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October 6, 2015
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Creating challenging games is not easy, and today's post looks at the balancing act of difficulty and challenge to impact the player's willingness to keep going.

Posted by Nick Lim on 10/05/15 01:52:00 pm in
Methodological flaws threaten the use of big data analytics in games. Learn what they are and how to avoid them in your analytics practices.

Posted by Adam Simonar on 10/05/15 01:52:00 pm in Business/Marketing, Production, Art, Console/PC, Indie
Our Greenlight campaign for our game P.A.M.E.L.A. was met with great feedback: we were #1 on Greenlight within 48 hours of going live, and remained there until we were Greenlit 10 days later. I'll try to break down the 5 reasons why I think it worked!

Posted by Mark Rosner on 10/05/15 01:52:00 pm in Business/Marketing, Smartphone/Tablet
If you think both creatively and strategically, you can host events that will affect engagement, re-engagement, retention, and your bottom line. Learn more in this post about how to create a successful in-game event.

Posted by James Bennett on 10/05/15 01:52:00 pm in Design, Programming, Indie
This week saw work in Unity on two new screens, Vassal maintenance and the vault. Additionally there were several server side changes as well.

To begin with, today's new game patch for Stellar Stars adds the ability for you to chat with other players! And in the spirit of sharing, here are 3 simple steps that you can follow to easily add chat to your game!