Gamasutra.com - All Blogs http://gamasutra.com/blogs/ Gamasutra Blogs Fri, 29 Aug 2014 10:18:37 EDT en-us scarless@think-services.com (Simon Carless) What does $100 buy in Battlefield 4? - by Ethan Levy http://gamasutra.com/blogs/EthanLevy/20140828/224419/What_does_100_buy_in_Battlefield_4.php Business/Marketing,Design,Console/PC Following the introduction of several IAP elements in Battlefield 4 over the past few months, I investigate the effects spending $100 in shortcuts and Battlepacks has on the multiplayer experience. http://gamasutra.com/blogs/EthanLevy/20140828/224419/What_does_100_buy_in_Battlefield_4.php Thu, 28 Aug 2014 02:21:00 EDT Struggling for Independence - by Martin Pichlmair http://gamasutra.com/blogs/MartinPichlmair/20140828/224415/Struggling_for_Independence.php Business/Marketing,Indie Indies are not as independent as the name suggests. Instead, they struggle for autonomy every day. http://gamasutra.com/blogs/MartinPichlmair/20140828/224415/Struggling_for_Independence.php Thu, 28 Aug 2014 01:36:00 EDT How to bring your game to the Gamescom – a MEGABOOTH diary - by Jana Reinhardt http://gamasutra.com/blogs/JanaReinhardt/20140828/224379/How_to_bring_your_game_to_the_Gamescom__a_MEGABOOTH_diary.php Business/Marketing,Indie Gamescom. 335,000 players, business attendees and developers visited Cologne from 88 different countries. For a whole week we were guests in a wild mix of games, Let's play shows and character cosplay and also as part of the famous Indie MEGABOOTH. http://gamasutra.com/blogs/JanaReinhardt/20140828/224379/How_to_bring_your_game_to_the_Gamescom__a_MEGABOOTH_diary.php Thu, 28 Aug 2014 10:29:00 EDT Dynamic 2D Character Lighting - by Oliver Franzke http://gamasutra.com/blogs/OliverFranzke/20140828/224326/Dynamic_2D_Character_Lighting.php Programming,Art,Console/PC,Indie,Smartphone/Tablet Good lighting can improve the visual quality of a game significantly. In this blog post I’ll describe various techniques for dynamic 2D character lighting that are very easy to implement and don’t require any additional assets (e.g. normal maps). http://gamasutra.com/blogs/OliverFranzke/20140828/224326/Dynamic_2D_Character_Lighting.php Thu, 28 Aug 2014 01:34:00 EDT Discovering Our Game’s Identity By Losing Its Name - by John Krajewski http://gamasutra.com/blogs/JohnKrajewski/20140827/224305/Discovering_Our_Games_Identity_By_Losing_Its_Name.php Business/Marketing,Production,Indie,Smartphone/Tablet Half-way through development a game came out with the same name as ours; dealing with this hassle ended up making the game identity much stronger. http://gamasutra.com/blogs/JohnKrajewski/20140827/224305/Discovering_Our_Games_Identity_By_Losing_Its_Name.php Wed, 27 Aug 2014 05:31:00 EDT They Shout Louder - by Robert Fearon http://gamasutra.com/blogs/RobertFearon/20140827/224284/They_Shout_Louder.php Console/PC,Serious,Indie The future of videogames is not in the hands of the mob that shouts the loudest. A look at the past, present and future of videogames and a theory on why we're maybe where we are right now. http://gamasutra.com/blogs/RobertFearon/20140827/224284/They_Shout_Louder.php Wed, 27 Aug 2014 01:26:00 EDT How I Teach game Design. (Lesson 3: Games and Rules ) - by Eric Zimmerman http://gamasutra.com/blogs/EricZimmerman/20140826/224202/How_I_Teach_game_Design_Lesson_3_Games_and_Rules_.php Design A series about what and how I teach. In this lesson: understanding the uses and limits of framing games by their rules, plus an exercise on the rules of Pac-Man and a mini-essay on games and formalism. http://gamasutra.com/blogs/EricZimmerman/20140826/224202/How_I_Teach_game_Design_Lesson_3_Games_and_Rules_.php Tue, 26 Aug 2014 11:34:00 EDT I'm Reaching My Limit - by Benjamin Quintero http://gamasutra.com/blogs/BenjaminQuintero/20140826/224199/Im_Reaching_My_Limit.php Business/Marketing,Console/PC,Smartphone/Tablet Can I just buy my games please? http://gamasutra.com/blogs/BenjaminQuintero/20140826/224199/Im_Reaching_My_Limit.php Tue, 26 Aug 2014 05:26:00 EDT Amazon/Twitch takes 2014 games acquisitions over $9B (so far) - by Tim Merel http://gamasutra.com/blogs/TimMerel/20140825/224114/AmazonTwitch_takes_2014_games_acquisitions_over_9B_so_far.php Business/Marketing,Console/PC,Indie,Social/Online,Smartphone/Tablet The Amazon/Twitch deal has now taken games acquisitions to $9.2B for 2014 (so far) http://gamasutra.com/blogs/TimMerel/20140825/224114/AmazonTwitch_takes_2014_games_acquisitions_over_9B_so_far.php Mon, 25 Aug 2014 10:03:00 EDT Making the Darknet Tutorial - by E McNeill http://gamasutra.com/blogs/EMcNeill/20140825/224113/Making_the_Darknet_Tutorial.php Design,Console/PC,Indie A dev journal of how a terrible tutorial was made not-so-terrible. http://gamasutra.com/blogs/EMcNeill/20140825/224113/Making_the_Darknet_Tutorial.php