Gamasutra.com - All Blogs http://gamasutra.com/blogs/ Gamasutra Blogs Thu, 27 Aug 2015 08:27:25 EDT en-us scarless@think-services.com (Simon Carless) Getting/Making Game Music that Fits - Comparative Music Series - Small vs Big - by Harry Mack http://gamasutra.com/blogs/HarryMack/20150827/252315/GettingMaking_Game_Music_that_Fits__Comparative_Music_Series__Small_vs_Big.php Audio,Indie Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on composing techniques for small vs big games. http://gamasutra.com/blogs/HarryMack/20150827/252315/GettingMaking_Game_Music_that_Fits__Comparative_Music_Series__Small_vs_Big.php Thu, 27 Aug 2015 01:00:00 EDT Video: UX without UI — Creating User Experiences in Action Games - by Thomas Grove http://gamasutra.com/blogs/ThomasGrove/20150827/252321/Video_UX_without_UI__Creating_User_Experiences_in_Action_Games.php Design,Console/PC In this video presentation, dxSaigon founder Thomas Grové speaks about how game designers create user experiences in action games. The talk focuses on the importance of making controls ergonomic, responsive, and intuitive. http://gamasutra.com/blogs/ThomasGrove/20150827/252321/Video_UX_without_UI__Creating_User_Experiences_in_Action_Games.php Thu, 27 Aug 2015 01:00:00 EDT The World's Greatest: Why Activision Needs to Acquire Glu and Ember Entertainment - by Joseph Kim http://gamasutra.com/blogs/JosephKim/20150827/252342/The_Worlds_Greatest_Why_Activision_Needs_to_Acquire_Glu_and_Ember_Entertainment.php Business/Marketing,Smartphone/Tablet Huge pent-up demand exists for Blizzard IP based mobile games. Activision Blizzard should acquire Glu Mobile and Ember Entertainment to create a world dominating mobile games powerhouse... to be the world's greatest. Read how and why! http://gamasutra.com/blogs/JosephKim/20150827/252342/The_Worlds_Greatest_Why_Activision_Needs_to_Acquire_Glu_and_Ember_Entertainment.php Thu, 27 Aug 2015 01:00:00 EDT Video: Medieval History, Dragon Age, and The Witcher - by Bob Whitaker http://gamasutra.com/blogs/BobWhitaker/20150826/252284/Video_Medieval_History_Dragon_Age_and_The_Witcher.php Console/PC,Serious Historians Bob Whitaker and Matthew Gabriele discuss the medieval inspired worlds of Dragon Age Inquisition and The Witcher 3. Topics include violence, race, religion, and dragons. http://gamasutra.com/blogs/BobWhitaker/20150826/252284/Video_Medieval_History_Dragon_Age_and_The_Witcher.php Wed, 26 Aug 2015 01:09:00 EDT When the Pay to Win Button Backfires - by Jamie Madigan http://gamasutra.com/blogs/JamieMadigan/20150825/252071/When_the_Pay_to_Win_Button_Backfires.php Business/Marketing,Design,Console/PC,Smartphone/Tablet How do players react and what social comparisons do they make when others pay real money for in-game advantages? http://gamasutra.com/blogs/JamieMadigan/20150825/252071/When_the_Pay_to_Win_Button_Backfires.php Tue, 25 Aug 2015 01:22:00 EDT gamescom 2015 - media coverage analysis - by Thomas Bidaux http://gamasutra.com/blogs/ThomasBidaux/20150825/252064/gamescom_2015__media_coverage_analysis.php Business/Marketing,Console/PC,Indie,Social/Online,Smartphone/Tablet The dust has settled and it is time to have an in-depth look at the media coverage that gamescom received this year. http://gamasutra.com/blogs/ThomasBidaux/20150825/252064/gamescom_2015__media_coverage_analysis.php Tue, 25 Aug 2015 09:45:00 EDT Hooray for Hollywood - by Warren Spector http://gamasutra.com/blogs/WarrenSpector/20150824/251974/Hooray_for_Hollywood.php