Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 24, 2014
arrowPress Releases
April 24, 2014
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Yowan Langlais's Blog


Yowan Langlais is a co-founder at Juicy Beast Studio. They are four friends making games under that name. They founded the studio back in 2009 and they released over 10 games since then. They're located near Montreal (Canada), and they work in a classy office at the top of a skyscraper. Okay, that was a lie. They actually work from an old tiny storage room in a basement.


Member Blogs

Posted by Yowan Langlais on Wed, 09 Apr 2014 02:47:00 EDT in Design, Console/PC, Indie
A finished game is rarely the same as its original concept, but why and how the basic rules of a game can be transformed through a loop of four simple but fundamental steps: execute, test, evaluate, find solution. See how we managed it in Toto Temple.

Posted by Yowan Langlais on Wed, 12 Mar 2014 09:31:00 EDT in Design, Programming, Production, Indie
We need an unique game, with rules that set it apart from a generic platformer. Now itís time to take you through the journey that has been designing Toto Temple as an unique game!

Posted by Yowan Langlais on Tue, 04 Mar 2014 05:12:00 EST in Design, Programming, Console/PC, Indie
Collision/Physics engine in unity have been a blessing, but it has itís fair share of flaws when trying to adapt it to a fast paced platformer, now I will talk about these and the workarounds to get near perfect collision detection.

Posted by Yowan Langlais on Mon, 24 Feb 2014 02:12:00 EST in Design, Programming
In Toto Temple Deluxe, we need the characters to tightly respond to a player's inputs. It requires a little bit of common sense, psychology in game design and lots of foreseeing in the code. Letís take it a step further with the jumping mechanism.

Posted by Yowan Langlais on Fri, 14 Feb 2014 12:17:00 EST in Design, Programming
We have recently announced our first local multiplayer / arena game for Ouya, Toto Temple Deluxe, and we thought it'd be great to share our development process. Our first entry covers the controls, more specifically the left and right movements.

Yowan Langlais's Comments

Comment In: [Blog - 03/04/2014 - 05:12]

I 've tested many cases ...

I 've tested many cases and ways to organize things before coming to these conclusions, not to say they are the absolute truth or anything, but I searched as much as I could to fix this without having to compensate. If anyone is ever able to tell me I have ...

Comment In: [Blog - 02/14/2014 - 12:17]

Thanks Adam And by the ...

Thanks Adam And by the way, really nice post on how to keep players ' interest