Gamasutra.com - All Blogs http://gamasutra.com/blogs/ Gamasutra Blogs Thu, 24 Jul 2014 08:17:06 EDT en-us scarless@think-services.com (Simon Carless) The Story These Stories Aren't Telling - by Elizabeth Sampat http://gamasutra.com/blogs/ElizabethSampat/20140722/221635/The_Story_These_Stories_Arent_Telling.php Business/Marketing,Serious On Gamasutra today, the annual salary survey shows a smaller-than-average wage gap between the sexes. On Polygon, an expose of the harassment women faces shows a larger problem. But the biggest problem in both articles isn't getting discussed. http://gamasutra.com/blogs/ElizabethSampat/20140722/221635/The_Story_These_Stories_Arent_Telling.php Tue, 22 Jul 2014 06:08:00 EDT FULL CIRCLE: Videogame Music & All That Jazz - by John Broomhall http://gamasutra.com/blogs/JohnBroomhall/20140722/221517/FULL_CIRCLE_Videogame_Music__All_That_Jazz.php Audio,Console/PC Reflections on re-imagining the distinctive soundtrack of a classic videogame http://gamasutra.com/blogs/JohnBroomhall/20140722/221517/FULL_CIRCLE_Videogame_Music__All_That_Jazz.php Tue, 22 Jul 2014 09:27:00 EDT EU regulation of free to play games: hot air or hot topic? - by Jas Purewal http://gamasutra.com/blogs/JasPurewal/20140721/221536/EU_regulation_of_free_to_play_games_hot_air_or_hot_topic.php Business/Marketing,Smartphone/Tablet,Mobile Games Interactive entertainment lawyer Jas Purewal explains the latest moves in the European Union to regulate free to play games and what it does and doesn't mean for Apple, Google and the games industry. http://gamasutra.com/blogs/JasPurewal/20140721/221536/EU_regulation_of_free_to_play_games_hot_air_or_hot_topic.php Mon, 21 Jul 2014 07:16:00 EDT Will that crowdfunded game ever actually ship? - by Lars Doucet http://gamasutra.com/blogs/LarsDoucet/20140721/221489/Will_that_crowdfunded_game_ever_actually_ship.php Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet A simple "rule of thumb" for quick "smell-test" risk assessment of crowdfunded game projects. http://gamasutra.com/blogs/LarsDoucet/20140721/221489/Will_that_crowdfunded_game_ever_actually_ship.php Mon, 21 Jul 2014 12:52:00 EDT Crowdfunding with greater confidence - why we think Collective’s Team Assessment is one of the most important parts of the platform - by Phil Elliott http://gamasutra.com/blogs/PhilElliott/20140721/221488/Crowdfunding_with_greater_confidence__why_we_think_Collectives_Team_Assessment_is_one_of_the_most_important_parts_of_the_platform.php Business/Marketing,Indie Crowdfunding is a fantastic opportunity to introduce such a wide range of games to a wide range of gaming tastes. So is there a way that more confidence can be built into that relationship? http://gamasutra.com/blogs/PhilElliott/20140721/221488/Crowdfunding_with_greater_confidence__why_we_think_Collectives_Team_Assessment_is_one_of_the_most_important_parts_of_the_platform.php Mon, 21 Jul 2014 12:02:00 EDT A New Dawn - Choosing a New Game Project - by Daniel Helbig http://gamasutra.com/blogs/DanielHelbig/20140721/221481/A_New_Dawn__Choosing_a_New_Game_Project.php Business/Marketing,Production,Console/PC,Indie,Smartphone/Tablet Some personal thoughts on good game ideas and things to avoid when choosing a new game project as an indie game developer. http://gamasutra.com/blogs/DanielHelbig/20140721/221481/A_New_Dawn__Choosing_a_New_Game_Project.php Mon, 21 Jul 2014 11:11:00 EDT Differences between Software Testing and Game Testing - by Johan Hoberg http://gamasutra.com/blogs/JohanHoberg/20140721/221444/Differences_between_Software_Testing_and_Game_Testing.php Programming,Console/PC,Social/Online,Smartphone/Tablet What is the major difference between testing an application or a software system compared to testing a game? http://gamasutra.com/blogs/JohanHoberg/20140721/221444/Differences_between_Software_Testing_and_Game_Testing.php Mon, 21 Jul 2014 05:09:00 EDT Grinding and the Burden of Optimal Play - by E McNeill http://gamasutra.com/blogs/EMcNeill/20140721/221443/Grinding_and_the_Burden_of_Optimal_Play.php Design,Console/PC I hate grinding. I’m fundamentally opposed to it, and I’ve always made an effort to keep it out of all my games. And yet, somehow I had made a game in which you repeat the same task over and over again. http://gamasutra.com/blogs/EMcNeill/20140721/221443/Grinding_and_the_Burden_of_Optimal_Play.php Mon, 21 Jul 2014 01:29:00 EDT The prototype methodology we've used for the naval of Assassin's creed 4 - by Sebastien Lambottin http://gamasutra.com/blogs/SebastienLambottin/20140718/220979/The_prototype_methodology_weve_used_for_the_naval_of_Assassins_creed_4.php Design,Production,Console/PC By building a gameplay prototyping library we've manage to increase our iteration speed for the naval gameplay of AC4 http://gamasutra.com/blogs/SebastienLambottin/20140718/220979/The_prototype_methodology_weve_used_for_the_naval_of_Assassins_creed_4.php Fri, 18 Jul 2014 09:15:00 EDT How to become a Graphics Programmer in the games industry - by Oliver Franzke http://gamasutra.com/blogs/OliverFranzke/20140718/221347/How_to_become_a_Graphics_Programmer_in_the_games_industry.php