Gamasutra.com - All Blogs http://gamasutra.com/blogs/ Gamasutra Blogs Thu, 05 May 2016 02:04:35 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[The Future of the ARPG - by Stieg Hedlund]]> http://gamasutra.com/blogs/StiegHedlund/20160505/272009/The_Future_of_the_ARPG.php http://gamasutra.com/blogs/author/StiegHedlund/494145/ Design,Console/PC,Indie,Social/Online,Smartphone/Tablet http://gamasutra.com/blogs/StiegHedlund/20160505/272009/The_Future_of_the_ARPG.php Thu, 05 May 2016 01:22:00 EDT <![CDATA[Fears of Apple's Paid Search Plans - by Ethan Levy]]> http://gamasutra.com/blogs/EthanLevy/20160505/272061/Fears_of_Apples_Paid_Search_Plans.php http://gamasutra.com/blogs/author/EthanLevy/404017/ Business/Marketing http://gamasutra.com/blogs/EthanLevy/20160505/272061/Fears_of_Apples_Paid_Search_Plans.php Thu, 05 May 2016 01:22:00 EDT <![CDATA[Stakes in Games - by Taekwan Kim]]> http://gamasutra.com/blogs/TaekwanKim/20160504/271910/Stakes_in_Games.php http://gamasutra.com/blogs/author/TaekwanKim/872050/ Design http://gamasutra.com/blogs/TaekwanKim/20160504/271910/Stakes_in_Games.php Wed, 04 May 2016 01:40:00 EDT <![CDATA[Why You Should Always Register the Trademark on your Kickstarter Game - by Stephen McArthur]]> http://gamasutra.com/blogs/StephenMcArthur/20160504/271940/Why_You_Should_Always_Register_the_Trademark_on_your_Kickstarter_Game.php http://gamasutra.com/blogs/author/StephenMcArthur/933708/ http://gamasutra.com/blogs/StephenMcArthur/20160504/271940/Why_You_Should_Always_Register_the_Trademark_on_your_Kickstarter_Game.php Wed, 04 May 2016 01:40:00 EDT <![CDATA[Video Game Music Production Tips from GDC 2016 - by Winifred Phillips]]> http://gamasutra.com/blogs/WinifredPhillips/20160503/271861/Video_Game_Music_Production_Tips_from_GDC_2016.php http://gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio http://gamasutra.com/blogs/WinifredPhillips/20160503/271861/Video_Game_Music_Production_Tips_from_GDC_2016.php Tue, 03 May 2016 02:06:00 EDT <![CDATA[No, You Can’t Just Take Someone Else’s Work Off The Internet To Use In Your Game! - by David Mullich]]> http://gamasutra.com/blogs/DavidMullich/20160502/271724/No_You_Cant_Just_Take_Someone_Elses_Work_Off_The_Internet_To_Use_In_Your_Game.php http://gamasutra.com/blogs/author/DavidMullich/848416/ Production http://gamasutra.com/blogs/DavidMullich/20160502/271724/No_You_Cant_Just_Take_Someone_Elses_Work_Off_The_Internet_To_Use_In_Your_Game.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[How to showcase a VR game at PAX - by Mike Rose]]> http://gamasutra.com/blogs/MikeRose/20160502/271772/How_to_showcase_a_VR_game_at_PAX.php http://gamasutra.com/blogs/author/MikeRose/861856/ Business/Marketing,Indie,VR http://gamasutra.com/blogs/MikeRose/20160502/271772/How_to_showcase_a_VR_game_at_PAX.php Mon, 02 May 2016 08:44:00 EDT <![CDATA[Consequences in Games - by Lewis Pulsipher]]> http://gamasutra.com/blogs/LewisPulsipher/20160429/271615/Consequences_in_Games.php http://gamasutra.com/blogs/author/LewisPulsipher/849654/ Design,Console/PC http://gamasutra.com/blogs/LewisPulsipher/20160429/271615/Consequences_in_Games.php Fri, 29 Apr 2016 03:16:00 EDT <![CDATA[Optimizing AI for The Magic Circle - by Kain Shin]]> http://gamasutra.com/blogs/KainShin/20160429/271625/Optimizing_AI_for_The_Magic_Circle.php http://gamasutra.com/blogs/author/KainShin/235501/ Programming http://gamasutra.com/blogs/KainShin/20160429/271625/Optimizing_AI_for_The_Magic_Circle.php Fri, 29 Apr 2016 03:16:00 EDT <![CDATA[tinyBuild's guide to PAX and game conventions - by Alex Nichiporchik]]> http://gamasutra.com/blogs/AlexNichiporchik/20160428/271457/tinyBuilds_guide_to_PAX_and_game_conventions.php http://gamasutra.com/blogs/author/AlexNichiporchik/901199/ http://gamasutra.com/blogs/AlexNichiporchik/20160428/271457/tinyBuilds_guide_to_PAX_and_game_conventions.php Thu, 28 Apr 2016 10:26:00 EDT <![CDATA[Emotional Connection Through Gameplay - by Max