Gamasutra.com - All Blogs http://gamasutra.com/blogs/ Gamasutra Blogs Sun, 25 Jan 2015 05:15:29 EST en-us scarless@think-services.com (Simon Carless) ESO goes F2P: Was Zenimax stupid like a fox? - by Isaac Knowles http://gamasutra.com/blogs/IsaacKnowles/20150121/234754/ESO_goes_F2P_Was_Zenimax_stupid_like_a_fox.php ESO's switch to F2P gives more ammo to the consensus view that subscription models have gone (or should go) the way of the dodo. I suspect we'll continue to see them Not because publishers are stupid, but because they are smart. http://gamasutra.com/blogs/IsaacKnowles/20150121/234754/ESO_goes_F2P_Was_Zenimax_stupid_like_a_fox.php Wed, 21 Jan 2015 04:32:00 EST General Patton's Final Battle - Publicity Rights of Departed Celebrities in Video Games - by Dan Rogers http://gamasutra.com/blogs/DanRogers/20150121/234616/General_Pattons_Final_Battle__Publicity_Rights_of_Departed_Celebrities_in_Video_Games.php Business/Marketing Examining the legal implications of the post-mortem right of publicity as applied to Maximum v. CMG Worldwide. http://gamasutra.com/blogs/DanRogers/20150121/234616/General_Pattons_Final_Battle__Publicity_Rights_of_Departed_Celebrities_in_Video_Games.php Wed, 21 Jan 2015 12:52:00 EST $100B games revenue forecast revised with $24B exits last year - by Tim Merel http://gamasutra.com/blogs/TimMerel/20150121/234638/100B_games_revenue_forecast_revised_with_24B_exits_last_year.php Business/Marketing,Console/PC,Indie,Social/Online,Smartphone/Tablet Despite record $24B game company exits in 2014 (or 10 Minecrafts at $2.5B), $100B games revenue forecast revised to 2018 as growth stabilizes and the middle gets squeezed http://gamasutra.com/blogs/TimMerel/20150121/234638/100B_games_revenue_forecast_revised_with_24B_exits_last_year.php Wed, 21 Jan 2015 12:51:00 EST The Secret Sauces of Standardization - by Neil Schneider http://gamasutra.com/blogs/NeilSchneider/20150121/234683/The_Secret_Sauces_of_Standardization.php Business/Marketing,Console/PC,Smartphone/Tablet Virtual Reality standards and open source initiatives are all the rage since CES, but what does this actually mean? This guide will highlight the industry success stories and map out the politics of how things are done. Open Source is covered as well. http://gamasutra.com/blogs/NeilSchneider/20150121/234683/The_Secret_Sauces_of_Standardization.php Wed, 21 Jan 2015 12:51:00 EST City builder games: make Build-Up animations cheaply - by Junxue Li http://gamasutra.com/blogs/JunxueLi/20150121/234688/City_builder_games_make_BuildUp_animations_cheaply.php Design,Production,Art,Social/Online,Smartphone/Tablet For many types of games, the player would construct buildings on a map. This article is about how to make graphics of the Build-Up animation, in a cheap way. Yet the quality is good. http://gamasutra.com/blogs/JunxueLi/20150121/234688/City_builder_games_make_BuildUp_animations_cheaply.php Wed, 21 Jan 2015 12:37:00 EST Universal Truth Number Three (pt.3) - by Hardy LeBel http://gamasutra.com/blogs/HardyLeBel/20150120/234625/Universal_Truth_Number_Three_pt3.php Design,Console/PC Part Three of the series about depth and data design in Halo: Combat Evolved. Please join the conversation at www.hardylebel.com http://gamasutra.com/blogs/HardyLeBel/20150120/234625/Universal_Truth_Number_Three_pt3.php Tue, 20 Jan 2015 04:58:00 EST More Thoughts on Formalism - by Frank Lantz http://gamasutra.com/blogs/FrankLantz/20150120/234524/More_Thoughts_on_Formalism.php Design What does 'formalism' mean? What does it matter? If you answered "no" to both of these questions then this blog post might not be for you. http://gamasutra.com/blogs/FrankLantz/20150120/234524/More_Thoughts_on_Formalism.php Tue, 