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August 19, 2017
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Tyler Glaiel's Blog   Expert Blogs

 

Programmer. Game Designer. I made Closure, The Basement Collection, Bombernauts, like 60 flash games back in the day, and a bunch of yet-to-be-released secret projects.

tylerglaiel.com

 

Expert Blogs

Posted by Tyler Glaiel on Mon, 19 Dec 2016 10:39:00 EST in Design, Indie
Here's a couple words about each of the top 11 games I played in 2016. Well okay, these are the only games I played this year so its really just "The 11 Games I Played This Year"


Posted by Tyler Glaiel on Mon, 04 Jan 2016 01:31:00 EST in Business/Marketing, Production, Console/PC, Indie
No, this is not a list of my most anticipated games, but a list of changes I'd like to see to Steam as a platform and marketplace to make it better for both consumers and developers.


Posted by Tyler Glaiel on Tue, 15 Sep 2015 02:50:00 EDT in Business/Marketing, Production, Console/PC, Serious, Indie
Itís hard to make a living making games.


Posted by Tyler Glaiel on Fri, 13 Feb 2015 02:02:00 EST in Business/Marketing, Design, Production, Serious, Indie
Rock Paper Shotgun recently posted an interview with Peter Molyneux that made me feel a bit weird and I'd like to explain why


Posted by Tyler Glaiel on Tue, 28 Jan 2014 05:25:00 EST in Programming, Art, Console/PC, Indie, Social/Online
A tech post about how I made the crop circle effect in Bombernauts (also know as a visibility circle, or a cutout circle).


Posted by Tyler Glaiel on Mon, 20 Jan 2014 05:21:00 EST in Design, Indie
A post about some of the game design philosophy for my upcoming game, Bombernauts, and ways to think about how to limit things in game design.



Tyler Glaiel's Comments

Comment In: [Blog - 01/20/2016 - 01:14]

As the writer of the ...

As the writer of the article you were giving a response to, I think you kind of missed my point about reviews. r n r nGamifying reviews would specifically result in MORE reviews, not better quality reviews. This was the point. I want the score to better reflect what most ...

Comment In: [Blog - 09/15/2015 - 02:50]

Closure sold just fine overall ...

Closure sold just fine overall

Comment In: [Blog - 08/15/2013 - 06:43]

flash has an amazing UI ...

flash has an amazing UI system, its why so many games use scaleform for their UI. I know there 's a unity build of scaleform but right now it doesn 't work for broswer builds AFAIK r n r n r nI never said the small details are impossible to ...

Comment In: [Blog - 10/07/2012 - 08:15]

The zombies in this sample ...

The zombies in this sample do repel each other a bit, they repel heavily if they 're closer than 30 soft collision, works well enough and is stable , and they repel softly if they 're within 80 to keep spread out when they don 't need to clump through ...

Comment In: [News - 02/10/2012 - 07:58]

cool ...

cool

Comment In: [News - 01/19/2012 - 07:04]

Closure leads nominations for Indie ...

Closure leads nominations for Indie Game Challenge my 100 non-biased fix for your title