Gamasutra.com - All Blogs http://gamasutra.com/blogs/ Gamasutra Blogs Sat, 20 Dec 2014 07:23:17 EST en-us scarless@think-services.com (Simon Carless) On "Comprehensive Game Criticism" and Plastic Ghosts of the Past - by Liz Ryerson http://gamasutra.com/blogs/LizRyerson/20141219/232953/On_quotComprehensive_Game_Criticismquot_and_Plastic_Ghosts_of_the_Past.php Design,Console/PC a response to more calls for comprehensive game writing and to Zolani Stewart's critiques of Perfect Dark, as well as a discussion of the disposable game culture of the past. http://gamasutra.com/blogs/LizRyerson/20141219/232953/On_quotComprehensive_Game_Criticismquot_and_Plastic_Ghosts_of_the_Past.php Fri, 19 Dec 2014 04:33:00 EST Advice For New Gear VR Developers - by E McNeill http://gamasutra.com/blogs/EMcNeill/20141219/232816/Advice_For_New_Gear_VR_Developers.php Design,Programming,Production,Indie,Smartphone/Tablet Some tips on developing for the Gear VR, the mobile VR headset from Samsung and Oculus. http://gamasutra.com/blogs/EMcNeill/20141219/232816/Advice_For_New_Gear_VR_Developers.php Fri, 19 Dec 2014 01:27:00 EST The Three Sources of Quality in Game Audio - by Rob Bridgett http://gamasutra.com/blogs/RobBridgett/20141219/232884/The_Three_Sources_of_Quality_in_Game_Audio.php Audio,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet 'Quality' can be a tricky beast to pin down and define. For some, 'high-quality audio' is simply a technical term referring to sample rates & bit depths. However, quality is something that needs attending to long before a sound makes it out of speaker... http://gamasutra.com/blogs/RobBridgett/20141219/232884/The_Three_Sources_of_Quality_in_Game_Audio.php Fri, 19 Dec 2014 01:27:00 EST Top 5 Hmm Moments of 2014 - by Benjamin Quintero http://gamasutra.com/blogs/BenjaminQuintero/20141219/232907/Top_5_Hmm_Moments_of_2014.php Business/Marketing,Design,Production,Console/PC,Indie Though some of these are arguably a multiple year affair, 2014 is the year that I felt affected by them the most. http://gamasutra.com/blogs/BenjaminQuintero/20141219/232907/Top_5_Hmm_Moments_of_2014.php Fri, 19 Dec 2014 01:27:00 EST Thank God I'm An Indie Dev - by Laralyn McWilliams http://gamasutra.com/blogs/LaralynMcWilliams/20141219/232928/Thank_God_Im_An_Indie_Dev.php Business/Marketing,Design,Indie I think every game designer who's been around for a while gets the hitmaker urge. We swim in the commercial sea--our careers can easily become all about surviving wave after wave of "progress." Sometimes we lose sight of the simple joy in creation. http://gamasutra.com/blogs/LaralynMcWilliams/20141219/232928/Thank_God_Im_An_Indie_Dev.php Fri, 19 Dec 2014 01:27:00 EST Gamasutra's Best of 2014: Simon Carless' Top 5 Games - by Simon Carless http://gamasutra.com/blogs/SimonCarless/20141218/232820/Gamasutras_Best_of_2014_Simon_Carless_Top_5_Games.php Design,Console/PC,Indie,Smartphone/Tablet The top 5 (well, 6 in 5 slots!) games of the year from GDC and Gamasutra overseer Simon Carless, including plenty of replayable goodnewss from all ends of the gaming spectrum! http://gamasutra.com/blogs/SimonCarless/20141218/232820/Gamasutras_Best_of_2014_Simon_Carless_Top_5_Games.php Thu, 18 Dec 2014 08:49:00 EST Game Audio Pillars - by Rob Bridgett http://gamasutra.com/blogs/RobBridgett/20141218/232654/Game_Audio_Pillars.php Audio,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Throwing down some high-level, transparent goals for a game audio department which can help build more resourceful and confident teams with an elevated view of what is in front of them. http://gamasutra.com/blogs/RobBridgett/20141218/232654/Game_Audio_Pillars.php