developer_Tantalus_Turns_Twenty.php Wed, 22 Oct 2014 03:19:00 EDT PR Monitoring - September (and August) 2014 - by Thomas Bidaux http://gamasutra.com/blogs/ThomasBidaux/20141022/228385/PR_Monitoring__September_and_August_2014.php Business/Marketing,Console/PC Looking back on the past two months and video games mentions in the media. http://gamasutra.com/blogs/ThomasBidaux/20141022/228385/PR_Monitoring__September_and_August_2014.php Wed, 22 Oct 2014 03:19:00 EDT Optimizing Darknet - by E McNeill http://gamasutra.com/blogs/EMcNeill/20141021/228182/Optimizing_Darknet.php Programming,Production,Indie,Smartphone/Tablet 60fps, 1440p, stereoscopic 3D, on a cell phone. Good luck! http://gamasutra.com/blogs/EMcNeill/20141021/228182/Optimizing_Darknet.php Tue, 21 Oct 2014 02:00:00 EDT Winning the Loebner's - by bruce wilcox http://gamasutra.com/blogs/BruceWilcox/20141020/228091/Winning_the_Loebners.php Programming Given the upcoming 2014 Loebner Competition, it is time to review its vagaries and what it takes to have a winning chatbot. http://gamasutra.com/blogs/BruceWilcox/20141020/228091/Winning_the_Loebners.php Mon, 20 Oct 2014 02:36:00 EDT Stories in Games – The Little Things - by Adrian Bauer http://gamasutra.com/blogs/AdrianBauer/20141020/228106/Stories_in_Games__The_Little_Things.php Design,Console/PC,Indie In this article I want to take a brief look at how stories in games can be used effectively through gameplay to flesh out important details that give more weight to the larger much simpler goal of the overall game. http://gamasutra.com/blogs/AdrianBauer/20141020/228106/Stories_in_Games__The_Little_Things.php Mon, 20 Oct 2014 02:36:00 EDT Frozen Synapse Prime - Our recreation, and some of the challenges - by Mark South http://gamasutra.com/blogs/MarkSouth/20141024/228338/Frozen_Synapse_Prime__Our_recreation_and_some_of_the_challenges.php Business/Marketing,Design,Programming,Console/PC,Indie On some of the challenges we faced reimagining Mode7's Frozen Synapse including; the business realities, design challenges (Gareth Wright - Design Manager) and our graphical overhaul (Rob Ware - Technical Director) http://gamasutra.com/blogs/MarkSouth/20141024/228338/Frozen_Synapse_Prime__Our_recreation_and_some_of_the_challenges.php Fri, 24 Oct 2014 01:56:00 EDT The Musical Box #07: 5 Reasons to Justify the Awesomeness of Streets of Rage's OST - by Marcelo Martins http://gamasutra.com/blogs/MarceloMartins/20141024/228527/The_Musical_Box_07_5_Reasons_to_Justify_the_Awesomeness_of_Streets_of_Rages_OST.php Audio,Programming,Production,Console/PC The Musical Box features 30 articles focusing on game music production and implementation. Edition #7: Streets of Rage http://gamasutra.com/blogs/MarceloMartins/20141024/228527/The_Musical_Box_07_5_Reasons_to_Justify_the_Awesomeness_of_Streets_of_Rages_OST.php Fri, 24 Oct 2014 01:56:00 EDT Digital Games & More: Playing at Playpublik - by Zack Wood http://gamasutra.com/blogs/ZackWood/20141024/228530/Digital_Games__More_Playing_at_Playpublik.php Design,Indie Recap of Playpublik 2014 in Krakow, Poland- a new kind of games festival. http://gamasutra.com/blogs/ZackWood/20141024/228530/Digital_Games__More_Playing_at_Playpublik.php Fri, 24 Oct 2014 01:56:00 EDT On the Thought of Flow Theory - by Rizky Winanda http://gamasutra.com/blogs/RizkyWinanda/20141024/228556/On_the_Thought_of_Flow_Theory.php Design Through this article, I try to describe what pattern of challenge that game should create. By providing expectation, doubt, reality, and relief, I believe game could create maximum engagement as stated in flow theory. http://gamasutra.com/blogs/RizkyWinanda/20141024/228556/On_the_Thought_of_Flow_Theory.php Fri, 24 Oct 2014 01:56:00 EDT Do gamers read books? - by gard skinner http://gamasutra.com/blogs/GardSkinner/20141024/228576/Do_gamers_read_books.php Business/Marketing,Console/PC,Serious,Social/Online Ever thought about trying to write game-related science fiction? This was the journey. NY pubs claimed, "Gamers don't read books." Without them GS couldn't be successful because it has no witches, vampires or angsty teens who can't decide who to date. http://gamasutra.com/blogs/GardSkinner/20141024/228576/Do_gamers_read_books.php Fri, 24 Oct 2014 01:56:00 EDT The Musical Box #08: Painful memories - by Marcelo Martins http://gamasutra.com/blogs/MarceloMartins/20141024/228577/The_Musical_Box_08_Painful_memories.php Audio,Production,Console/PC The Musical Box features 30 articles focusing on game music production and implementation. Edition #8: Heavy Rain http://gamasutra.com/blogs/MarceloMartins/20141024/228577/The_Musical_Box_08_Painful_memories.php Fri, 24 Oct 2014 01:56:00 EDT The Musical Box #09: The aesthetic of nonsense - by Marcelo Martins http://gamasutra.com/blogs/MarceloMartins/20141024/228578/The_Musical_Box_09_The_aesthetic_of_nonsense.php Audio,Production The Musical Box features 30 articles focusing on game music production and implementation. Edition #9: Katamari Damacy http://gamasutra.com/blogs/MarceloMartins/20141024/228578/The_Musical_Box_09_The_aesthetic_of_nonsense.php Fri, 24 Oct 2014 01:56:00 EDT FullBlast, another indie project that bites the dust - by Alex Perez http://gamasutra.com/blogs/AlexPerez/20141024/228589/FullBlast_another_indie_project_that_bites_the_dust.php Business/Marketing,Indie,Smartphone/Tablet FullBlast, another indie project that bites the dust, a story of how we screwed in every possible way. http://gamasutra.com/blogs/AlexPerez/20141024/228589/FullBlast_another_indie_project_that_bites_the_dust.php Fri, 24 Oct 2014 01:51:00 EDT Alternative Sales Strategies for Digital Stores -- Loyalty Programs - by Ulyana Chernyak http://gamasutra.com/blogs/UlyanaChernyak/20141023/228431/Alternative_Sales_Strategies_for_Digital_Stores__Loyalty_Programs.php Business/Marketing,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Our next topic on sales tactics for digital stores are loyalty programs. While their use in the Game Industry isn't far reaching yet, they are another potential area for digital stores to look into. http://gamasutra.com/blogs/UlyanaChernyak/20141023/228431/Alternative_Sales_Strategies_for_Digital_Stores__Loyalty_Programs.php Thu, 23 Oct 2014 01:35:00 EDT The Musical Box #05: Musical dungeon - by Marcelo Martins http://gamasutra.com/blogs/MarceloMartins/20141023/228468/The_Musical_Box_05_Musical_dungeon.php Audio,Programming,Production,Console/PC The Musical Box features 30 articles focusing on game music production and implementation. Edition #5: The Legend of Zelda: Skyward Sword http://gamasutra.com/blogs/MarceloMartins/20141023/228468/The_Musical_Box_05_Musical_dungeon.php Thu, 23 Oct 2014 01:35:00 EDT