In designing Knee Deep for Prologue Games, I wanted to focus less on puzzles and pixel hunts, more on letting players shape their character narratives.
We'll be looking at our experience with Greenlight, the choices we made that we think worked, statistic and numbers throughout the campaign and of course taking any questions you might have.
Fixing missing script references for Unity.
Writing plots, character arcs, and more in an interactive medium - a novelist dives into the world of video game writing.
HeavyBoat is a game development company from Argentina. This is the story behind "Grudgeball", one of our latest collaborations with Cartoon Network, and how the business risks HeavyBoat took during that year made it our most difficult period to date.
A closer look at how the balancing of the economy in Sim City BuildIt affects the player progression.