Thu, 18 Dec 2014 03:55:00 EST Top 5 Games of 2014 - by Laralyn McWilliams http://gamasutra.com/blogs/LaralynMcWilliams/20141217/232619/Top_5_Games_of_2014.php Design,Console/PC In no particular order, here are my top five favorite games for 2014! http://gamasutra.com/blogs/LaralynMcWilliams/20141217/232619/Top_5_Games_of_2014.php Wed, 17 Dec 2014 02:16:00 EST Game a Week: Year In Review - by Adriel Wallick http://gamasutra.com/blogs/AdrielWallick/20141217/232295/Game_a_Week_Year_In_Review.php Design,Programming,Production,Indie After completing the journey to create a game a week for an entire year, it's time to examine how it went and the personal outcomes of the challenge. http://gamasutra.com/blogs/AdrielWallick/20141217/232295/Game_a_Week_Year_In_Review.php Wed, 17 Dec 2014 01:51:00 EST From Console to Mobile : 38 Days Later - by Matt Powers http://gamasutra.com/blogs/MattPowers/20141217/232399/From_Console_to_Mobile__38_Days_Later.php Business/Marketing,Production,Console/PC,Smartphone/Tablet Matt is a Senior Producer with 20+ years of console experience. He recently switched to mobile. Would his experience be applicable? Is mobile development that different than console development? 38 days into his new job, Matt explores these questions. http://gamasutra.com/blogs/MattPowers/20141217/232399/From_Console_to_Mobile__38_Days_Later.php Wed, 17 Dec 2014 01:51:00 EST Sabotaz Inc. Post Mortem Part II: Graphics and Music - by Vasileios Karavasilis http://gamasutra.com/blogs/VasileiosKaravasilis/20141219/232789/Sabotaz_Inc_Post_Mortem_Part_II_Graphics_and_Music.php Audio,Production,Art,Console/PC,Indie In this article I try to give you an inside look on how the development process of our game Sabotaz Inc. went! In the second part I tackle Art and Music. http://gamasutra.com/blogs/VasileiosKaravasilis/20141219/232789/Sabotaz_Inc_Post_Mortem_Part_II_Graphics_and_Music.php Fri, 19 Dec 2014 01:27:00 EST What Developers Can Do About Pirating Games - by Ulyana Chernyak http://gamasutra.com/blogs/UlyanaChernyak/20141219/232815/What_Developers_Can_Do_About_Pirating_Games.php Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Piracy is a serious concern for game developers and today's post looks at some of the options available to designers to try and combat piracy. http://gamasutra.com/blogs/UlyanaChernyak/20141219/232815/What_Developers_Can_Do_About_Pirating_Games.php Fri, 19 Dec 2014 01:27:00 EST The Relief of Cancelling A Project To Work On Something Better - by Tony Yotes http://gamasutra.com/blogs/TonyYotes/20141219/232821/The_Relief_of_Cancelling_A_Project_To_Work_On_Something_Better.php Design,Production,Indie I finished up the HUD and stared at it. I pulled up the app icon and stared at that too. I finally gave into the voice that kept saying "This isn't going well." and imagined how much happier I'd be if I could just start my dream project. Why stop myself? http://gamasutra.com/blogs/TonyYotes/20141219/232821/The_Relief_of_Cancelling_A_Project_To_Work_On_Something_Better.php Fri, 19 Dec 2014 01:27:00 EST Hiring a gamedev artist? Here are some things to keep in mind - by Zachary Strebeck http://gamasutra.com/blogs/ZacharyStrebeck/20141219/232822/Hiring_a_gamedev_artist_Here_are_some_things_to_keep_in_mind.php Business/Marketing,Design,Production,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Game lawyer Zachary Strebeck interviews game artists Art Vogt and Lux for some opinions on how game developers should deal with paying their artists. http://gamasutra.com/blogs/ZacharyStrebeck/20141219/232822/Hiring_a_gamedev_artist_Here_are_some_things_to_keep_in_mind.php Fri, 19 Dec 2014 01:27:00 EST