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Urbain Bruno's Blog   Expert Blogs


CEO of Fishing Cactus ( I'll update this blog with recent news and thoughts about game design, game programming, management(SCRUM) inside Fishing Cactus but also with other game related news.


Expert Blogs

Posted by Urbain Bruno on Tue, 13 Oct 2015 01:29:00 EDT in Design, Art, Console/PC, Indie
For our upcoming game, we needed to establish a subtle, layered narrative voice within its opening moments. This article explores some of the challenges we faced and why this story is harder to begin than most.

Posted by Urbain Bruno on Thu, 02 Apr 2015 01:16:00 EDT in Design, Production, Console/PC, Indie
When you start creating a game. When you think you have a great idea to turn into a game. When this idea has been through prototypes and new team members have been added and that idea has evolved, what must remains are the intentions.

Posted by Urbain Bruno on Fri, 14 Mar 2014 10:30:00 EDT in Business/Marketing, Production, Serious, Indie
In January we launched Algo-Bot on Kickstarter. It was our first experience on the platform and we were pretty confident about it. Why wouldn’t it be a success? Everyone who played it liked it. Although we failed and here are some reasons why!

Posted by Urbain Bruno on Thu, 24 Feb 2011 04:46:00 EST in Business/Marketing, Design
These days it’s a common thing to read quotes like “the game is overpriced for what it offers”, “the game should have a campaign, without it, I’m not buying it”, “really, only 50 levels?”.

Posted by Urbain Bruno on Tue, 02 Feb 2010 01:04:00 EST in Design
As designers we are always looking for the best tool to communicate our ideas. At Fishing Cactus we always try to come up with collaborative solutions and we try to keep the following motto: "not make a 100 pages design document".

Posted by Urbain Bruno on Thu, 30 Jul 2009 06:13:00 EDT in Production
Equilibrio iPhone is out for 12 weeks now and despite good reviews (from both press and users), highlights from Apple and quite high production values for an iPhone game, our title only sold only a few thousands units. Let's try to analyze this!

Urbain Bruno's Comments

Comment In: [News - 02/01/2016 - 03:17]

Definitely a marketing stunt or ...

Definitely a marketing stunt or another way to make money... Just take a look at the number of views on the barebone video he posted which includes ads .

Comment In: [Blog - 08/05/2014 - 06:20]

Hey David, glad to see ...

Hey David, glad to see some sales breakdown for such an indie title and it is nice to see that there is a potential on Wii-U for games who understand the potential market you can tap there. However taking a look at raw numbers I 'm assuming you guys got ...

Comment In: [Blog - 07/07/2014 - 12:30]

Much appreciated and good luck ...

Much appreciated and good luck with the dev

Comment In: [Blog - 03/14/2014 - 10:30]

Thanks Rob We did try ...

Thanks Rob We did try to reach out at the time, but we 'll do it once again for the reboot.

Comment In: [Blog - 09/05/2013 - 11:34] r n r nRoboRally ... r n r nRoboRally is definitely more mature and intended as a board game rather than an educational game about programming. But with Robot Turtles I guess Dan touches a sweet spot targeting kids and he removed the complexity of RoboRally in a very clever way .

Comment In: [News - 08/29/2013 - 11:30]

Fishing Cactus has been an ...

Fishing Cactus has been an early adopter of GL. We have one game that is still running inside the system but very far away from the top 100 45 far away to be precise . When I take a look at the concept pages or the games that have been ...