Gamasutra.com - All Blogs http://gamasutra.com/blogs/ Gamasutra Blogs Wed, 01 Jul 2015 08:00:32 EDT en-us scarless@think-services.com (Simon Carless) Games affecting people - by Raph Koster http://gamasutra.com/blogs/RaphKoster/20150630/247449/Games_affecting_people.php Business/Marketing,Design "They're just entertainment." "It's not our problem." "No, they don't." "Do you want games to be censored?" Lots of developers don't want to talk about if and how games affect people! But let's do it anyway. http://gamasutra.com/blogs/RaphKoster/20150630/247449/Games_affecting_people.php Tue, 30 Jun 2015 07:44:00 EDT 5 Rules to Break When Developing a Game -- Tips From Covet Fashion Publisher CrowdStar - by Jeffrey Tseng http://gamasutra.com/blogs/JeffreyTseng/20150630/247462/5_Rules_to_Break_When_Developing_a_Game__Tips_From_Covet_Fashion_Publisher_CrowdStar.php Design,Smartphone/Tablet After publishing more than 30 games aimed at the female audience, CrowdStar decided to "unlearn" everything they knew and redefine what a game could be. Here they share 5 'rules to break' when designing and publishing games. http://gamasutra.com/blogs/JeffreyTseng/20150630/247462/5_Rules_to_Break_When_Developing_a_Game__Tips_From_Covet_Fashion_Publisher_CrowdStar.php Tue, 30 Jun 2015 07:44:00 EDT @Play 82: IRDC US 2015 - by John Harris http://gamasutra.com/blogs/JohnHarris/20150630/247376/Play_82_IRDC_US_2015.php Design,Programming,Production,Art,Indie,Social/Online,Smartphone/Tablet On the talks of IRDC US 2015. http://gamasutra.com/blogs/JohnHarris/20150630/247376/Play_82_IRDC_US_2015.php Tue, 30 Jun 2015 01:28:00 EDT 10 things you should know about ... QA - by Anne-Christine Gasc http://gamasutra.com/blogs/AnneChristineGasc/20150630/247382/10_things_you_should_know_about__QA.php Audio,Design,Programming,Production,Art,Serious This is a series of six blog posts where different disciplines share what they wish others would know and understand. http://gamasutra.com/blogs/AnneChristineGasc/20150630/247382/10_things_you_should_know_about__QA.php Tue, 30 Jun 2015 01:28:00 EDT GameDevsLikeYou Interview With Paul Tozour - by Paul Tozour http://gamasutra.com/blogs/PaulTozour/20150629/247205/GameDevsLikeYou_Interview_With_Paul_Tozour.php Business/Marketing,Design,Programming,Production,Console/PC,Indie A GameDevsLikeYou interview with Paul Tozour discussing game development in the '80s, Unreal Engine 4, scripting languages, AI, negotiation, game developer education, AR/VR, teamwork, emotional intelligence, and the origins of the @GameOutcomes Project. http://gamasutra.com/blogs/PaulTozour/20150629/247205/GameDevsLikeYou_Interview_With_Paul_Tozour.php Mon, 29 Jun 2015 01:49:00 EDT Trinity, Part 4 - Spectra - by Mike Stout http://gamasutra.com/blogs/MikeStout/20150629/247209/Trinity_Part_4__Spectra.php Design Continuing my series on how I design, I want to show how spectra relate within a choice field, and how one can view that data in different ways by opening little “windows,” or views into the field. http://gamasutra.com/blogs/MikeStout/20150629/247209/Trinity_Part_4__Spectra.php Mon, 29 Jun 2015 01:49:00 EDT Video (screencast): The Many Meanings of “Theme” - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20150629/247221/Video_screencast_The_Many_Meanings_of_Theme.php Design I don’t use the word “theme” any more, because there are so many different meanings. These meanings are not even close to the same things. If you cannot know how your reader/listener understands a word, you can’t use it (if you want to be clear). http://gamasutra.com/blogs/LewisPulsipher/20150629/247221/Video_screencast_The_Many_Meanings_of_Theme.php Mon, 29 Jun 2015 01:49:00 EDT Six Metrics for Better Game Narrative - by Alexander Freed http://gamasutra.com/blogs/AlexanderFreed/20150629/247222/Six_Metrics_for_Better_Game_Narrative.php Design,Console/PC,Indie,Smartphone/Tablet Novelists can't get data on how long it takes someone to read a given chapter or whether anyone finishes their books. You can do much better than that. Shore up your game narrative with the magic of data! http://gamasutra.com/blogs/AlexanderFreed/20150629/247222/Six_Metrics_for_Better_Game_Narrative.php Mon, 29 Jun 2015 01:49:00 EDT Making Great VR: Six Lessons Learned From I Expect You To Die - by Jesse Schell http://gamasutra.com/blogs/JesseSchell/20150626/247113/Making_Great_VR_Six_Lessons_Learned_From_I_Expect_You_To_Die.php Design,Console/PC A collection of VR tips from Jesse Schell, a 20 year VR veteran, featuring examples and illustrations from "I Expect You To Die", an Oculus Rift project from Schell Games. http://gamasutra.com/blogs/JesseSchell/20150626/247113/Making_Great_VR_Six_Lessons_Learned_From_I_Expect_You_To_Die.php Fri, 26 Jun 2015 08:17:00 EDT Why Did the Ending of Mass Effect 3 Sink Our Opinion of the Whole Series? - by Jamie Madigan http://gamasutra.com/blogs/JamieMadigan/20150626/247175/Why_Did_the_Ending_of_Mass_Effect_3_Sink_Our_Opinion_of_the_Whole_Series.php Design,Console/PC What do the ending of the Mass Effect