Game Localization Issues Part I: Time Estimation - by Pawel Rewinski http://gamasutra.com/blogs/PawelRewinski/20141219/232906/Game_Localization_Issues_Part_I_Time_Estimation.php Business/Marketing,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet The first part of a series of articles on issues which arise during the process of games localization and linguistic testing. This post is focused on time estimation issues. http://gamasutra.com/blogs/PawelRewinski/20141219/232906/Game_Localization_Issues_Part_I_Time_Estimation.php Fri, 19 Dec 2014 01:27:00 EST Tencent turning more attention to overseas mobile game developers - by Karvin Sun http://gamasutra.com/blogs/KarvinSun/20141218/232655/Tencent_turning_more_attention_to_overseas_mobile_game_developers.php Business/Marketing,Smartphone/Tablet Tencent has been urgently looking for heavy games that can be exclusively released on its own platforms WeChat and Mobile QQ, and achieved cooperation with several game developers from both home and aboard. http://gamasutra.com/blogs/KarvinSun/20141218/232655/Tencent_turning_more_attention_to_overseas_mobile_game_developers.php Thu, 18 Dec 2014 08:14:00 EST Interstellar and Indie Games; The Risk and Thrill of Exploration - by Kee-Won Hong http://gamasutra.com/blogs/KeeWonHong/20141218/232629/Interstellar_and_Indie_Games_The_Risk_and_Thrill_of_Exploration.php Indie Time is our most precious resource - every human has a finite amount and no way to create more; every minute spent building a game is an investment...we need to celebrate the bravery required to commit to a new endeavor and move our art forward, together. http://gamasutra.com/blogs/KeeWonHong/20141218/232629/Interstellar_and_Indie_Games_The_Risk_and_Thrill_of_Exploration.php Thu, 18 Dec 2014 03:55:00 EST Legal News: Killzone and UFC class action lawsuits, Google Play issues IAP refunds - by Zachary Strebeck http://gamasutra.com/blogs/ZacharyStrebeck/20141218/232656/Legal_News_Killzone_and_UFC_class_action_lawsuits_Google_Play_issues_IAP_refunds.php Business/Marketing,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Game lawyer Zachary Strebeck has a roundup of three game-related legal news stories that broke this week, concerning Sony's Killzone: Shadowfall, the Google Play store's IAP refunds and the UFC anti-trust lawsuit. http://gamasutra.com/blogs/ZacharyStrebeck/20141218/232656/Legal_News_Killzone_and_UFC_class_action_lawsuits_Google_Play_issues_IAP_refunds.php Thu, 18 Dec 2014 03:55:00 EST Postbug Technical Overview: Compiling C# to Javascript - by George Hemingway http://gamasutra.com/blogs/GeorgeHemingway/20141218/232657/Postbug_Technical_Overview_Compiling_C_to_Javascript.php Programming,Console/PC,Indie,Smartphone/Tablet My new Postbug game was developed in C# and compiled to Javascript using Erik Kallen's Saltarelle Compiler. This allows for the game to be developed with a statically typed language and run in the browser on a wide range of platforms. http://gamasutra.com/blogs/GeorgeHemingway/20141218/232657/Postbug_Technical_Overview_Compiling_C_to_Javascript.php Thu, 18 Dec 2014 03:55:00 EST Ethan: Meteor Hunter - The bomb of an indie platformer that sold 100,000 units - by Olivier Penot http://gamasutra.com/blogs/OlivierPenot/20141218/232669/Ethan_Meteor_Hunter__The_bomb_of_an_indie_platformer_that_sold_100000_units.php Business/Marketing,Production,Console/PC,Indie What happened to Ethan: Meteor Hunter, the indie puzzle platformer which only sold 127 units one year ago? http://gamasutra.com/blogs/OlivierPenot/20141218/232669/Ethan_Meteor_Hunter__The_bomb_of_an_indie_platformer_that_sold_100000_units.php Thu, 18 Dec 2014 03:55:00 EST