Gamasutra.com - All Blogs http://gamasutra.com/blogs/ Gamasutra Blogs Fri, 21 Nov 2014 05:31:45 EST en-us scarless@think-services.com (Simon Carless) Steam Traffic Patterns Deep Dive - by Lars Doucet http://gamasutra.com/blogs/LarsDoucet/20141119/230553/Steam_Traffic_Patterns_Deep_Dive.php Business/Marketing,Production,Console/PC,Indie Let's analyze nearly 2 months of traffic patterns on "New Steam" http://gamasutra.com/blogs/LarsDoucet/20141119/230553/Steam_Traffic_Patterns_Deep_Dive.php Wed, 19 Nov 2014 04:17:00 EST on prototyping and coding your own ideas - by Adriaan De Jongh http://gamasutra.com/blogs/AdriaanDeJongh/20141119/230549/on_prototyping_and_coding_your_own_ideas.php Design,Programming,Indie An article on how I learned a fundamental lesson about communication and empiricism regarding game design. http://gamasutra.com/blogs/AdriaanDeJongh/20141119/230549/on_prototyping_and_coding_your_own_ideas.php Wed, 19 Nov 2014 02:13:00 EST Thoughts on the 2014 Practice: Game Design in Detail Conference - by Keith Burgun http://gamasutra.com/blogs/KeithBurgun/20141119/230469/Thoughts_on_the_2014_Practice_Game_Design_in_Detail_Conference.php Design,Serious I attended the 2014 Practice: Game Design in Detail conference at NYU this past weekend. Here I give my thoughts on this year's conference, as well as thoughts on the conference generally. http://gamasutra.com/blogs/KeithBurgun/20141119/230469/Thoughts_on_the_2014_Practice_Game_Design_in_Detail_Conference.php Wed, 19 Nov 2014 01:31:00 EST Mobile game maps: which format is right for you - by Junxue Li http://gamasutra.com/blogs/JunxueLi/20141119/230506/Mobile_game_maps_which_format_is_right_for_you.php Production,Art,Social/Online,Smartphone/Tablet Our team has created map art for some match-3,and bubble shooting games. I have a few points about the map planning, and art creation to share. I think they might be useful to people who need these types of maps in their games, and artists who create the http://gamasutra.com/blogs/JunxueLi/20141119/230506/Mobile_game_maps_which_format_is_right_for_you.php Wed, 19 Nov 2014 01:31:00 EST Game Analytics 101 Part 5: Data models and predictive analytics - by Dmitri Williams http://gamasutra.com/blogs/DmitriWilliams/20141118/230350/Game_Analytics_101_Part_5_Data_models_and_predictive_analytics.php Business/Marketing,Design,Console/PC,Social/Online,Smartphone/Tablet Game Analytics 101 Part 5: Data models and predictive analytics http://gamasutra.com/blogs/DmitriWilliams/20141118/230350/Game_Analytics_101_Part_5_Data_models_and_predictive_analytics.php Tue, 18 Nov 2014 01:51:00 EST The VR Frontier - by E McNeill http://gamasutra.com/blogs/EMcNeill/20141118/230381/The_VR_Frontier.php Business/Marketing,Design,Console/PC,Indie,VR Don’t go into VR with the intention of making a “genre game”. Instead, think about what would work best in this new medium. http://gamasutra.com/blogs/EMcNeill/20141118/230381/The_VR_Frontier.php Tue, 18 Nov 2014 01:51:00 EST 3 Minute Game Design series - by Keith Burgun http://gamasutra.com/blogs/KeithBurgun/20141118/230397/3_Minute_Game_Design_series.php Design,Serious 3 Minute Game Design is what it sounds like: three minutes of dense, clear game design theory. http://gamasutra.com/blogs/KeithBurgun/20141118/230397/3_Minute_Game_Design_series.php Tue, 18 Nov 2014 01:51:00 EST Randomness, Serendipity and Gamification - by Andrzej Marczewski http://gamasutra.com/blogs/AndrzejMarczewski/20141118/230430/Randomness_Serendipity_and_Gamification.php Design,Serious Randomness can be fun and can lead to many serendipitous moments in games as well as the real world. http://gamasutra.com/blogs/AndrzejMarczewski/20141118/230430/Randomness_Serendipity_and_Gamification.php Tue, 18 Nov 2014 01:51:00 EST Right of Publicity in Video Games - How You Can Legally Include a Celebrity in Your Game - by Stephen McArthur http://gamasutra.com/blogs/StephenMcArthur/20141117/230361/Right_of_Publicity_in_Video_Games__How_You_Can_Legally_Include_a_Celebrity_in_Your_Game.php Business/Marketing,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet As a lawyer in the video game industry, I explain here the numerous high-profile Right of Publicity lawsuits filed recently and the most common pitfalls that arise when a game developer wants to use a real person's likeness in their game. http://gamasutra.com/blogs/StephenMcArthur/20141117/230361/Right_of_Publicity_in_Video_Games__How_You_Can_Legally_Include_a_Celebrity_in_Your_Game.php Mon, 17 Nov 2014 06:26:00 EST The East Coast Game Conference (Raleigh NC)(screencast) - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20141117/230253/The_East_Coast_Game_Conference_Raleigh_NCscreencast.php Business/Marketing,Design,Programming,Production,Art The East Coast Game Conference (“The largest gathering of video game professionals on the East Coast”) occurs annually in April in Raleigh NC. This is a description of this year's conference. http://gamasutra.com/blogs/LewisPulsipher/20141117/230253/The_East_Coast_Game_Conference_Raleigh_NCscreencast.php Mon, 17 Nov 2014 03:44:00 EST The Client/Vendor Relationship – Laying a Solid Foundation with True Collaboration - by Derek Smith