Mon, 25 Aug 2014 07:29:00 EDT Gamers are dead... Really? - by Marc-Andre Jutras http://gamasutra.com/blogs/MarcAndreJutras/20140828/224454/Gamers_are_dead_Really.php Serious A reaction to a chain of blogs and news claiming "gamers" as a whole are now dead and irrelevant. http://gamasutra.com/blogs/MarcAndreJutras/20140828/224454/Gamers_are_dead_Really.php Thu, 28 Aug 2014 11:33:00 EDT Managing a Crowd-funded Budget - by Ulyana Chernyak http://gamasutra.com/blogs/UlyanaChernyak/20140828/224452/Managing_a_Crowdfunded_Budget.php Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet Crowd-funding has led to many developers and first timers managing their own budget. But making use of crowd-funding to fund a studio can be tricky and today's post examines the costs that must be considered. http://gamasutra.com/blogs/UlyanaChernyak/20140828/224452/Managing_a_Crowdfunded_Budget.php Thu, 28 Aug 2014 08:51:00 EDT A Guide to Ending "Gamers" - by Devin Wilson http://gamasutra.com/blogs/DevinWilson/20140828/224450/A_Guide_to_Ending_quotGamersquot.php Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Devin Wilson offers 18 weird tricks to bring about the end of "gamers". Conservative hatemongers hate him! http://gamasutra.com/blogs/DevinWilson/20140828/224450/A_Guide_to_Ending_quotGamersquot.php Thu, 28 Aug 2014 07:57:00 EDT This Week in Archmage Rises: The Muse - by Thomas Henshell http://gamasutra.com/blogs/ThomasHenshell/20140828/224440/This_Week_in_Archmage_Rises_The_Muse.php Design,Programming,Production,Console/PC,Indie Getting back into the game dev groove while life happens http://gamasutra.com/blogs/ThomasHenshell/20140828/224440/This_Week_in_Archmage_Rises_The_Muse.php Thu, 28 Aug 2014 06:12:00 EDT 6 Key Areas in Mobile Game Testing - by Ville-Veikko Helppi http://gamasutra.com/blogs/VilleVeikkoHelppi/20140828/224410/6_Key_Areas_in_Mobile_Game_Testing.php Business/Marketing,Programming,Production,Smartphone/Tablet Mobile game testing differs from the regular mobile app testing. Effective mobile game testing derives from a well-structured and systematic approach, use of test automation framework and seamless integration with your agile process. http://gamasutra.com/blogs/VilleVeikkoHelppi/20140828/224410/6_Key_Areas_in_Mobile_Game_Testing.php Thu, 28 Aug 2014 12:58:00 EDT Constraining The Space of Possibility - by Mark Venturelli http://gamasutra.com/blogs/MarkVenturelli/20140828/224398/Constraining_The_Space_of_Possibility.php Design,Console/PC,Indie,Smartphone/Tablet Game design is primarily choice design. How many choices do you want to present your players with? http://gamasutra.com/blogs/MarkVenturelli/20140828/224398/Constraining_The_Space_of_Possibility.php Thu, 28 Aug 2014 11:27:00 EDT The Short & Skinny of Buy/Sell Agreements - by Jonathan Sparks http://gamasutra.com/blogs/JonathanSparks/20140828/224390/The_Short__Skinny_of_BuySell_Agreements.php Business/Marketing,Indie Buy/Sell agreements are a very simple and important aspect of business. Every legal entity that is currently owned by more than one individual needs to have a buy/sell contract that allows investors to exit successful companies without losing investments. http://gamasutra.com/blogs/JonathanSparks/20140828/224390/The_Short__Skinny_of_BuySell_Agreements.php Thu, 28 Aug 2014 10:29:00 EDT True stats of visibility part 2 - by Arturs Sosins http://gamasutra.com/blogs/ArtursSosins/20140828/224372/True_stats_of_visibility_part_2.php Business/Marketing,Indie,Smartphone/Tablet You have seen the result of single app's first month on the market without any marketing. Now it's time to confirm or disapprove these results by the data of the second app. Will it be better or worse? http://gamasutra.com/blogs/ArtursSosins/20140828/224372/True_stats_of_visibility_part_2.php Thu, 28 Aug 2014 08:56:00 EDT Entering the era of Auto-Mode - by Dominic Gelineau http://gamasutra.com/blogs/DominicGelineau/20140828/224371/Entering_the_era_of_AutoMode.php Design,Smartphone/Tablet There is a new trend on the rise: Auto-Mode. This article discuss the good and the bad of letting your game play itself. http://gamasutra.com/blogs/DominicGelineau/20140828/224371/Entering_the_era_of_AutoMode.php Thu, 28 Aug 2014 08:37:00 EDT The difficult balance of creating games in Brazil - by Mauricio Alegretti http://gamasutra.com/blogs/MauricioAlegretti/20140828/224370/The_difficult_balance_of_creating_games_in_Brazil.php Business/Marketing,Indie,Smartphone/Tablet Brazil has a newborn but thrilling game development industry, with it's own challenges that are not for the faint of heart. Does that make us brazilian game developers crazy, passionate, or both? http://gamasutra.com/blogs/MauricioAlegretti/20140828/224370/The_difficult_balance_of_creating_games_in_Brazil.php Thu, 28 Aug 2014 08:10:00 EDT