Design,Console/PC Reflections on Junction Point's original mission. First, episodics. Second, collaboration with Hollywood. And some thoughts about one way (among many) games and movies differ. http://gamasutra.com/blogs/WarrenSpector/20150824/251974/Hooray_for_Hollywood.php Mon, 24 Aug 2015 02:51:00 EDT The Lament of Aristophanes the Engineer - by Greg Costikyan http://gamasutra.com/blogs/GregCostikyan/20150824/252001/The_Lament_of_Aristophanes_the_Engineer.php Design,Programming,Production My code's checked in on intertubes,/ The frogs are croaking in their cubes,/ The AP wants it yesterday,/ The milestone seems so far away./ Brekekex Q/A http://gamasutra.com/blogs/GregCostikyan/20150824/252001/The_Lament_of_Aristophanes_the_Engineer.php Mon, 24 Aug 2015 02:51:00 EDT Roadmap for game art outsourcers - by Junxue Li http://gamasutra.com/blogs/JunxueLi/20150824/252025/Roadmap_for_game_art_outsourcers.php Business/Marketing,Design,Production,Art,Console/PC,Social/Online,Smartphone/Tablet This article sums up what type of game developers would incline to outsource art works. This could be a road map for art service providers: from whom you would look for orders. http://gamasutra.com/blogs/JunxueLi/20150824/252025/Roadmap_for_game_art_outsourcers.php Mon, 24 Aug 2015 02:51:00 EDT The Art of War: Gears of War - Knock Knock - by Zi Peters http://gamasutra.com/blogs/ZiPeters/20150821/251625/The_Art_of_War_Gears_of_War__Knock_Knock.php Design,Console/PC A combat analysis of one of the standout levels in Gears of War, looking at how successful design principles are used to create an entertaining combat experience. http://gamasutra.com/blogs/ZiPeters/20150821/251625/The_Art_of_War_Gears_of_War__Knock_Knock.php Fri, 21 Aug 2015 01:47:00 EDT Kickstarter, Problem? - by Adrian Novell http://gamasutra.com/blogs/AdrianNovell/20150827/252059/Kickstarter_Problem.php Business/Marketing,Indie Is Kickstarter still the best option for Indies? In this analysis, MagicGuiso´s CEO, Adrián Novell, explains why he thinks it is not. http://gamasutra.com/blogs/AdrianNovell/20150827/252059/Kickstarter_Problem.php Thu, 27 Aug 2015 01:00:00 EDT Returnism: The Opposite of Escapism - by Steve Bailey http://gamasutra.com/blogs/SteveBailey/20150827/252312/Returnism_The_Opposite_of_Escapism.php I've never liked the word 'escapism'. It's always felt horribly loaded, and somewhat complicit in perpetuating the inaccurate stereotypes that obscure gaming's social nature. http://gamasutra.com/blogs/SteveBailey/20150827/252312/Returnism_The_Opposite_of_Escapism.php Thu, 27 Aug 2015 01:00:00 EDT The important differences between first-person and third-person games - by Michel Sabbagh http://gamasutra.com/blogs/MichelSabbagh/20150827/252341/The_important_differences_between_firstperson_and_thirdperson_games.php Design,Console/PC A design article explaining the presentational and gameplay differences between first-person and third-person games, and why it isn't just a matter of perspective. http://gamasutra.com/blogs/MichelSabbagh/20150827/252341/The_important_differences_between_firstperson_and_thirdperson_games.php Thu, 27 Aug 2015 01:00:00 EDT Monkey King’s important inspirations for overseas game companies aiming at China - by Karvin Sun http://gamasutra.com/blogs/KarvinSun/20150827/252344/Monkey_Kings_important_inspirations_for_overseas_game_companies_aiming_at_China.php Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet Apart from “Journey to the West”, China still has