I attempt to suss out the major failings that contributed to our kickstarter game project generating so little funding.
Voice interaction in games is often referred to as 'unnatural' and 'uncomfortable', but it doesn't have to be that way. In this post we propose the notion of player identity dissonance to understand how voice interaction can add to player experience.
A glance into the learnings gleaned from and after the launch of Epic Owl's first game, Starside Arena.
Young game studios often get started by a bunch of friends gathering to make a game. This might lead to a real business, but more often does not. This post discusses the issues young studios should address when starting up.
Casual game publisher GameTop.com provides an online platform for free gaming and in keeping individuals supplied with popular games, the firm has found some interesting trends which it’s now sharing.
This week is less code-y and more theory; I've written an overview of how my interactive object system works