20 Jan 2015 04:04:00 EST The Game Outcomes Project, Part 4: Crunch Makes Games Worse - by Paul Tozour http://gamasutra.com/blogs/PaulTozour/20150120/234443/The_Game_Outcomes_Project_Part_4_Crunch_Makes_Games_Worse.php Business/Marketing,Design,Production,Console/PC,Social/Online Part 4 in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, and project management contribute to game project success or failure. http://gamasutra.com/blogs/PaulTozour/20150120/234443/The_Game_Outcomes_Project_Part_4_Crunch_Makes_Games_Worse.php Tue, 20 Jan 2015 11:39:00 EST Skewmesh Tutorial: Remove Skewing in Normal map bakes - by Peter Kojesta http://gamasutra.com/blogs/PeterKojesta/20150120/234505/Skewmesh_Tutorial_Remove_Skewing_in_Normal_map_bakes.php Art,Console/PC,Indie This is a technique we developed to remove skewing on normal maps for mechanical models. It comlpetely eliminates poor skewed normals. http://gamasutra.com/blogs/PeterKojesta/20150120/234505/Skewmesh_Tutorial_Remove_Skewing_in_Normal_map_bakes.php Tue, 20 Jan 2015 11:38:00 EST The North American Conference on Video Game Music: Q&A with Keynote Speaker Winifred Phillips - by Winifred Phillips http://gamasutra.com/blogs/WinifredPhillips/20150120/234563/The_North_American_Conference_on_Video_Game_Music_QA_with_Keynote_Speaker_Winifred_Phillips.php Audio,Console/PC,Indie,Social/Online,Smartphone/Tablet An excerpt from the live Q&A session held on Jan. 18, 2015 during the North American Conference on Video Game Music. Topics include game music production, career building, live performance and issues related to game music study. http://gamasutra.com/blogs/WinifredPhillips/20150120/234563/The_North_American_Conference_on_Video_Game_Music_QA_with_Keynote_Speaker_Winifred_Phillips.php Tue, 20 Jan 2015 11:30:00 EST Sales Figures for FREEDIVING HUNTER: A Unique Underwater Shooter for iOS - by Carlos Suarez http://gamasutra.com/blogs/CarlosSuarez/20150123/234101/Sales_Figures_for_FREEDIVING_HUNTER_A_Unique_Underwater_Shooter_for_iOS.php Business/Marketing,Indie Indie game developer Carlos Suarez gives an informal post mortem of his iOS game, Freediving Hunter, including sales numbers. http://gamasutra.com/blogs/CarlosSuarez/20150123/234101/Sales_Figures_for_FREEDIVING_HUNTER_A_Unique_Underwater_Shooter_for_iOS.php Fri, 23 Jan 2015 02:01:00 EST Unity3D Issue Fix – Timestamps and assets maps out of sync - by Wajahat Karim http://gamasutra.com/blogs/WajahatKarim/20150123/234845/Unity3D_Issue_Fix__Timestamps_and_assets_maps_out_of_sync.php Programming,Console/PC,Indie,Smartphone/Tablet After opening Unity3D to start working, when you see that there is not a single asset and game object in the scene, you will know that all the hard work of your game development have been gone due to minor Unity bug and you don't know why. http://gamasutra.com/blogs/WajahatKarim/20150123/234845/Unity3D_Issue_Fix__Timestamps_and_assets_maps_out_of_sync.php Fri, 23 Jan 2015 02:01:00 EST Is your mobile game or website complying with this new California law? - by Zachary Strebeck http://gamasutra.com/blogs/ZacharyStrebeck/20150123/234862/Is_your_mobile_game_or_website_complying_with_this_new_California_law.php Business/Marketing,Console/PC,Indie,Social/Online,Smartphone/Tablet Game lawyer Zachary Strebeck discusses a new California that may apply to website and mobile app developers who direct their services toward minors. http://gamasutra.com/blogs/ZacharyStrebeck/20150123/234862/Is_your_mobile_game_or_website_complying_with_this_new_California_law.php Fri, 23 Jan 2015 02:01:00 EST Global Game Jam 2015 in Reunion island... Time to celebrate Creation! - by Thierry Brochart