Gamasutra.com - All Blogs http://gamasutra.com/blogs/ Gamasutra Blogs Mon, 01 Sep 2014 02:34:21 EDT en-us scarless@think-services.com (Simon Carless) The Other Reason to Avoid F2P - by Mickey Blumental http://gamasutra.com/blogs/MickeyBlumental/20140901/224535/The_Other_Reason_to_Avoid_F2P.php Business/Marketing,Design,Indie,Social/Online,Smartphone/Tablet The free to play business model compromises the design integrity of the game in order to make the game more commercially viable. With our latest game, Betty Boop Bop, we learnt that is not always the case. http://gamasutra.com/blogs/MickeyBlumental/20140901/224535/The_Other_Reason_to_Avoid_F2P.php Mon, 01 Sep 2014 06:37:00 EDT Acceptance Criteria as Requirements and Tests - by Johan Hoberg http://gamasutra.com/blogs/JohanHoberg/20140901/224573/Acceptance_Criteria_as_Requirements_and_Tests.php Programming,Console/PC,Social/Online,Smartphone/Tablet Requirements can be very problematic. Either they are too detailed, and cost a fortune to create and maintain, or they are vague, which causes confusion. One potential solution explored here is to use acceptance criteria as both requirements and tests. http://gamasutra.com/blogs/JohanHoberg/20140901/224573/Acceptance_Criteria_as_Requirements_and_Tests.php Mon, 01 Sep 2014 06:14:00 EDT Objective Game Review: Monsters Ate My Birthday Cake - by Corvus Elrod http://gamasutra.com/blogs/CorvusElrod/20140831/224549/Objective_Game_Review_Monsters_Ate_My_Birthday_Cake.php Indie Another Objective Game Review inspired by #GamerGate http://gamasutra.com/blogs/CorvusElrod/20140831/224549/Objective_Game_Review_Monsters_Ate_My_Birthday_Cake.php Sun, 31 Aug 2014 12:40:00 EDT The Sorry State Of Gaming's Truthers And Their #Gamergate - by Tadhg Kelly http://gamasutra.com/blogs/TadhgKelly/20140831/224548/The_Sorry_State_Of_Gamings_Truthers_And_Their_Gamergate.php In looking at how certain segments of the community react to Anita Sarkeesian and Zoe Quinn by accusing them of faking their attacks, I'm minded of birther, truther and other fringe movements that think they have a silent majority on their side. http://gamasutra.com/blogs/TadhgKelly/20140831/224548/The_Sorry_State_Of_Gamings_Truthers_And_Their_Gamergate.php Sun, 31 Aug 2014 11:57:00 EDT Objective Game Review: Dominique Pamplemousse - by Corvus Elrod http://gamasutra.com/blogs/CorvusElrod/20140829/224488/Objective_Game_Review_Dominique_Pamplemousse.php Indie The first of a short series of truly Objective Game Reviews in response to recent events within the video game enthusiast communities. http://gamasutra.com/blogs/CorvusElrod/20140829/224488/Objective_Game_Review_Dominique_Pamplemousse.php Fri, 29 Aug 2014 10:20:00 EDT What does $100 buy in Battlefield 4? - by Ethan Levy http://gamasutra.com/blogs/EthanLevy/20140828/224419/What_does_100_buy_in_Battlefield_4.php Business/Marketing,Design,Console/PC Following the introduction of several IAP elements in Battlefield 4 over the past few months, I investigate the effects spending $100 in shortcuts and Battlepacks has on the multiplayer experience. http://gamasutra.com/blogs/EthanLevy/20140828/224419/What_does_100_buy_in_Battlefield_4.php Thu, 28 Aug 2014 02:21:00 EDT Struggling for Independence - by Martin Pichlmair http://gamasutra.com/blogs/MartinPichlmair/20140828/224415/Struggling_for_Independence.php Business/Marketing,Indie Indies are not as independent as the name suggests. Instead, they struggle for autonomy every day. http://gamasutra.com/blogs/MartinPichlmair/20140828/224415/Struggling_for_Independence.php Thu, 28 Aug 2014 01:36:00 EDT How to bring your game to the Gamescom – a MEGABOOTH diary - by Jana Reinhardt http://gamasutra.com/blogs/JanaReinhardt/20140828/224379/How_to_bring_your_game_to_the_Gamescom__a_MEGABOOTH_diary.php Business/Marketing,Indie Gamescom. 335,000 players, business attendees and developers visited Cologne from 88 different countries. For a whole week we were guests in a wild mix of games, Let's play shows and character cosplay and also as part of the famous Indie MEGABOOTH. http://gamasutra.com/blogs/JanaReinhardt/20140828/224379/How_to_bring_your_game_to_the_Gamescom__a_MEGABOOTH_diary.php Thu, 28 Aug 2014 10:29:00 EDT Dynamic 2D Character Lighting - by Oliver Franzke http://gamasutra.com/blogs/OliverFranzke/20140828/224326/Dynamic_2D_Character_Lighting.php Programming,Art,Console/PC,Indie,Smartphone/Tablet Good lighting can improve the visual quality of a game significantly. In this blog post I’ll describe various techniques for dynamic 2D character lighting that are very easy to implement and don’t require any additional assets (e.g. normal maps). http://gamasutra.com/blogs/OliverFranzke/20140828/224326/Dynamic_2D_Character_Lighting.php Thu, 28 Aug 2014 01:34:00 EDT Discovering Our Game’s Identity By Losing Its Name - by John Krajewski http://gamasutra.com/blogs/JohnKrajewski/20140827/224305/Discovering_Our_Games_Identity_By_Losing_Its_Name.php Business/Marketing,Production,Indie,Smartphone/Tablet Half-way through development a