Gamasutra.com - All Blogs http://gamasutra.com/blogs/ Gamasutra Blogs Wed, 22 May 2013 10:59:10 EDT en-us scarless@think-services.com (Simon Carless) Opinion: Xbox One Wasn't Built For You - by Simon Ludgate http://gamasutra.com/blogs/SimonLudgate/20130522/192754/Opinion_Xbox_One_Wasnt_Built_For_You.php Business/Marketing,Console/PC A look at the possible marketing decisions behind the Xbox One... and why "you" may not be the target market. http://gamasutra.com/blogs/SimonLudgate/20130522/192754/Opinion_Xbox_One_Wasnt_Built_For_You.php Wed, 22 May 2013 06:45:00 EDT How Can You Find Jobs At Blizzard if You're an Artist? - by Brice Morrison http://gamasutra.com/blogs/BriceMorrison/20130521/192686/How_Can_You_Find_Jobs_At_Blizzard_if_Youre_an_Artist.php Art,Console/PC Jobs at Blizzard are notoriously difficult to find because Blizzard is one of the most respected companies in the industry. And when any company or product has millions of fans, there’s lots of people who want to work for them. So what can you do? http://gamasutra.com/blogs/BriceMorrison/20130521/192686/How_Can_You_Find_Jobs_At_Blizzard_if_Youre_an_Artist.php Tue, 21 May 2013 10:22:00 EDT Let’s produce HTML5 games with a serious approach. - by Przemyslaw Szczepaniak http://gamasutra.com/blogs/PrzemyslawSzczepaniak/20130521/192659/Lets_produce_HTML5_games_with_a_serious_approach.php Can we use games in science, rehabilitation, and education? Can we use potential of HTML5 cross platform feature in those areas? I'd like to answer those question in a blog entry below. http://gamasutra.com/blogs/PrzemyslawSzczepaniak/20130521/192659/Lets_produce_HTML5_games_with_a_serious_approach.php Tue, 21 May 2013 06:36:00 EDT An Object Of Lust - by Ted Brown http://gamasutra.com/blogs/TedBrown/20130520/192630/An_Object_Of_Lust.php A short, poetical musing on physical form and the new generation gap. http://gamasutra.com/blogs/TedBrown/20130520/192630/An_Object_Of_Lust.php Mon, 20 May 2013 08:34:00 EDT Gamasutra Blog Guidelines - Updated and open for discussion - by Christian Nutt http://gamasutra.com/blogs/ChristianNutt/20130520/192605/Gamasutra_Blog_Guidelines__Updated_and_open_for_discussion.php Here are the latest blog guidelines. This post serves as an open forum for your comment on them. http://gamasutra.com/blogs/ChristianNutt/20130520/192605/Gamasutra_Blog_Guidelines__Updated_and_open_for_discussion.php Mon, 20 May 2013 02:39:00 EDT Postmortem: ROBLOX Mobile - by David York http://gamasutra.com/blogs/DavidYork/20130520/192604/Postmortem_ROBLOX_Mobile.php Production,Smartphone/Tablet In late 2012, ROBLOX launched one of the first iOS gaming apps to feature user-generated content front and center. How does user-generated content translate to the mobile space? This article explains how we made it work and what we could have done better. http://gamasutra.com/blogs/DavidYork/20130520/192604/Postmortem_ROBLOX_Mobile.php Mon, 20 May 2013 02:34:00 EDT Fingle marketing effort and numbers - by Adriaan de Jongh http://gamasutra.com/blogs/AdriaanDeJongh/20130520/192602/Fingle_marketing_effort_and_numbers.php Business/Marketing,Indie,Smartphone/Tablet Game Oven's design and business person Adriaan de Jongh gives insight on Game Oven's marketing effort and sales of their debuting iPad-only game Fingle. http://gamasutra.com/blogs/AdriaanDeJongh/20130520/192602/Fingle_marketing_effort_and_numbers.php Mon, 20 May 2013 02:19:00 EDT Next-Gen Xbox: What Microsoft Needs To Reveal On 21st May - by Piers Harding-Rolls http://gamasutra.com/blogs/PiersHardingRolls/20130520/192587/NextGen_Xbox_What_Microsoft_Needs_To_Reveal_On_21st_May.php