Pears]]> http://gamasutra.com/blogs/MaxPears/20160505/270584/Emotional_Connection_Through_Gameplay.php http://gamasutra.com/blogs/author/MaxPears/1007924/ Design,Console/PC,Serious,Indie http://gamasutra.com/blogs/MaxPears/20160505/270584/Emotional_Connection_Through_Gameplay.php Thu, 05 May 2016 01:22:00 EDT <![CDATA[Bringing Industry into Education - by Paul Roberts]]> http://gamasutra.com/blogs/PaulRoberts/20160505/271655/Bringing_Industry_into_Education.php http://gamasutra.com/blogs/author/PaulRoberts/1006280/ Business/Marketing,Programming,Production,Indie http://gamasutra.com/blogs/PaulRoberts/20160505/271655/Bringing_Industry_into_Education.php Thu, 05 May 2016 01:22:00 EDT <![CDATA[Trust your gut when raising money - by Kadri Ugand]]> http://gamasutra.com/blogs/KadriUgand/20160505/271760/Trust_your_gut_when_raising_money.php http://gamasutra.com/blogs/author/KadriUgand/919968/ Business/Marketing http://gamasutra.com/blogs/KadriUgand/20160505/271760/Trust_your_gut_when_raising_money.php Thu, 05 May 2016 01:22:00 EDT <![CDATA[The making of mobile game 'Photo Finish Horse Racing', part 1 - by Ian Cummings]]> http://gamasutra.com/blogs/IanCummings/20160505/271928/The_making_of_mobile_game_Photo_Finish_Horse_Racing_part_1.php http://gamasutra.com/blogs/author/IanCummings/899716/ Audio,Business/Marketing,Design,Programming,Production,Art,Indie,Smartphone/Tablet http://gamasutra.com/blogs/IanCummings/20160505/271928/The_making_of_mobile_game_Photo_Finish_Horse_Racing_part_1.php Thu, 05 May 2016 01:22:00 EDT <![CDATA[The Risks of Long-Term Game Development - by Josh Bycer]]> http://gamasutra.com/blogs/JoshBycer/20160505/271984/The_Risks_of_LongTerm_Game_Development.php http://gamasutra.com/blogs/author/JoshBycer/823287/ Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR http://gamasutra.com/blogs/JoshBycer/20160505/271984/The_Risks_of_LongTerm_Game_Development.php Thu, 05 May 2016 01:22:00 EDT <![CDATA[Level Design in MGSV: Blood Runs Deep - by Alex Bean]]> http://gamasutra.com/blogs/AlexBean/20160505/271994/Level_Design_in_MGSV_Blood_Runs_Deep.php http://gamasutra.com/blogs/author/AlexBean/961619/ Design,Console/PC http://gamasutra.com/blogs/AlexBean/20160505/271994/Level_Design_in_MGSV_Blood_Runs_Deep.php Thu, 05 May 2016 01:22:00 EDT <![CDATA[Fallout 4: The Invincible Child - by Devon Wiersma]]> http://gamasutra.com/blogs/DevonWiersma/20160505/272012/Fallout_4_The_Invincible_Child.php http://gamasutra.com/blogs/author/DevonWiersma/1006327/ Design,Console/PC http://gamasutra.com/blogs/DevonWiersma/20160505/272012/Fallout_4_The_Invincible_Child.php Thu, 05 May 2016 01:22:00 EDT <![CDATA[Welcome to BoxFighter - by Caedmon Sullivan]]> http://gamasutra.com/blogs/CaedmonSullivan/20160505/272000/Welcome_to_BoxFighter.php http://gamasutra.com/blogs/author/CaedmonSullivan/1009202/ Design,Production,Console/PC,Indie http://gamasutra.com/blogs/CaedmonSullivan/20160505/272000/Welcome_to_BoxFighter.php Thu, 05 May 2016 01:17:00 EDT <![CDATA[Brainstorming in 5 Easy Steps: The Story of a New Game Character - by Andreea Vaduva]]> http://gamasutra.com/blogs/AndreeaVaduva/20160504/271151/Brainstorming_in_5_Easy_Steps_The_Story_of_a_New_Game_Character.php http://gamasutra.com/blogs/author/AndreeaVaduva/1008889/ Production,Indie http://gamasutra.com/blogs/AndreeaVaduva/20160504/271151/Brainstorming_in_5_Easy_Steps_The_Story_of_a_New_Game_Character.php Wed, 04 May 2016 01:40:00 EDT <![CDATA[Building on the past: How RuneScape’s official legacy server avoided cannibalism and became an eSport - by Mat Kemp]]> http://gamasutra.com/blogs/MatKemp/20160504/271886/Building_on_the_past_How_RuneScapes_official_legacy_server_avoided_cannibalism_and_became_an_eSport.php http://gamasutra.com/blogs/author/MatKemp/1008986/ Business/Marketing,Console/PC,Serious,Social/Online http://gamasutra.com/blogs/MatKemp/20160504/271886/Building_on_the_past_How_RuneScapes_official_legacy_server_avoided_cannibalism_and_became_an_eSport.php Wed, 04 May 2016 01:40:00 EDT