game came out with the same name as ours; dealing with this hassle ended up making the game identity much stronger. http://gamasutra.com/blogs/JohnKrajewski/20140827/224305/Discovering_Our_Games_Identity_By_Losing_Its_Name.php Wed, 27 Aug 2014 05:31:00 EDT Postmortem: Terranaut - by Philip Yao http://gamasutra.com/blogs/PhilipYao/20140901/224598/Postmortem_Terranaut.php Production This is a postmortem of Terranaut, a 2D exploration game that took a team of seven developers over 500 man-hours to complete. http://gamasutra.com/blogs/PhilipYao/20140901/224598/Postmortem_Terranaut.php Mon, 01 Sep 2014 01:53:00 EDT Exclusivity; what's the point? - by Tom Battey http://gamasutra.com/blogs/TomBattey/20140901/224592/Exclusivity_whats_the_point.php Business/Marketing,Console/PC As Sony and Microsoft continue to stretch the meaning of the word 'exclusive', I ponder how all these 'exclusives' actually benefit us as consumers. http://gamasutra.com/blogs/TomBattey/20140901/224592/Exclusivity_whats_the_point.php Mon, 01 Sep 2014 10:41:00 EDT Rich Gamer, Poor Gamer: A guide to buying your video games - by Andy Lunique http://gamasutra.com/blogs/AndyLunique/20140901/224563/Rich_Gamer_Poor_Gamer_A_guide_to_buying_your_video_games.php Business/Marketing,Console/PC This is a simple guide on how you should think when making video game purchases. http://gamasutra.com/blogs/AndyLunique/20140901/224563/Rich_Gamer_Poor_Gamer_A_guide_to_buying_your_video_games.php Mon, 01 Sep 2014 12:37:00 EDT Outland 17 Development - Unity Ragdoll Tutorial - by JC Santiago http://gamasutra.com/blogs/JCSantiago/20140831/224539/Outland_17_Development__Unity_Ragdoll_Tutorial.php Design,Production,Indie Our designer recently implemented ragdoll phsyics in our latest demo. He wrote up this simple tutorial to help teach anyone else that was curious on how to make their character models flop like fish. http://gamasutra.com/blogs/JCSantiago/20140831/224539/Outland_17_Development__Unity_Ragdoll_Tutorial.php Sun, 31 Aug 2014 03:43:00 EDT The Walking Dead vs Heavy Rain - by Frederic Fourcade http://gamasutra.com/blogs/FredericFourcade/20140830/224529/The_Walking_Dead_vs_Heavy_Rain.php Design,Console/PC I feel that these two games are very similar in the way they intend to involve the player in the plot. But they are interestingly different in the way these intentions are implemented in-game. http://gamasutra.com/blogs/FredericFourcade/20140830/224529/The_Walking_Dead_vs_Heavy_Rain.php Sat, 30 Aug 2014 04:23:00 EDT REalM Walk of Soul, a Developers Diary so far - by Alejandro Garza Cuellar http://gamasutra.com/blogs/AlejandroGarzaCuellar/20140830/224526/REalM_Walk_of_Soul_a_Developers_Diary_so_far.php Production,Indie It took us a while, but it's finally here: REalM Walk of Soul demo!! And that's not even the most important part, because when releasing the demo we decided to go big, and what better way to do it than to entering the game at Steam Greenlight. http://gamasutra.com/blogs/AlejandroGarzaCuellar/20140830/224526/REalM_Walk_of_Soul_a_Developers_Diary_so_far.php Sat, 30 Aug 2014 02:51:00 EDT The Big Difference Between Amateur Designers and Good Ones - by Dan Felder http://gamasutra.com/blogs/DanFelder/20140830/224527/The_Big_Difference_Between_Amateur_Designers_and_Good_Ones.php Business/Marketing,Design,Indie Whether looking to improve, looking to hire or looking for team members - there's at least one big thing that sets amateur designers apart. http://gamasutra.com/blogs/DanFelder/20140830/224527/The_Big_Difference_Between_Amateur_Designers_and_Good_Ones.php Sat, 30 Aug 2014 02:41:00 EDT Native game on Android – Porting Quest of Dungeons - by David Amador http://gamasutra.com/blogs/DavidAmador/20140830/224520/Native_game_on_Android__Porting_Quest_of_Dungeons.php Programming,Indie,Smartphone/Tablet Quest of Dungeons was made in C++ and OpenGL, it runs on Windows, Mac and Linux in native code. I never made anything for Android, in fact I never even used one before this, so when I decided to port QoD to it, I had no idea of what to expect. http://gamasutra.com/blogs/DavidAmador/20140830/224520/Native_game_on_Android__Porting_Quest_of_Dungeons.php Sat, 30 Aug 2014 08:51:00 EDT This Post Makes Me Want to Jump, Jump - by John Quick http://gamasutra.com/blogs/JohnQuick/20140830/224519/This_Post_Makes_Me_Want_to_Jump_Jump.php Design,Console/PC,Indie Thanks to an insightful jumping analysis from a fellow Gamasutra blogger, I was inspired to share a few corresponding thoughts on whether to jump at all and how many times to jump. http://gamasutra.com/blogs/JohnQuick/20140830/224519/This_Post_Makes_Me_Want_to_Jump_Jump.php Sat, 30 Aug 2014 03:31:00 EDT Gamers are dead... Really? - by Marc-Andre Jutras http://gamasutra.com/blogs/MarcAndreJutras/20140828/224454/Gamers_are_dead_Really.php Serious A reaction to a chain of blogs and news claiming "gamers" as a whole are now dead and irrelevant. http://gamasutra.com/blogs/MarcAndreJutras/20140828/224454/Gamers_are_dead_Really.php Thu, 28 Aug 2014 11:33:00 EDT