http://gamasutra.com/blogs/DerekSmith/20141120/230563/The_ClientVendor_Relationship__Laying_a_Solid_Foundation_with_True_Collaboration.php Business/Marketing,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet The relationship between client and vendor can be tricky to get right. In this article I would like to focus on what I consider to be one of the most important aspects to making a successful partnership, something I call True Collaboration. http://gamasutra.com/blogs/DerekSmith/20141120/230563/The_ClientVendor_Relationship__Laying_a_Solid_Foundation_with_True_Collaboration.php Thu, 20 Nov 2014 01:40:00 EST Bringing Aaaaa! and Jack Lumber to WebGL in the Humble Bundle - by Alex Schwartz http://gamasutra.com/blogs/AlexSchwartz/20141120/230573/Bringing_Aaaaa_and_Jack_Lumber_to_WebGL_in_the_Humble_Bundle.php Business/Marketing,Programming,Console/PC,Indie The team at Owlchemy Labs discusses the process of bringing two Unity-based titles to WebGL using the alpha version of Unity 5 and breaks down the porting process from an engineering and design standpoint. http://gamasutra.com/blogs/AlexSchwartz/20141120/230573/Bringing_Aaaaa_and_Jack_Lumber_to_WebGL_in_the_Humble_Bundle.php Thu, 20 Nov 2014 01:40:00 EST Indie Game Analytics 101 (part 2 – five mistakes) - by Dylan Jones http://gamasutra.com/blogs/DylanJones/20141120/230576/Indie_Game_Analytics_101_part_2__five_mistakes.php Design,Indie,Social/Online Avoid mistakes when diving into the world of analytics. This post reviews what indie game developers should steer clear from what they need to know when first starting out with tracking data. http://gamasutra.com/blogs/DylanJones/20141120/230576/Indie_Game_Analytics_101_part_2__five_mistakes.php Thu, 20 Nov 2014 01:40:00 EST The Trials of Trails of Glork, and the Lessons of Potatoman - by Miles Tilmann http://gamasutra.com/blogs/MilesTilmann/20141120/230579/The_Trials_of_Trails_of_Glork_and_the_Lessons_of_Potatoman.php Business/Marketing,Console/PC,Indie A personal essay about the dangers of getting an idea crowdfunded without proper preparation. A 4 year journey towards acceptance of and gratitude towards the present moment. http://gamasutra.com/blogs/MilesTilmann/20141120/230579/The_Trials_of_Trails_of_Glork_and_the_Lessons_of_Potatoman.php Thu, 20 Nov 2014 01:40:00 EST Choosing the perfect keywords for your iOS app - by Simon Hill http://gamasutra.com/blogs/SimonHill/20141120/230642/Choosing_the_perfect_keywords_for_your_iOS_app.php Business/Marketing,Production,Smartphone/Tablet It’s time to generate a list of keywords that will help potential customers to find your iOS app. This article will show you how to boost your chances of choosing the right keywords for maximum App store success. http://gamasutra.com/blogs/SimonHill/20141120/230642/Choosing_the_perfect_keywords_for_your_iOS_app.php Thu, 20 Nov 2014 01:40:00 EST When Helping Harms - by Larry Carney http://gamasutra.com/blogs/LarryCarney/20141119/230467/When_Helping_Harms.php Business/Marketing,Design,Production,Art,Serious A look at recent events in the Swedish games industry, and how the consumer can be harmed when a content creator and an industry merely desire to do the right thing. http://gamasutra.com/blogs/LarryCarney/20141119/230467/When_Helping_Harms.php Wed, 19 Nov 2014 08:25:00 EST IndieDev Retargeting for Facebook - by Bryan Fisher http://gamasutra.com/blogs/BryanFisher/20141119/230210/IndieDev_Retargeting_for_Facebook.php Business/Marketing,Indie After about my fourth class in marketing, I finally understood what retargeting meant, and I've been using it for my own IndieDev Retargeting in Facebook. http://gamasutra.com/blogs/BryanFisher/20141119/230210/IndieDev_Retargeting_for_Facebook.php Wed, 19 Nov 2014 01:31:00 EST Reactive vs. Active Stealth in Game Design - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20141119/230478/Reactive_vs_Active_Stealth_in_Game_Design.php Design,Console/PC,Indie Stealth gameplay can be an interesting topic as there are many ways to go about it. For today's post, I'm going to examine two popular philosophies and how they impact game design. http://gamasutra.com/blogs/JoshBycer/20141119/230478/Reactive_vs_Active_Stealth_in_Game_Design.php Wed, 19 Nov 2014 01:31:00 EST Introduction To Concealed Intent - by Charles Cordingley http://gamasutra.com/blogs/CharlesCordingley/20141119/230500/Introduction_To_Concealed_Intent.php Indie It is time to decloak. For some time I have been developing Concealed Intent, a turn-based game of tactical space combat. http://gamasutra.com/blogs/CharlesCordingley/20141119/230500/Introduction_To_Concealed_Intent.php Wed, 19 Nov 2014 01:31:00 EST Why you should care about the package name validity of your Unity project - by Laurent Victorino http://gamasutra.com/blogs/LaurentVictorino/20141119/230543/Why_you_should_care_about_the_package_name_validity_of_your_Unity_project.php Programming,Indie,Smartphone/Tablet As a C/C++/C# game developer I chose to make games with Unity because I didn't want to learn Java or Objective-C to publish on Android or iOS. However here is why I should have cared more about Java even using Unity... http://gamasutra.com/blogs/LaurentVictorino/20141119/230543/Why_you_should_care_about_the_package_name_validity_of_your_Unity_project.php Wed, 19 Nov 2014 01:31:00 EST