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February 26, 2015
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Posted by Ario Barzan on 02/26/15 02:10:00 pm in Design, Console/PC, Serious
Dark Souls 2's DLC was a chance for the developers to hone their craft. Despite some novel ideas, though, the DLC was mostly characterized by tedium and absurdities. This is the first of three articles, each emphasizing environment and encounter design.

Posted by Phil Maxey on 02/26/15 02:10:00 pm in Business/Marketing, Programming, Production, Indie
There are lots of choices we make as indie game developers that have lasting effects on our careers, from the platforms to the tools to the game genres we choose to spend time on. This post is about some of those choices.

'Know them for their fruits.' This has been my guiding principle in judging what is worth doing and not doing. As an artist and a mom, I have fallen in love with the opportunity of indie game development, yet 5 years later I witness too many kids

Posted by Chad Ata on 02/26/15 02:10:00 pm in Business/Marketing, Production, Console/PC, Indie
In preparation for our Steam Greenlight campaign, my team and I decided to use a Concept page as a trial run. In this post I share the data acquired and lessons learned from the brief concepts campaign.

It's game convention time again and here are my top 10 tips to help you get by at events like PAX, E3 and GDC.

Posted by Harry Mack on 02/26/15 02:10:00 pm in Audio, Indie
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on Spy music.