http://gamasutra.com/blogs/ThierryBrochart/20150123/234868/Global_Game_Jam_2015_in_Reunion_island_Time_to_celebrate_Creation.php Indie It's GGJ15's day in Reunion as in the world! Reunion, a french island lost in the indian ocean, and well know for it's mixity of cultures and religions, which we are so proud of... Today, no more sorrow, let's celebrate Creation! http://gamasutra.com/blogs/ThierryBrochart/20150123/234868/Global_Game_Jam_2015_in_Reunion_island_Time_to_celebrate_Creation.php Fri, 23 Jan 2015 02:01:00 EST Postmortem: Starpoint Gemini 2 – Living the dream… - by Mario Mihokovic http://gamasutra.com/blogs/MarioMihokovic/20150123/234910/Postmortem_Starpoint_Gemini_2__Living_the_dream.php Design,Programming,Production,Console/PC,Indie Dust settled down a little bit, we have survived a crunch time and killer release...what did we learn already? http://gamasutra.com/blogs/MarioMihokovic/20150123/234910/Postmortem_Starpoint_Gemini_2__Living_the_dream.php Fri, 23 Jan 2015 02:01:00 EST Service Providers (aka Freelancers, Contractors, Consultants) don't work for free! - by Sean R Scott http://gamasutra.com/blogs/SeanRScott/20150122/228049/Service_Providers_aka_Freelancers_Contractors_Consultants_dont_work_for_free.php Audio,Business/Marketing,Design,Programming,Production,Art,Indie This blog post discusses the difference in looking for partners vs service providers and how to approach service providers with a low budget. http://gamasutra.com/blogs/SeanRScott/20150122/228049/Service_Providers_aka_Freelancers_Contractors_Consultants_dont_work_for_free.php Thu, 22 Jan 2015 03:21:00 EST Be my HTML5 Valentine – Video game contest - by Jose Maria Martinez http://gamasutra.com/blogs/JoseMariaMartinez/20150122/232557/Be_my_HTML5_Valentine__Video_game_contest.php Business/Marketing WiMi5 launches a video game contest for HTML5 games related with the theme of LOVE. € 1,500 in prizes in the form of Web traffic. http://gamasutra.com/blogs/JoseMariaMartinez/20150122/232557/Be_my_HTML5_Valentine__Video_game_contest.php Thu, 22 Jan 2015 03:21:00 EST The Itch - A Consistent Design - by Valentina Chrysostomou http://gamasutra.com/blogs/ValentinaChrysostomou/20150122/234444/The_Itch__A_Consistent_Design.php Design Designing games and making all things work perfectly with one another to create a coherent experience. http://gamasutra.com/blogs/ValentinaChrysostomou/20150122/234444/The_Itch__A_Consistent_Design.php Thu, 22 Jan 2015 03:21:00 EST Why You Must Test-Drive Your Game before Heading Overseas, and How to Do It Right - by Patrick Yip http://gamasutra.com/blogs/PatrickYip/20150122/234531/Why_You_Must_TestDrive_Your_Game_before_Heading_Overseas_and_How_to_Do_It_Right.php Business/Marketing,Production,Smartphone/Tablet In this blog post, we explored why localization testing is essential for game localization, and offered some actionable tips for you to test your game right. http://gamasutra.com/blogs/PatrickYip/20150122/234531/Why_You_Must_TestDrive_Your_Game_before_Heading_Overseas_and_How_to_Do_It_Right.php Thu, 22 Jan 2015 03:21:00 EST DIABLO III REAPER OF SOULS RECIEVES A NEW UPDATE AND BRINGS SEASON CHANGES - by Rey Mangana http://gamasutra.com/blogs/ReyMangana/20150122/234424/DIABLO_III_REAPER_OF_SOULS_RECIEVES_A_NEW_UPDATE_AND_BRINGS_SEASON_CHANGES.php Business/Marketing,Design,Programming,Production,Art This new update, named 2.1.2, is set to provide numerous fixes and additions to your Diablo III: Reaper of Souls experience, but another main reason for creating it was that the first Season is close to an end, as the experience will finish on February 3. http://gamasutra.com/blogs/ReyMangana/20150122/234424/DIABLO_III_REAPER_OF_SOULS_RECIEVES_A_NEW_UPDATE_AND_BRINGS_SEASON_CHANGES.php Thu, 22 Jan 2015 01:56:00 EST