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August 27, 2015
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Posted by Adrian Novell on 08/27/15 01:00:00 pm in Business/Marketing, Indie
Is Kickstarter still the best option for Indies? In this analysis, MagicGuiso´s CEO, Adrián Novell, explains why he thinks it is not.

Posted by Steve Bailey on 08/27/15 01:00:00 pm in
I've never liked the word 'escapism'. It's always felt horribly loaded, and somewhat complicit in perpetuating the inaccurate stereotypes that obscure gaming's social nature.

Posted by Michel Sabbagh on 08/27/15 01:00:00 pm in Design, Console/PC
A design article explaining the presentational and gameplay differences between first-person and third-person games, and why it isn't just a matter of perspective.

Apart from “Journey to the West”, China still has countless undeveloped stories and figures. And their audiences are pretty similar to players of Supercell’s “Clash of Clans” and “Boom Beach” in China.

Posted by tuomas karmakallio on 08/27/15 01:00:00 pm in Production, Indie
Milestone: 616 strings, 25 languages, nearly complete.

Posted by Oliver Snyders on 08/27/15 01:00:00 pm in Programming
In this excerpt from my book, A Gamer's Guide to Gaming, I introduce readers to just one of the many disciplines that contribute to the making of a game, the mystical Programmer!