countless undeveloped stories and figures. And their audiences are pretty similar to players of Supercell’s “Clash of Clans” and “Boom Beach” in China. http://gamasutra.com/blogs/KarvinSun/20150827/252344/Monkey_Kings_important_inspirations_for_overseas_game_companies_aiming_at_China.php Thu, 27 Aug 2015 01:00:00 EDT PolyglotGamedev update : nearing the Finish Line - by tuomas karmakallio http://gamasutra.com/blogs/TuomasKarmakallio/20150827/252373/PolyglotGamedev_update__nearing_the_Finish_Line.php Production,Indie Polyglot is at 90% completion for 600+ strings and 25 languages, 13600 translations. http://gamasutra.com/blogs/TuomasKarmakallio/20150827/252373/PolyglotGamedev_update__nearing_the_Finish_Line.php Thu, 27 Aug 2015 01:00:00 EDT A Gamer's Guide to Gaming: Book Excerpt - The Sorcerers of Game Development (Programmers) - by Oliver Snyders http://gamasutra.com/blogs/OliverSnyders/20150827/252375/A_Gamers_Guide_to_Gaming_Book_Excerpt__The_Sorcerers_of_Game_Development_Programmers.php Programming In this excerpt from my book, A Gamer's Guide to Gaming, I introduce readers to just one of the many disciplines that contribute to the making of a game, the mystical Programmer! http://gamasutra.com/blogs/OliverSnyders/20150827/252375/A_Gamers_Guide_to_Gaming_Book_Excerpt__The_Sorcerers_of_Game_Development_Programmers.php Thu, 27 Aug 2015 01:00:00 EDT Make use of main social platforms for designing and operating - by Fred Tang http://gamasutra.com/blogs/FredTang/20150827/252397/Make_use_of_main_social_platforms_for_designing_and_operating.php Business/Marketing,Design,Social/Online,Smartphone/Tablet There are some features that are common across all platforms. Like people, invite, request, leaderboard, achievement, etc. Though there may be some differences in specification and use cases, they share common aspects to meet user’s same needs. http://gamasutra.com/blogs/FredTang/20150827/252397/Make_use_of_main_social_platforms_for_designing_and_operating.php Thu, 27 Aug 2015 01:00:00 EDT Why this cartoon game is PEGI-18 - by Michael Bowerman http://gamasutra.com/blogs/MichaelBowerman/20150827/252323/Why_this_cartoon_game_is_PEGI18.php Design,Production,Indie,Smartphone/Tablet I take RememBear through the App Store and Google Play's content rating questionnaires and find some surprising differences. http://gamasutra.com/blogs/MichaelBowerman/20150827/252323/Why_this_cartoon_game_is_PEGI18.php Thu, 27 Aug 2015 12:51:00 EDT Launching Steam Greenlight & KickStarter: One week in, top 25, and 50% funded - by Dustin Hendricks http://gamasutra.com/blogs/DustinHendricks/20150826/251997/Launching_Steam_Greenlight__KickStarter_One_week_in_top_25_and_50_funded.php Business/Marketing,Console/PC,Indie A behind the scenes look into the preparation and launch of simultaneous Steam Greenlight and KickStarter campaigns using a budget of zero, complete with analytics and marketing examples. http://gamasutra.com/blogs/DustinHendricks/20150826/251997/Launching_Steam_Greenlight__KickStarter_One_week_in_top_25_and_50_funded.php Wed, 26 Aug 2015 01:09:00 EDT Edge of Winter Postmortem - by Ed Dearien http://gamasutra.com/blogs/EdDearien/20150826/252108/Edge_of_Winter_Postmortem.php Production,Serious A Graduate Student in Game Development shares his experiences from his first major project for class, a 2D endless runner entitled Edge of Winter. http://gamasutra.com/blogs/EdDearien/20150826/252108/Edge_of_Winter_Postmortem.php Wed, 26 Aug 2015 01:09:00 EDT