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April 24, 2014
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Posted by Bart Stewart on 04/23/14 08:33:00 pm in Design, Console/PC
A month before its release, Watch Dogs is being described as having a highly dynamic world conducive to thoughtful exploration, but also as having simplified mechanics better suited to exciting action. Which impression is more accurate? Both? Neither?

Posted by Nico Saraintaris on 04/23/14 05:11:00 pm in Design, Production, Console/PC, Indie
Chris Suffern is a game dev from Sydney. In this Q&A he talks about starting a game dev career at 29, jams, co-op games, favourite devs and Bond, James Bond!

Hearthstone has had a remarkable first week on the App Store with a position in the top 10 grossing in the U.S. the last two days - but should apple give them special treatment in trying to promote the app? Well, they did.

Posted by Dustin Crenna on 04/23/14 09:52:00 am in Audio
This is the starting blog to a series I've called 'A Student Guide to Game Audio' which you can follow up on at http://www.dustincrenna.com

Posted by Irina Bratchikova on 04/23/14 08:15:00 am in Programming, Production
Vadim developed a game called Robots Inc. with unusual voice controls (to make the robot fly, you have to make buzzing sounds; and to set off the bomb planted at the end of the game, you have to say “Bang!”). It isn’t often you meet twelve-year-old mobile

Posted by Garret Bright on 04/22/14 03:22:00 pm in Design, Console/PC, Indie
While solid level design can make or break a game, so does solid enemy design. Mix and match attributes from this list to help craft interesting enemies.