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April 20, 2014
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April 20, 2014
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April 20, 2014
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Posted by Christopher Jennewein on 04/19/14 04:11:00 pm in Business/Marketing, Indie
Currently running a Kickstarter for innovative Party-RTS game Hex Heroes for Wii U and PC, devs from Prismatic reflect on why Hex Heroes wasn't funded in its first three-quarters of the campaign.

Posted by Wesley Rockholz on 04/18/14 07:47:00 pm in Business/Marketing, Design, Production
I brainstormed 10 questions that have the potential to produce valuable insights in almost any playtest questionnaire.

Different games have different audiences, and the target audience for your game largely determines the approach you need to take to comply with US COPPA law. This post is audience-specific COPPA approaches for game developers 101.

Review of a very interesting book about Modern OpenGL Application Development.

This is a response to my post Mistakes Were Made, and focuses on some things that have been helping me on the emotional/mental side. I discuss the dangers of crunch, the wonder of flow and my path to recovery from burnout.

Posted by Jeff Alexander on 04/18/14 03:02:00 am in Design
Lessons from competitive gaming can be broadly applicable to life in general.