Business/Marketing,Console/PC The competitive landscape for games consoles is more complex than ever. Against this backdrop, Microsoft is poised to reveal its next generation console. IHS identifies three core strategies Microsoft needs to pursue to defend its position in the home. http://gamasutra.com/blogs/PiersHardingRolls/20130520/192587/NextGen_Xbox_What_Microsoft_Needs_To_Reveal_On_21st_May.php Mon, 20 May 2013 11:51:00 EDT 3 reasons why Nintendo won’t abandon the hardware market - by Joost Rietveld http://gamasutra.com/blogs/JoostRietveld/20130520/192571/3_reasons_why_Nintendo_wont_abandon_the_hardware_market.php Business/Marketing,Console/PC Nintendo is struggling with the WiiU's market performance. Critics have argued that Nintendo is experiencing a 'Dreamcast moment' and should retreat from the console market. Here I give three reasons why this is unlikely to happen any time soon. http://gamasutra.com/blogs/JoostRietveld/20130520/192571/3_reasons_why_Nintendo_wont_abandon_the_hardware_market.php Mon, 20 May 2013 08:04:00 EDT I want to experience games not just play them. - by Andrzej Marczewski http://gamasutra.com/blogs/AndrzejMarczewski/20130520/192563/I_want_to_experience_games_not_just_play_them.php Design,Console/PC I may just be spoiled. I am fortunate as I get to play a huge number of games each year. The trouble is, I am getting a bit bored of what is being offered up. Don't get me wrong, there are great games being made. There are also not so great games that wil http://gamasutra.com/blogs/AndrzejMarczewski/20130520/192563/I_want_to_experience_games_not_just_play_them.php Mon, 20 May 2013 06:36:00 EDT 1P: the P is for Performer - by Travis Martin http://gamasutra.com/blogs/TravisMartin/20130522/192776/1P_the_P_is_for_Performer.php Design Making games is an art form, but it's not the only art form to spawn from video games. Here is an argument that solo gaming is an artistic endeavour, which completes a game - in the same way a musician completes a written piece of music by playing it. http://gamasutra.com/blogs/TravisMartin/20130522/192776/1P_the_P_is_for_Performer.php Wed, 22 May 2013 10:02:00 EDT The Art of Providing Content in Social Media Community Management - by Michael Hahn http://gamasutra.com/blogs/MichaelHahn/20130522/192764/The_Art_of_Providing_Content_in_Social_Media_Community_Management.php Production,Business/Marketing,Console/PC,Social/Online,Smartphone/Tablet,Indie,Serious Social Media Community Managers have a duty to provide content of all types to its community members. The True Art of Providing Content in Social Media Community Management is being able to provide all the content in a seamless non tiring manner while dru http://gamasutra.com/blogs/MichaelHahn/20130522/192764/The_Art_of_Providing_Content_in_Social_Media_Community_Management.php Wed, 22 May 2013 08:36:00 EDT Every Game Artist Needs a Secret Little Tree - by Matthew Hodge http://gamasutra.com/blogs/MatthewHodge/20130522/192731/Every_Game_Artist_Needs_a_Secret_Little_Tree.php Indie,Art The pursuit of oil on canvas training has helped me mature as a 3D texture artist, begin to develop my own style, and take control of my environment visuals. Discover how more traditional art training can be an invaluable resource! http://gamasutra.com/blogs/MatthewHodge/20130522/192731/Every_Game_Artist_Needs_a_Secret_Little_Tree.php Wed, 22 May 2013 01:41:00 EDT Microsoft's big, data driven misstep - by Johnathon Swift http://gamasutra.com/blogs/JohnathonSwift/20130521/192728/Microsofts_big_data_driven_misstep.php The Xbox One has been shown, and Microsoft