Gamasutra.com - All Blogs http://gamasutra.com/blogs/ Gamasutra Blogs Tue, 21 Apr 2015 04:17:47 EDT en-us scarless@think-services.com (Simon Carless) Balancing Gunsport: the trouble with asymmetry - by Brandon Sheffield http://gamasutra.com/blogs/BrandonSheffield/20150420/241532/Balancing_Gunsport_the_trouble_with_asymmetry.php Design,Production,Indie What is this "balance" thing you people keep going on about!? http://gamasutra.com/blogs/BrandonSheffield/20150420/241532/Balancing_Gunsport_the_trouble_with_asymmetry.php Mon, 20 Apr 2015 01:52:00 EDT Flow - by Neils Clark http://gamasutra.com/blogs/NeilsClark/20150420/241439/Flow.php Design What flow theory is, where it's problematic. http://gamasutra.com/blogs/NeilsClark/20150420/241439/Flow.php Mon, 20 Apr 2015 01:22:00 EDT CRT Simulation in Super Win the Game - by Kyle Pittman http://gamasutra.com/blogs/KylePittman/20150420/241442/CRT_Simulation_in_Super_Win_the_Game.php Programming,Art,Indie One indie developer discusses his research and approach to understanding and simulating a CRT television screen. http://gamasutra.com/blogs/KylePittman/20150420/241442/CRT_Simulation_in_Super_Win_the_Game.php Mon, 20 Apr 2015 01:22:00 EDT Video (screencast): Games, Puzzles, "Contests" - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20150420/241459/Video_screencast_Games_Puzzles_quotContestsquot.php Design The big difference in game design is between games with human opposition, and games without – two or more players versus one player. I briefly discuss the difference between games, puzzles, and "contests". http://gamasutra.com/blogs/LewisPulsipher/20150420/241459/Video_screencast_Games_Puzzles_quotContestsquot.php Mon, 20 Apr 2015 01:22:00 EDT The Four Horsemen Of VR - by Simon Carless http://gamasutra.com/blogs/SimonCarless/20150417/241428/The_Four_Horsemen_Of_VR.php Business/Marketing,Design,Console/PC,Smartphone/Tablet,VR I wanted to use the idea of gradually advancing, uh, harbingers for virtual reality, now that I've tried four or five VR systems with games, movies, and apps. Which will win - and which needs to? http://gamasutra.com/blogs/SimonCarless/20150417/241428/The_Four_Horsemen_Of_VR.php Fri, 17 Apr 2015 08:28:00 EDT On Towerfall Ascension's approach to characters - by Christian Nutt http://gamasutra.com/blogs/ChristianNutt/20150417/241421/On_Towerfall_Ascensions_approach_to_characters.php Design,Art,Console/PC On Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters. http://gamasutra.com/blogs/ChristianNutt/20150417/241421/On_Towerfall_Ascensions_approach_to_characters.php Fri, 17 Apr 2015 07:48:00 EDT A Jedi Saga - by Raph Koster http://gamasutra.com/blogs/RaphKoster/20150417/241406/A_Jedi_Saga.php Design,Console/PC,Social/Online Star Wars Galaxies has been controversial for years thanks to a series of design decisions made both before and after launch. Among these was how Jedis were handled. Here's the design postmortem! http://gamasutra.com/blogs/RaphKoster/20150417/241406/A_Jedi_Saga.php Fri, 17 Apr 2015 02:06:00 EDT Minimum Sustainable Success - by Daniel Cook http://gamasutra.com/blogs/DanielCook/20150415/241145/Minimum_Sustainable_Success.php Business/Marketing,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet How to manage risk as a sustainable indie game company. http://gamasutra.com/blogs/DanielCook/20150415/241145/Minimum_Sustainable_Success.php Wed, 15 Apr 2015 02:28:00 EDT Why Western Mobile Game Developers Need to Worry About Asian App Piracy - by Mary Min http://gamasutra.com/blogs/MaryMin/20150414/241010/Why_Western_Mobile_Game_Developers_Need_to_Worry_About_Asian_App_Piracy.php Business/Marketing,Programming,Smartphone/Tablet Many Western game developers assume that app piracy is an “only in Asia” problem, but mobile game development is a global business, and what happens in one region impacts other markets too. Game dev veteran Mary Min explains how with numerous examples. http://gamasutra.com/blogs/MaryMin/20150414/241010/Why_Western_Mobile_Game_Developers_Need_to_Worry_About_Asian_App_Piracy.php Tue, 14 Apr 2015 01:43:00 EDT Adding Debt to your Daily Scrum - by Mike Sellers http://gamasutra.com/blogs/MikeSellers/20150413/240999/Adding_Debt_to_your_Daily_Scrum.php Design,Programming,Production Everyone who uses a Daily Scrum or Standup meeting knows the three big questions everyone answers in each meeting. I've found that adding a fourth is extremely valuable and helps avoid a lot of pain later on. http://gamasutra.com/blogs/MikeSellers/20150413/240999/Adding_Debt_to_your_Daily_Scrum.php Mon, 13 Apr 2015 12:08:00 EDT The Joy of Columbo and Successful Non Serialized Narratives - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20150420/241413/The_Joy_of_Columbo_and_Successful_Non_Serialized_Narratives.php Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet I'm back with another look at narrative in video games and what game designers can learn about non serialized storytelling from the classic TV show Columbo. http://gamasutra.com/blogs/JoshBycer/20150420/241413/The_Joy_of_Columbo_and_Successful_Non_Serialized_Narratives.php Mon, 20 Apr 2015 01:22:00 EDT Fixing Unity's tendency to object coupling: The MessageBus - by Francisco Tufro http://gamasutra.com/blogs/FranciscoTufro/20150420/241440/Fixing_Unitys_tendency_to_object_coupling_The_MessageBus.php Programming This article is about our take on fixing a major problem with Unity: object coupling. http://gamasutra.com/blogs/FranciscoTufro/20150420/241440/Fixing_Unitys_tendency_to_object_coupling_The_MessageBus.php Mon, 20 Apr 2015 01:22:00 EDT How we Kickstarted our Campaign with a Launch Party - by Richard Atlas http://gamasutra.com/blogs/RichardAtlas/20150420/241445/How_we_Kickstarted_our_Campaign_with_a_Launch_Party.php Business/Marketing,Production,Console/PC,Indie,Social/Online Our company ran a launch party for our Kickstarter at a local video games bar, and it seems to have worked out quite nicely! Think about being innovative in ways outside of what's directly in your games :) http://gamasutra.com/blogs/RichardAtlas/20150420/241445/How_we_Kickstarted_our_Campaign_with_a_Launch_Party.php Mon, 20 Apr 2015 01:22:00 EDT Optimizing WarSim - by Rémi Vansteelandt http://gamasutra.com/blogs/RmiVansteelandt/20150420/241460/Optimizing_WarSim.php Programming,Indie,Smartphone/Tablet Quick overview of the simple methods I used to optimize a complex HTML5 game. http://gamasutra.com/blogs/RmiVansteelandt/20150420/241460/Optimizing_WarSim.php Mon, 20 Apr 2015 01:22:00 EDT Capstone Post-Mortem - by Ryan Schmidt http://gamasutra.com/blogs/RyanSchmidt/20150420/241467/Capstone_PostMortem.php Production,Indie The Vale Visions team looks back on their time with Capstone, a twelve-month project tackled by students in Algonquin College's Game Development program, and share a review of the successes and failures they had throughout production. http://gamasutra.com/blogs/RyanSchmidt/20150420/241467/Capstone_PostMortem.php Mon, 20 Apr 2015 01:22:00 EDT Starting up a game business: Travelguide into Finnish public funding - by Juha Vainio http://gamasutra.com/blogs/JuhaVainio/20150420/241488/Starting_up_a_game_business_Travelguide_into_Finnish_public_funding.php Business/Marketing,Indie,Smartphone/Tablet Epic Owl's CEO Juha writes about how to go about funding a game startup in Finland and how to avoid some of the pitfalls on the way. An interesting and eye opening article even if you aren't from Finland. http://gamasutra.com/blogs/JuhaVainio/20150420/241488/Starting_up_a_game_business_Travelguide_into_Finnish_public_funding.php Mon, 20 Apr 2015 01:22:00 EDT AR App with Wikitude SDK Using Cordova on Visual Studio 2013 - by Mamdouh Tarabishi http://gamasutra.com/blogs/MamdouhTarabishi/20150420/241498/AR_App_with_Wikitude_SDK_Using_Cordova_on_Visual_Studio_2013.php Programming,Indie,Smartphone/Tablet In this article we will see how to setup Wikitude SDK with Cordova on Visual Studio 2013. we will use the official samples provided by Wikitude. http://gamasutra.com/blogs/MamdouhTarabishi/20150420/241498/AR_App_with_Wikitude_SDK_Using_Cordova_on_Visual_Studio_2013.php Mon, 20 Apr 2015 01:22:00 EDT How jRPG influenced creating football manager - by Andrey Kostyushko http://gamasutra.com/blogs/AndreyKostyushko/20150420/241503/How_jRPG_influenced_creating_football_manager.php Design,Console/PC,Indie The story about origins of idea of Football Tactics http://gamasutra.com/blogs/AndreyKostyushko/20150420/241503/How_jRPG_influenced_creating_football_manager.php Mon, 20 Apr 2015 01:22:00 EDT Shader Cross Compilation and Savvy - The Smart Shader Cross Compiler - by Apostol Dadachev http://gamasutra.com/blogs/ApostolDadachev/20150420/241443/Shader_Cross_Compilation_and_Savvy__The_Smart_Shader_Cross_Compiler.php Programming Taking a look at the problem of shader cross compilation and introducing a solution which utilizes a purely text based approach. http://gamasutra.com/blogs/ApostolDadachev/20150420/241443/Shader_Cross_Compilation_and_Savvy__The_Smart_Shader_Cross_Compiler.php Mon, 20 Apr 2015 01:06:00 EDT The Holy Trinity - by Jouse Then http://gamasutra.com/blogs/JouseThen/20150420/241446/The_Holy_Trinity.php Design,Programming Should the Holy Trinity (TANK, DPS, HEALER) be enforced more or should players have more freedom to build how they want, even though this creates issues? http://gamasutra.com/blogs/JouseThen/20150420/241446/The_Holy_Trinity.php Mon, 20 Apr 2015 01:06:00 EDT