This post is dedicated to Faust Li.
It's about the game dev community in Taiwan, showing some of what we did, and how its growth was related to Faust. You probably don't know him, but I hope you find the story meaningful.
Video games are been all about letting your fists do the talking. Fists you control by punching buttons, yes, but fists nonetheless. We present to you five of the most devastating punches in gaming history (so far).
Are you too bored to comment your code? Well maybe you need some reasons to do it!
E-Sports have been slowing rising in popularity over the last decade and today's post examines what it is, the popular games and why developers should pay attention to it.
so much progress has been made on my "DELTA 9" PROJECT
Designing a game with an appropriate difficulty curve is something really hard, but what happens when you try to scale difficulty, but without a curve?