series and a painful medical procedure have in common? They both illustrate how memory and evaluation of experiences interact. http://gamasutra.com/blogs/JamieMadigan/20150626/247175/Why_Did_the_Ending_of_Mass_Effect_3_Sink_Our_Opinion_of_the_Whole_Series.php Fri, 26 Jun 2015 02:41:00 EDT Beta testing/replication on video game cognition research - by Wai Yen Tang http://gamasutra.com/blogs/WaiYenTang/20150630/247457/Beta_testingreplication_on_video_game_cognition_research.php Design,Social/Online An examination of three studies that failed to replicate past findings on the cognitive benefits of video games. http://gamasutra.com/blogs/WaiYenTang/20150630/247457/Beta_testingreplication_on_video_game_cognition_research.php Tue, 30 Jun 2015 07:44:00 EDT 7 Best Tablet Games of 2015 - by Shaun Chatman http://gamasutra.com/blogs/ShaunChatman/20150630/245338/7_Best_Tablet_Games_of_2015.php Smartphone/Tablet Tablet game developers in 2015 are making it clear that you can definitely make an old game new again. Coming in among the seven best tablet games for 2015 are former PC hits like "Tomb Raider I" and updated versions of video game classics like "Mortal Ko http://gamasutra.com/blogs/ShaunChatman/20150630/245338/7_Best_Tablet_Games_of_2015.php Tue, 30 Jun 2015 01:28:00 EDT COPPA celebrates 2nd birthday - a Q&A with a child privacy advocate - by Roy Smith http://gamasutra.com/blogs/RoySmith/20150630/247302/COPPA_celebrates_2nd_birthday__a_QA_with_a_child_privacy_advocate.php Business/Marketing,Indie,Social/Online,Smartphone/Tablet Child privacy advocate Greg Kudasz gives his perspective on the child privacy and games, the "Do Not Track Kids" act, FTC enforcement, and the state of COPPA on its second birthday. http://gamasutra.com/blogs/RoySmith/20150630/247302/COPPA_celebrates_2nd_birthday__a_QA_with_a_child_privacy_advocate.php Tue, 30 Jun 2015 01:28:00 EDT Different States of Game and Pacing in Game Design - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20150630/247303/Different_States_of_Game_and_Pacing_in_Game_Design.php Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Today's post breaks down a game's design into three areas of pacing, and the importance and difficulty of guiding a player all the way through a title. http://gamasutra.com/blogs/JoshBycer/20150630/247303/Different_States_of_Game_and_Pacing_in_Game_Design.php Tue, 30 Jun 2015 01:28:00 EDT MAKING TOOLS WITH UNITY: WORLDSHAPE PART 2 - by Max Anderson http://gamasutra.com/blogs/MaxAnderson/20150630/247314/MAKING_TOOLS_WITH_UNITY_WORLDSHAPE_PART_2.php Programming,Indie In Part 1, I gave a quick look at what the WorldShape tool can do, but how does it actually work? How might you create your own similar tools? http://gamasutra.com/blogs/MaxAnderson/20150630/247314/MAKING_TOOLS_WITH_UNITY_WORLDSHAPE_PART_2.php Tue, 30 Jun 2015 01:28:00 EDT From Cave Painting to CRYENGINE - by James Beech http://gamasutra.com/blogs/JamesBeech/20150630/247316/From_Cave_Painting_to_CRYENGINE.php Design,Art,Console/PC,Indie How the visual history of paintings and video games line up perfectly, and what that means for the future of our medium. http://gamasutra.com/blogs/JamesBeech/20150630/247316/From_Cave_Painting_to_CRYENGINE.php Tue, 30 Jun 2015 01:28:00 EDT Early Success Considered Harmful - by Tim Conkling http://gamasutra.com/blogs/TimConkling/20150630/247318/Early_Success_Considered_Harmful.php Design,Production,Indie Early success, and dealing with the sophomore (junior/senior/...) slump. http://gamasutra.com/blogs/TimConkling/20150630/247318/Early_Success_Considered_Harmful.php Tue, 30 Jun 2015 01:28:00 EDT Stop building your platform and start working - by Filip Wiltgren http://gamasutra.com/blogs/FilipWiltgren/20150630/247383/Stop_building_your_platform_and_start_working.php Business/Marketing,Indie You need a platform for your marketing, right? Wrong. Your time is much better spent creating content than creating a platform because with additional content you will gain additional platform for free. http://gamasutra.com/blogs/FilipWiltgren/20150630/247383/Stop_building_your_platform_and_start_working.php Tue, 30 Jun 2015 01:28:00 EDT Snakebird development, images and history - by Felix Eliasson http://gamasutra.com/blogs/FelixEliasson/20150630/247398/Snakebird_development_images_and_history.php Production,Art,Indie A short history of how Snakebird came to be, with images depicting its inspiration, prototype and various stages of development. http://gamasutra.com/blogs/FelixEliasson/20150630/247398/Snakebird_development_images_and_history.php Tue, 30 Jun 2015 01:28:00 EDT Her Story is not Your Story - by Steve Ince http://gamasutra.com/blogs/SteveInce/20150630/247400/Her_Story_is_not_Your_Story.php Design Her Story’s excellent approach to narrative gives a new take on the player’s role in revealing the story. Here, Steve Ince looks at these ideas and the question of whose story it actually is. http://gamasutra.com/blogs/SteveInce/20150630/247400/Her_Story_is_not_Your_Story.php Tue, 30 Jun 2015 01:28:00 EDT