Gamasutra.com - All Blogs http://gamasutra.com/blogs/ Gamasutra Blogs Mon, 20 Oct 2014 06:53:06 EDT en-us scarless@think-services.com (Simon Carless) Winning the Loebner's - by bruce wilcox http://gamasutra.com/blogs/BruceWilcox/20141020/228091/Winning_the_Loebners.php Programming Given the upcoming 2014 Loebner Competition, it is time to review its vagaries and what it takes to have a winning chatbot. http://gamasutra.com/blogs/BruceWilcox/20141020/228091/Winning_the_Loebners.php Mon, 20 Oct 2014 02:36:00 EDT Stories in Games – The Little Things - by Adrian Bauer http://gamasutra.com/blogs/AdrianBauer/20141020/228106/Stories_in_Games__The_Little_Things.php Design,Console/PC,Indie In this article I want to take a brief look at how stories in games can be used effectively through gameplay to flesh out important details that give more weight to the larger much simpler goal of the overall game. http://gamasutra.com/blogs/AdrianBauer/20141020/228106/Stories_in_Games__The_Little_Things.php Mon, 20 Oct 2014 02:36:00 EDT Video screencast: 10 "Need to Knows" about Game Design - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20141020/228137/Video_screencast_10_quotNeed_to_Knowsquot_about_Game_Design.php Design This was created for the benefit of relatively inexperienced game designers, as "pros" know it already. But summaries are often useful. The video (screencast) is more than 14 minutes long. http://gamasutra.com/blogs/LewisPulsipher/20141020/228137/Video_screencast_10_quotNeed_to_Knowsquot_about_Game_Design.php Mon, 20 Oct 2014 02:36:00 EDT Honey, We Need to Discuss Your Persona Problem - by Bill Gardner http://gamasutra.com/blogs/BillGardner/20141017/228039/Honey_We_Need_to_Discuss_Your_Persona_Problem.php Business/Marketing,Design,Production,Console/PC Using personas as a tool to get inside heads. http://gamasutra.com/blogs/BillGardner/20141017/228039/Honey_We_Need_to_Discuss_Your_Persona_Problem.php Fri, 17 Oct 2014 12:30:00 EDT Why Anything but Games Matters - by Ian Bogost http://gamasutra.com/blogs/IanBogost/20141016/228000/Why_Anything_but_Games_Matters.php Business/Marketing,Design,Indie On isolationism in game development; my Indiecade 2014 talk http://gamasutra.com/blogs/IanBogost/20141016/228000/Why_Anything_but_Games_Matters.php Thu, 16 Oct 2014 07:33:00 EDT Why Gamers Love to Play Alone...Together - by Nick Halme http://gamasutra.com/blogs/NickHalme/20141016/227824/Why_Gamers_Love_to_Play_AloneTogether.php Design,Smartphone/Tablet Taking a look at the different sort of multiplayer experience Fuel introduces to mobile games, and some of the precedents set by "traditional" gaming which we can apply to mobile with this new environment in mind. http://gamasutra.com/blogs/NickHalme/20141016/227824/Why_Gamers_Love_to_Play_AloneTogether.php Thu, 16 Oct 2014 01:32:00 EDT VR Meetups: The Story of Haves and Have Nots - by Neil Schneider http://gamasutra.com/blogs/NeilSchneider/20141016/227954/VR_Meetups_The_Story_of_Haves_and_Have_Nots.php Business/Marketing,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Popular Meetups like SVVR, VRLA, and San Francisco VR Meetup are getting kudos for inexpensively getting a lot of expertise in one room. Learn about the gaps that need to be filled to grow the industry, and an effort being done to fill them. http://gamasutra.com/blogs/NeilSchneider/20141016/227954/VR_Meetups_The_Story_of_Haves_and_Have_Nots.php Thu, 16 Oct 2014 01:32:00 EDT Alien: Isolation and The Evolution of Horror Simulators - by Thomas Grip http://gamasutra.com/blogs/ThomasGrip/20141015/227733/Alien_Isolation_and_The_Evolution_of_Horror_Simulators.php Design,Console/PC An analysis of the games that laid the foundation for Alien: Isolation, an overview on what the games does well and what it fails at and finally some discussion on how to evolve the genre. http://gamasutra.com/blogs/ThomasGrip/20141015/227733/Alien_Isolation_and_The_Evolution_of_Horror_Simulators.php Wed, 15 Oct 2014 02:02:00 EDT Randomness and Game Design - by Keith Burgun http://gamasutra.com/blogs/KeithBurgun/20141015/227740/Randomness_and_Game_Design.php Design,Console/PC,Indie,Social/Online,Smartphone/Tablet While there will always be a place for randomness of all sorts in some kinds of interactive systems, I believe the current assumptions with regard to randomness in games are largely wrong. http://gamasutra.com/blogs/KeithBurgun/20141015/227740/Randomness_and_Game_Design.php Wed, 15 Oct 2014 02:02:00 EDT Making Better Designers - by Geoff Ellenor http://gamasutra.com/blogs/GeoffEllenor/20141015/227763/Making_Better_Designers.php Design,Console/PC How good a designer you are depends mostly on how much design you get to do. http://gamasutra.com/blogs/GeoffEllenor/20141015/227763/Making_Better_Designers.php Wed, 15 Oct 2014 02:02:00 EDT Unite against harassment and stop the pointless fighting over GamerGate - by Rune Skovbo Johansen http://gamasutra.com/blogs/RuneSkovboJohansen/20141020/228093/Unite_against_harassment_and_stop_the_pointless_fighting_over_GamerGate.php In this opinion piece, the argument is made that harassment could be fought more effectively if pro- and