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December 19, 2014
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December 19, 2014
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December 19, 2014
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Posted by Karvin Sun on 12/18/14 08:14:00 pm in
Tencent has been urgently looking for heavy games that can be exclusively released on its own platforms WeChat and Mobile QQ, and achieved cooperation with several game developers from both home and aboard.

Posted by Kee-Won Hong on 12/18/14 03:55:00 pm in Indie
Time is our most precious resource - every human has a finite amount and no way to create more; every minute spent building a game is an investment...we need to celebrate the bravery required to commit to a new endeavor and move our art forward, together.

Game lawyer Zachary Strebeck has a roundup of three game-related legal news stories that broke this week, concerning Sony's Killzone: Shadowfall, the Google Play store's IAP refunds and the UFC anti-trust lawsuit.

Posted by George Hemingway on 12/18/14 03:55:00 pm in Programming, Console/PC, Indie, Smartphone/Tablet
My new Postbug game was developed in C# and compiled to Javascript using Erik Kallen's Saltarelle Compiler. This allows for the game to be developed with a statically typed language and run in the browser on a wide range of platforms.

Posted by Olivier Penot on 12/18/14 03:55:00 pm in Business/Marketing, Production, Console/PC, Indie
What happened to Ethan: Meteor Hunter, the indie puzzle platformer which only sold 127 units one year ago?

Posted by Sam Watts on 12/18/14 03:55:00 pm in Design, Production, Console/PC, Indie
A look back at the year that was 2014 for Tammeka Games, from conception to release on Steam Early Access for 'Radial-G : Racing Revolved', with an emphasis on how the team utilised Unity3D