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March 22, 2019
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Tino van der Kraan's Blog

 

My name is Tino van der Kraan. Creative Director at SassyBot Studio in Breda, Netherlands.

Graduated and received my bachelor degree at the International Game Architecture & Design at NHTV in Breda, Netherlands in 2013 and specialised in independent game development.

Outside of gaming I perform as a VJ (video artist). Another favourite way to pass the time is participating in game jams. In these game jams, my friends and I, created many games such as Go Back, Fragments of Him, and Bomb Defuse Simulator 2013. Play this and more on our company website at http://sassybot.com/.

A profile on Gamasutra would not be complete without listing a favourite game. The game I keep coming back to is Diablo 3. Not because it is especially good but because it helps me zone out and relax.

Growth in game development and the videogame industry is what I strive for. The development community is vibrant and creative and definitely a place I feel comfortable in.

Feel free to drop me a message. I would love to get in touch with you.

 

Member Blogs

Posted by Tino van der Kraan on Mon, 27 Jun 2016 10:50:00 EDT in Design, Production, Art, Indie
This article talks about the development of the characters in Fragments of Him.


Posted by Tino van der Kraan on Fri, 20 Nov 2015 02:00:00 EST in Art
This blog looks at soft shadows and how to create this in Unity 5 by utilizing lightmapping techniques.


Posted by Tino van der Kraan on Thu, 05 Nov 2015 01:38:00 EST in Programming, Production, Art, Indie
This blog will discuss an improvement on the time consuming process of baking lights in Unity 5, and will provide a solution on how to address this by automating the process using a single editor script.


Posted by Tino van der Kraan on Fri, 16 Jan 2015 04:24:00 EST in Design, Art, Indie, Smartphone/Tablet
This article shares insights in the design approach taken and the lessons learned from making an augmented reality application using Unity. The lessons pertain to an award winning phone application and looks at the result from an MDA framework perspective


Posted by Tino van der Kraan on Thu, 06 Mar 2014 06:02:00 EST in Production, Indie
A blog about the company expansion from the perspective of a young independent game development studio and an overview of the development approach of the narrative game Fragments of Him.


Posted by Tino van der Kraan on Thu, 16 Jan 2014 05:59:00 EST in Production, Console/PC, Indie
Learn how to quickly create sophisticated looking 2D pathfinding with dynamic obstacles in Unity3D.



Tino van der Kraan's Comments

Comment In: [Blog - 11/05/2015 - 01:38]

You are very welcome. I ...

You are very welcome. I understand your frustration well. Just look for my name and I should pop up. :

Comment In: [Blog - 07/15/2014 - 01:26]

The views of your experience ...

The views of your experience at GaymerX2 and reaction from other people and companies has been well described Mata. It 's sad knowing that this will be the last GaymerX, at least for a while. I 'm very fond of diverse people and love the alternate views they can bring ...

Comment In: [Blog - 10/28/2013 - 06:44]

As Arnaud pointed out, there ...

As Arnaud pointed out, there are indeed games that share similarities with Cookie Clicker such as Candybox 1 and 2, Clicking bad, but also Ian Bogust 's parody game Cow Clicker. Surely, there are several more similar games that are less well known. It is very unlikely nowadays to find ...

Comment In: [News - 10/21/2013 - 10:09]

I 'm still shocked about ...

I 'm still shocked about the tweet: The Powerfully Moving That Dragon, Cancer Is Now A Ouya Exclusive ... GET SOME. Incredibly inappropriate and embarrassing. r n r nAlways, and I really mean always, check what you say before you say it.