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August 27, 2014
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August 27, 2014
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Posted by james koenig on 08/27/14 03:01:00 pm in Production
"DELTA 9" level design progress

Posted by Sean Perryman on 08/27/14 01:09:00 pm in Design, Serious
Some people find crying to be a good release; I personally view it as a loss of control I am uncomfortable with. I dislike not being in control of my emotions, and I feel that is what producers are trying to do with their tear-jerking content.

Posted by Carlos Contreras Peinado on 08/27/14 06:24:00 am in Business/Marketing, Design, Console/PC
Some improvements to the great game: Kingdom Rush Frontiers

The subscription model of MMOs that popularized the last decade has changed thanks to the rise in popularity of F2P design and today means something else for designers to consider.

Posted by Shane O'Brien on 08/26/14 10:51:00 pm in Business/Marketing, Programming, Indie
Having recently finished up college, I naturally wanted to get a job in the industry without having to emigrate. My search led me down a path where I learned just how hard that is.

Posted by Andreas Ahlborn on 08/26/14 05:24:00 pm in Programming
Why Free-to-Play is a good thing if you are seriously into Zombies.