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April 18, 2015
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April 18, 2015
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Posted by Wes Platt on 04/17/15 02:06:00 pm in Design, Console/PC, Indie
In designing Knee Deep for Prologue Games, I wanted to focus less on puzzles and pixel hunts, more on letting players shape their character narratives.

Posted by Patrick Corrieri on 04/17/15 02:06:00 pm in Business/Marketing, Production, Console/PC, Indie
We'll be looking at our experience with Greenlight, the choices we made that we think worked, statistic and numbers throughout the campaign and of course taking any questions you might have.

Posted by Vegard Myklebust on 04/17/15 02:06:00 pm in Programming, Console/PC, Indie
Fixing missing script references for Unity.

Posted by Moira Katson on 04/17/15 01:48:00 pm in Production, Indie
Writing plots, character arcs, and more in an interactive medium - a novelist dives into the world of video game writing.

Posted by Guillermo Crespi on 04/17/15 01:48:00 pm in Design, Production, Serious, Smartphone/Tablet
HeavyBoat is a game development company from Argentina. This is the story behind "Grudgeball", one of our latest collaborations with Cartoon Network, and how the business risks HeavyBoat took during that year made it our most difficult period to date.

Posted by philipp zupke on 04/17/15 01:48:00 pm in Design, Social/Online
A closer look at how the balancing of the economy in Sim City BuildIt affects the player progression.