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April 29, 2016
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Posted by Joe Radak on 04/28/16 10:32:00 am in Business/Marketing, Indie, VR
Demoing VR content isn't necessarily a new art, but it's one that I feel isn't well understood or done correctly. This Blog is a collection of tips and tricks I learned showing off our first roomscale VR game at PAX East 2016.

Posted by Filip Wiltgren on 04/28/16 10:31:00 am in Business/Marketing, Design, Serious, Indie
Melodrama makes any serious writer cringe - but it's perfect for games as it combines high emotional impact with brevity by using cultural tag markers.

Posted by Nathan Savant on 04/28/16 10:30:00 am in Design, Serious
Story can be found in unexpected places in games. In this article series, I will discuss my thoughts on finding narrative in surprising places, and applying those structures to your own games.

Posted by Kadri Ugand on 04/28/16 10:30:00 am in Business/Marketing
Many studios decide to self publish in the hopes of larger revenues or as a result of failed publisher pitching. the tasks of publishers are marketing and user acquisition only, it should be enough to hire a marketing person? Nope.

Today's post looks at the implementation of context sensitive commands and the thought process that goes into them.

Posted by Neil Yates on 04/28/16 09:42:00 am in Business/Marketing, Design, Production
My company (Creaky Corpse Ltd) recently published March of the Living, an indie roguelike by Machine22. This was the first time Id ever published a game by another indie developer, and I found the journey incredibly eye opening. This is what I've learned