Programming,Console/PC,Smartphone/Tablet Getting a job as a graphics programmer in the games industry can be difficult. This post takes a closer look at what makes a good candidate and gives specific advice how to develop or improve the necessary skills. http://gamasutra.com/blogs/OliverFranzke/20140718/221347/How_to_become_a_Graphics_Programmer_in_the_games_industry.php Fri, 18 Jul 2014 12:01:00 EDT Market Your Game Part 1 (Research) - by Christopher Manzano http://gamasutra.com/blogs/ChristopherManzano/20140724/221750/Market_Your_Game_Part_1_Research.php Business/Marketing,Indie,Social/Online How to Market your Game! (Part 1 - Competitor Research) Marketing strategies used by major game publishers http://gamasutra.com/blogs/ChristopherManzano/20140724/221750/Market_Your_Game_Part_1_Research.php Thu, 24 Jul 2014 06:42:00 EDT How Hearthstone restored my faith in card games. - by Mark Slabinski http://gamasutra.com/blogs/MarkSlabinski/20140723/221748/How_Hearthstone_restored_my_faith_in_card_games.php Design Years ago I turned away from CCG/TCGs. This blog is about how Hearthstone pulled me back in and why it's such a leap forward in card games. http://gamasutra.com/blogs/MarkSlabinski/20140723/221748/How_Hearthstone_restored_my_faith_in_card_games.php Wed, 23 Jul 2014 09:21:00 EDT Is better always better? - by Catalin Marcu http://gamasutra.com/blogs/CatalinMarcu/20140723/221725/Is_better_always_better.php Production Obsessively trying to make anything you work on better, in any sense of the word, can have worse consequences than you think. http://gamasutra.com/blogs/CatalinMarcu/20140723/221725/Is_better_always_better.php Wed, 23 Jul 2014 03:57:00 EDT Killing a horse with text - by Benoit Prezeau http://gamasutra.com/blogs/BenoitPrezeau/20140723/221713/Killing_a_horse_with_text.php Design,Programming,Console/PC,Indie Thoughts about describing the act of killing in a text-based CRPG. http://gamasutra.com/blogs/BenoitPrezeau/20140723/221713/Killing_a_horse_with_text.php Wed, 23 Jul 2014 11:28:00 EDT The 5 Coolest Robots In Videogames - by Chanda Gohrani http://gamasutra.com/blogs/ChandaGohrani/20140723/221653/The_5_Coolest_Robots_In_Videogames.php Robots and videogames, a match made in heaven. They make good enemies (exploding in showers of sparks and bolts), sidekicks and player characters alike, and they're always super cool to boot. Here are just five of our faves from across the years! http://gamasutra.com/blogs/ChandaGohrani/20140723/221653/The_5_Coolest_Robots_In_Videogames.php Wed, 23 Jul 2014 01:14:00 EDT Interview with a Casual Game Dev moving to Hardcore Game Dev by Me - by Renante Silvestre http://gamasutra.com/blogs/RenanteSilvestre/20140723/221650/Interview_with_a_Casual_Game_Dev_moving_to_Hardcore_Game_Dev_by_Me.php Design,Programming,Serious,Indie For my birthday I interviewed myself, here's how it went. http://gamasutra.com/blogs/RenanteSilvestre/20140723/221650/Interview_with_a_Casual_Game_Dev_moving_to_Hardcore_Game_Dev_by_Me.php Wed, 23 Jul 2014 12:04:00 EDT The Hard Lesson of Games Workshop - by Mark Slabinski http://gamasutra.com/blogs/MarkSlabinski/20140722/221648/The_Hard_Lesson_of_Games_Workshop.php This blog deals with the tabletop gaming company Games workshop and the predicament they have found themselves in with their players. In their story is a lesson all studios should take to heart. http://gamasutra.com/blogs/MarkSlabinski/20140722/221648/The_Hard_Lesson_of_Games_Workshop.php Tue, 22 Jul 2014 09:33:00 EDT The Dangers of Forced Failure in Game Design - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20140722/221621/The_Dangers_of_Forced_Failure_in_Game_Design.php Design,Console/PC,Indie,Social/Online Today's post examines the concept of forced failure or where a game is set up to make the player fail and why this form of design has some problems. http://gamasutra.com/blogs/JoshBycer/20140722/221621/The_Dangers_of_Forced_Failure_in_Game_Design.php Tue, 22 Jul 2014 02:41:00 EDT Five nightmares of a modern Game Designer - by Svyatoslav Torick http://gamasutra.com/blogs/SvyatoslavTorick/20140722/221610/Five_nightmares_of_a_modern_Game_Designer.php Design,Production,Console/PC,Social/Online,Smartphone/Tablet The Game Designer is the only person who is utterly and completely in charge of the game experience, so to make the impressions seamless and thorough they have to meet compromises and make sacrifices. Here are five basic working issues we experience. http://gamasutra.com/blogs/SvyatoslavTorick/20140722/221610/Five_nightmares_of_a_modern_Game_Designer.php Tue, 22 Jul 2014 11:15:00 EDT Getting/Making Game Music that Fits - World Tour Series - Beach Music - by Harry Mack http://gamasutra.com/blogs/HarryMack/20140722/221587/GettingMaking_Game_Music_that_Fits__World_Tour_Series__Beach_Music.php Audio,Indie Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on Beach music. http://gamasutra.com/blogs/HarryMack/20140722/221587/GettingMaking_Game_Music_that_Fits__World_Tour_Series__Beach_Music.php Tue, 22 Jul 2014 09:04:00 EDT