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November 1, 2014
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Posted by Evan Todd on 10/31/14 01:41:00 pm in
In this article I present an idea that may help both sides of GamerGate survive the ordeal. Simply this: negative movements are counter-productive. Positive movements affect change.

Posted by Jacob Garbe on 10/31/14 01:40:00 pm in Design, Programming, Console/PC, Indie, Smartphone/Tablet
Learn about the innovative narrative engine driving Ice-Bound, an indie game that interacts with a physical book using augmented reality. Also, some details on how the devs tackled the thorny problem of combinatorial content authoring.

Posted by Peter Lacalamita on 10/31/14 01:40:00 pm in Business/Marketing, Console/PC, Indie
On man's quest to get his air combat game on Steam.

Posted by Nick Pittom on 10/31/14 01:40:00 pm in Programming, Console/PC, Indie
We're making a VR dungeon crawler called 'Crystal Rift'. It's pretty difficult to make a VR game, but also pretty fun. Here we hope to give an insight into our working methods and process.

Posted by Erik Waananen on 10/31/14 01:40:00 pm in Design, Production, Console/PC, Indie
In 2002, the world was (trick-or-)treated to a Halloween themed Half-Life mod. 12 years later, a game design student (and fan of the original game) sits down with the mod's creator to reminisce about this Halloween cult classic.

Toxic communities have sadly been a part of E-Sports and the competitive crowd for some time. But in recent years there have been developers trying to improve matters and today's post looks at this trend and why it is happening.