seems to have forgotten it plays games. http://gamasutra.com/blogs/JohnathonSwift/20130521/192728/Microsofts_big_data_driven_misstep.php Tue, 21 May 2013 10:56:00 EDT XBoxOne? You're free to move on. - by Wasin Thonkaew http://gamasutra.com/blogs/WasinThonkaew/20130521/192712/XBoxOne_Youre_free_to_move_on.php Indie Although it's not totally safe to judge anything right now for XboxOne but as far as it can be my opinion told me that we're free to move on. http://gamasutra.com/blogs/WasinThonkaew/20130521/192712/XBoxOne_Youre_free_to_move_on.php Tue, 21 May 2013 04:24:00 EDT Microsoft wants to own the living room with the Xbox One - by Jameson Quave http://gamasutra.com/blogs/JamesonQuave/20130521/192702/Microsoft_wants_to_own_the_living_room_with_the_Xbox_One.php Today Microsoft announced their new console, the Xbox One. It relies on heavy integration with cable television, multi-tasking, mobile phones, kinect, and voice commands. http://gamasutra.com/blogs/JamesonQuave/20130521/192702/Microsoft_wants_to_own_the_living_room_with_the_Xbox_One.php Tue, 21 May 2013 02:15:00 EDT How to Optimize Your Gaming Website From a Usability, Design and SEO Perspective - by Shaun Chatman http://gamasutra.com/blogs/ShaunChatman/20130521/192701/How_to_Optimize_Your_Gaming_Website_From_a_Usability_Design_and_SEO_Perspective.php Social/Online,Business/Marketing A quick web search for "flash games" can yield millions of results. If you want to shine amongst all the competition, you need to make sure your gaming website has something new and awesome to offer http://gamasutra.com/blogs/ShaunChatman/20130521/192701/How_to_Optimize_Your_Gaming_Website_From_a_Usability_Design_and_SEO_Perspective.php Tue, 21 May 2013 02:07:00 EDT Why (I believe) the “no-weapons/no-combat” formula horror games is highly overrated - by Sergio Rosa http://gamasutra.com/blogs/SergioRosa/20130521/192697/Why_I_believe_the_noweaponsnocombat_formula_horror_games_is_highly_overrated.php Design,Indie These past years (or so) we’ve had many horror game devs stating that, to make a good horror game, you must take away from the player any gun and combat skills so the player is completely defenseless, like that’s the only way to make a “good” horror game. http://gamasutra.com/blogs/SergioRosa/20130521/192697/Why_I_believe_the_noweaponsnocombat_formula_horror_games_is_highly_overrated.php Tue, 21 May 2013 01:28:00 EDT GungHo Stock’s 4000% Run -- What it Means for Game Studios and Investors - by Charles Huang http://gamasutra.com/blogs/CharlesHuang/20130521/192692/GungHo_Stocks_4000_Run__What_it_Means_for_Game_Studios_and_Investors.php Business/Marketing,Smartphone/Tablet How has investor sentiment toward game companies shifted from 2005 to now? This blog looks at the extensive growth of Puzzle & Dragons by GungHo, and discusses what this means for game studios and investors in today's market. http://gamasutra.com/blogs/CharlesHuang/20130521/192692/GungHo_Stocks_4000_Run__What_it_Means_for_Game_Studios_and_Investors.php Tue, 21 May 2013 12:13:00 EDT Art Book Review: Growlanser IV: Character & Scenario Collection - by Alexander Engel http://gamasutra.com/blogs/AlexanderEngel/20130521/192633/Art_Book_Review_Growlanser_IV_Character__Scenario_Collection.php Art,Console/PC Join Alex on his adventures reading, reviewing, and analyzing video game and film art and design books. Today's episode: reading and reviewing 2003's Growlanser IV: Character & Scenario Collection http://gamasutra.com/blogs/AlexanderEngel/20130521/192633/Art_Book_Review_Growlanser_IV_Character__Scenario_Collection.php Tue, 21 May 2013 10:55:00 EDT