Gamasutra.com - All Blogs http://gamasutra.com/blogs/ Gamasutra Blogs Fri, 01 Aug 2014 09:54:00 EDT en-us scarless@think-services.com (Simon Carless) Systematic Inventive Thinking and Game Testing - by Johan Hoberg http://gamasutra.com/blogs/JohanHoberg/20140801/222379/Systematic_Inventive_Thinking_and_Game_Testing.php Programming,Console/PC,Social/Online,Smartphone/Tablet This article will explore how you can use the Systematic Inventive Thinking Method to generate tests with user behavior as a starting point. http://gamasutra.com/blogs/JohanHoberg/20140801/222379/Systematic_Inventive_Thinking_and_Game_Testing.php Fri, 01 Aug 2014 03:18:00 EDT Starting an Indie Studio (Part 1) - by Robert Madsen http://gamasutra.com/blogs/RobertMadsen/20140731/222331/Starting_an_Indie_Studio_Part_1.php Business/Marketing What to start your own game studio from scratch? Read on! http://gamasutra.com/blogs/RobertMadsen/20140731/222331/Starting_an_Indie_Studio_Part_1.php Thu, 31 Jul 2014 02:04:00 EDT How Prototyping Saved Our Game - by Heather Chandler http://gamasutra.com/blogs/HeatherChandler/20140731/222312/How_Prototyping_Saved_Our_Game.php Design,Production,Indie,Smartphone/Tablet This article discusses Elephant Mouse's experience with prototyping core game mechanics for their mobile puzzle game - Robots Need Love Too! Read about their highs and lows with this key part of pre-production. http://gamasutra.com/blogs/HeatherChandler/20140731/222312/How_Prototyping_Saved_Our_Game.php Thu, 31 Jul 2014 11:01:00 EDT Flea Sounds - by Mike Hanson http://gamasutra.com/blogs/MikeHanson/20140730/222202/Flea_Sounds.php Audio,Indie One man game creator Mike Hanson breaks down a bit of the process behind his sound and music. http://gamasutra.com/blogs/MikeHanson/20140730/222202/Flea_Sounds.php Wed, 30 Jul 2014 12:58:00 EDT The Art of Feeding Time, Part 5 - by Radek Koncewicz http://gamasutra.com/blogs/RadekKoncewicz/20140729/222108/The_Art_of_Feeding_Time_Part_5.php Art,Indie,Smartphone/Tablet In which we talk mascots and learn that it's not OK to steal from old ladies... but it's cool to steal from slightly younger gentlemen? http://gamasutra.com/blogs/RadekKoncewicz/20140729/222108/The_Art_of_Feeding_Time_Part_5.php Tue, 29 Jul 2014 11:40:00 EDT HOPA/adventure game art: How to set the right object scale - by Junxue Li http://gamasutra.com/blogs/JunxueLi/20140729/222047/HOPAadventure_game_art_How_to_set_the_right_object_scale.php Design,Production,Art,Social/Online,Smartphone/Tablet A tip about how to quickly set the correct size for all the objects in a 3D scene. I think this tip is not only useful to artists who work for HOPA/adventure games, but also to guys who handle 3D scenes for all kinds of purpose. http://gamasutra.com/blogs/JunxueLi/20140729/222047/HOPAadventure_game_art_How_to_set_the_right_object_scale.php Tue, 29 Jul 2014 06:59:00 EDT Making A Shoestring Budget Game For The Xbox One - by Jamie Fristrom http://gamasutra.com/blogs/JamieFristrom/20140728/222035/Making_A_Shoestring_Budget_Game_For_The_Xbox_One.php Business/Marketing,Console/PC You might think that making a game for Xbox One through their ID@Xbox program would be cheap-as-free - they're even *giving away* dev kits, after all - but there are a couple of costs that might surprise you. http://gamasutra.com/blogs/JamieFristrom/20140728/222035/Making_A_Shoestring_Budget_Game_For_The_Xbox_One.php Mon, 28 Jul 2014 06:32:00 EDT Darknet Puzzle Generation - by E McNeill http://gamasutra.com/blogs/EMcNeill/20140728/222033/Darknet_Puzzle_Generation.php Design,Programming,Indie How the puzzles in Darknet are procedurally generated. http://gamasutra.com/blogs/EMcNeill/20140728/222033/Darknet_Puzzle_Generation.php Mon, 28 Jul 2014 05:47:00 EDT Why Developers Outsource: The Less Obvious Advantages of External Production - by Anton Wiegert http://gamasutra.com/blogs/AntonWiegert/20140726/221960/Why_Developers_Outsource_The_Less_Obvious_Advantages_of_External_Production.php Business/Marketing,Production,Art,Console/PC,Serious You might think game developers only outsource "to save money" - but that's not completely accurate. In fact, there is a very long list of advantages that are much less obvious; even counter-intuitive. http://gamasutra.com/blogs/AntonWiegert/20140726/221960/Why_Developers_Outsource_The_Less_Obvious_Advantages_of_External_Production.php Sat, 26 Jul 2014 08:12:00 EDT Why game testers should be integrated into the development teams - by Johan Hoberg http://gamasutra.com/blogs/JohanHoberg/20140725/221868/Why_game_testers_should_be_integrated_into_the_development_teams.php Programming,Console/PC,Social/Online,Smartphone/Tablet Jeff Sutherland recently wrote about that being agile means getting rid of separate test teams. So why should game testers not be a separate team? Why should most game testers be integrated into the development teams? This is my opinion on the subject. http://gamasutra.com/blogs/JohanHoberg/20140725/221868/Why_game_testers_should_be_integrated_into_the_development_teams.php