anti-GamerGate people joined forces. The many different subjects and standpoints in the matter are analyzed to try to bring nuance to the discussion. http://gamasutra.com/blogs/RuneSkovboJohansen/20141020/228093/Unite_against_harassment_and_stop_the_pointless_fighting_over_GamerGate.php Mon, 20 Oct 2014 02:41:00 EDT GamerGate Moderates: Addressing the Reasonable Grievances - by Peter Randol http://gamasutra.com/blogs/PeterRandol/20141020/228077/GamerGate_Moderates_Addressing_the_Reasonable_Grievances.php Business/Marketing,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet A look at how the grievances of GamerGate can be addressed. This is not an approval of the movement but what "moderate GamerGaters" often say as the main purpose for their movement. http://gamasutra.com/blogs/PeterRandol/20141020/228077/GamerGate_Moderates_Addressing_the_Reasonable_Grievances.php Mon, 20 Oct 2014 02:37:00 EDT Is it really a bad game? A thought on game polishing! - by Eric Reis http://gamasutra.com/blogs/EricReis/20141020/228060/Is_it_really_a_bad_game_A_thought_on_game_polishing.php Design,Programming,Indie,Smartphone/Tablet It is common to see around that "polishing won't make a bad game good". But I found this very misleading, as it implies that you should save your efforts. But what if a good game feels bad due to lack of polishing? http://gamasutra.com/blogs/EricReis/20141020/228060/Is_it_really_a_bad_game_A_thought_on_game_polishing.php Mon, 20 Oct 2014 02:36:00 EDT Why Players Can't Stop Playing Destiny - by Cary Chichester http://gamasutra.com/blogs/CaryChichester/20141020/228143/Why_Players_Cant_Stop_Playing_Destiny.php Design Looking at some of the reasons players have for wanting to quit Destiny and why they are still hooked. http://gamasutra.com/blogs/CaryChichester/20141020/228143/Why_Players_Cant_Stop_Playing_Destiny.php Mon, 20 Oct 2014 02:36:00 EDT Developer threatens legal action against allegedly “cloned” Kickstarter game - by Zachary Strebeck http://gamasutra.com/blogs/ZacharyStrebeck/20141020/228147/Developer_threatens_legal_action_against_allegedly_cloned_Kickstarter_game.php Business/Marketing,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Game attorney Zachary Strebeck looks at the threat of legal action by Indie Boards & Cards against a recently-funded Kickstarter project, Moriarty’s Machinations. Is it really a clone, or do the threats have no basis in the law? http://gamasutra.com/blogs/ZacharyStrebeck/20141020/228147/Developer_threatens_legal_action_against_allegedly_cloned_Kickstarter_game.php Mon, 20 Oct 2014 02:36:00 EDT League of Legends - The Potential of A/B Testing - by Eduardo Cabrera http://gamasutra.com/blogs/EduardoCabrera/20141020/227964/League_of_Legends__The_Potential_of_AB_Testing.php Design,Production The purpose of this entry is to focus on the properties of A/B testing and how it can impact the game League of Legends by Riot Games and the eSports scene. First we must define A/B Testing; it’s a method used to test two or more features simultaneously. http://gamasutra.com/blogs/EduardoCabrera/20141020/227964/League_of_Legends__The_Potential_of_AB_Testing.php Mon, 20 Oct 2014 02:12:00 EDT Global or Nothing! - by Miguel Bernal-Merino http://gamasutra.com/blogs/MiguelBernalMerino/20141020/228069/Global_or_Nothing.php Audio,Business/Marketing,Design,Programming,Production,Art If you believe that thinking outside the box is difficult, try thinking outside your country! Yet this is what you need if you want to survive in today's global market. http://gamasutra.com/blogs/MiguelBernalMerino/20141020/228069/Global_or_Nothing.php Mon, 20 Oct 2014 02:12:00 EDT A Defense of Randomness in Competitive Games - by Brian Rockwell http://gamasutra.com/blogs/BrianRockwell/20141020/228083/A_Defense_of_Randomness_in_Competitive_Games.php Design,Programming,Console/PC Competitive play in all mediums engages players and spectators, but digital games are uniquely positioned to take advantage of randomness in a way with which physical games would be ill-equipped to replicate. http://gamasutra.com/blogs/BrianRockwell/20141020/228083/A_Defense_of_Randomness_in_Competitive_Games.php Mon, 20 Oct 2014 02:12:00 EDT Alternative Sales Strategies for Digital Stores -- Coupons - by Ulyana Chernyak http://gamasutra.com/blogs/UlyanaChernyak/20141020/228088/Alternative_Sales_Strategies_for_Digital_Stores__Coupons.php Business/Marketing,Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet The use of digital distribution has made it easier to use a variety of sales tactics and this series looks at some of the new ones developers have access to. Starting with the simple use of coupons. http://gamasutra.com/blogs/UlyanaChernyak/20141020/228088/Alternative_Sales_Strategies_for_Digital_Stores__Coupons.php Mon, 20 Oct 2014 02:12:00 EDT Button Space & Zelda - by Christopher Gile http://gamasutra.com/blogs/ChristopherGile/20141020/228105/Button_Space__Zelda.php Design How button space impacts level design and how we can mitigate that problem. http://gamasutra.com/blogs/ChristopherGile/20141020/228105/Button_Space__Zelda.php Mon, 20 Oct 2014 02:12:00 EDT