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July 22, 2014
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Posted by Ryan Leonski on 07/22/14 02:16:00 am in Business/Marketing, Indie, Smartphone/Tablet
We just released our first game on mobile. Here's how we did our first week.

MOBAs have been rising in popularity over recent years and today's post examines it's growth and things to consider if you are thinking of working on one in the near future.

Posted by Ben Jones on 07/21/14 05:56:00 pm in Design, Console/PC
One weird trick for not infuriating your players.

Posted by Kevin Harwood on 07/21/14 05:08:00 pm in Business/Marketing
Video Game Whales have been discussed frequently but with little insight to the financial nature of the “beast”. A whale is a user who is spending a significant higher amount on your game through microtransactions (MTX).

Posted by Kenneth Arcieri on 07/21/14 10:17:00 am in Programming, Console/PC, Indie
Procedural shaders don't share the same luxuries as texture maps when it comes to antialiasing. In this post I explain how I implemented a antialiasing method called "frequency clamping" to remove undesired artifacts from my materials.

Posted by Mark Hogan on 07/21/14 08:23:00 am in Programming, Art, Console/PC, Indie, Smartphone/Tablet
Making your Unity game run smoothly on low end devices can be tricky, particularly if you're using the indie version. This post shows a way of authoring your 3D to reduce drawcalls while still making use of tiled textures.