Fri, 25 Jul 2014 05:35:00 EDT Art movements in video games, Justwalkingism - by Oscar Barda http://gamasutra.com/blogs/OscarBarda/20140731/222365/Art_movements_in_video_games_Justwalkingism.php Art We established previously that games are an artistic field in which art pieces can exist, let's now look at the first art movement in this article series : justwalkingism. What is it, how and where does it exist, what games were birthed from it? http://gamasutra.com/blogs/OscarBarda/20140731/222365/Art_movements_in_video_games_Justwalkingism.php Thu, 31 Jul 2014 08:41:00 EDT The Game Industry Clash: Creativity vs. Profit - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20140731/222338/The_Game_Industry_Clash_Creativity_vs_Profit.php Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet The Game Industry has grown into two unique sides of AAA development and Indie. Both produce a variety of titles but raises the long standing debate of whether games should be made for creativity or for profit. http://gamasutra.com/blogs/JoshBycer/20140731/222338/The_Game_Industry_Clash_Creativity_vs_Profit.php Thu, 31 Jul 2014 02:39:00 EDT I Want help but "afraid" to ask - by Aaron Thomas http://gamasutra.com/blogs/AaronThomas/20140731/222326/I_Want_help_but_quotafraidquot_to_ask.php Business/Marketing,Production I'm breaking free of my bondage and asking everyone how to break the leash on a copyright problem. http://gamasutra.com/blogs/AaronThomas/20140731/222326/I_Want_help_but_quotafraidquot_to_ask.php Thu, 31 Jul 2014 12:53:00 EDT A Response to Bustle’s 31 Questions About Kim Kardashian Hollywood - by Kevin Fanning http://gamasutra.com/blogs/KevinFanning/20140731/222283/A_Response_to_Bustles_31_Questions_About_Kim_Kardashian_Hollywood.php Business/Marketing,Social/Online,Smartphone/Tablet,Mobile Games Games, celebrities, defining "fun", and using your influence for good. http://gamasutra.com/blogs/KevinFanning/20140731/222283/A_Response_to_Bustles_31_Questions_About_Kim_Kardashian_Hollywood.php Thu, 31 Jul 2014 08:24:00 EDT Why combine the MMO and RTS genres, and why aren’t there any strong games combining both genres currently on the market? - by Jennifer Ketzl Brame http://gamasutra.com/blogs/JenniferKetzlBrame/20140730/222235/Why_combine_the_MMO_and_RTS_genres_and_why_arent_there_any_strong_games_combining_both_genres_currently_on_the_market.php Design,Console/PC,Serious,Indie,Social/Online There's some major design challenges you run into when combining MMO and RTS gameplay. Can it be done? http://gamasutra.com/blogs/JenniferKetzlBrame/20140730/222235/Why_combine_the_MMO_and_RTS_genres_and_why_arent_there_any_strong_games_combining_both_genres_currently_on_the_market.php Wed, 30 Jul 2014 06:29:00 EDT Porting Grids from Unity to GameMaker - by Herman Tulleken http://gamasutra.com/blogs/HermanTulleken/20140730/222233/Porting_Grids_from_Unity_to_GameMaker.php Programming,Console/PC,Indie In this post I describe some of the issues we encountered when we ported our C# Unity plugin to GameMaker, how we overcame the limitations of GameMaker's language, and what insight we gained into our design because of it. http://gamasutra.com/blogs/HermanTulleken/20140730/222233/Porting_Grids_from_Unity_to_GameMaker.php Wed, 30 Jul 2014 06:09:00 EDT Hello! Newbie Coming In! - by Shaine Kruel http://gamasutra.com/blogs/ShaineKruel/20140730/222214/Hello_Newbie_Coming_In.php Just http://gamasutra.com/blogs/ShaineKruel/20140730/222214/Hello_Newbie_Coming_In.php Wed, 30 Jul 2014 02:27:00 EDT Variety Is the Spice of... Game Development - by Michael Hicks http://gamasutra.com/blogs/MichaelHicks/20140730/222199/Variety_Is_the_Spice_of_Game_Development.php Production,Indie An article about burnout, the creative process, love and the video game industry. http://gamasutra.com/blogs/MichaelHicks/20140730/222199/Variety_Is_the_Spice_of_Game_Development.php Wed, 30 Jul 2014 12:39:00 EDT Baby Steps and Giant Leaps: Motivating Players with Achievements - by Zac Zidik http://gamasutra.com/blogs/ZacZidik/20140730/222178/Baby_Steps_and_Giant_Leaps_Motivating_Players_with_Achievements.php Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet This post describes two types of achievements that can inspire people to play your games and keep them coming back for more. http://gamasutra.com/blogs/ZacZidik/20140730/222178/Baby_Steps_and_Giant_Leaps_Motivating_Players_with_Achievements.php Wed, 30 Jul 2014 08:50:00 EDT Game Screenshots that sell on the Apple App Store - by Alexandru Bleau http://gamasutra.com/blogs/AlexandruBleau/20140730/222164/Game_Screenshots_that_sell_on_the_Apple_App_Store.php Business/Marketing,Art,Indie,Smartphone/Tablet,Mobile Games An overview of what to pay attention to when making screenshots for the App Store so they help sell the game. http://gamasutra.com/blogs/AlexandruBleau/20140730/222164/Game_Screenshots_that_sell_on_the_Apple_App_Store.php Wed, 30 Jul 2014 06:39:00 EDT