Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
April 18, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


 

Tino van der Kraan's Blog

 

My name is Tino van der Kraan. Co-founder, game designer, and creative at SassyBot Studio in Breda, Netherlands.

Graduated and received my bachelor degree, without delay, at the International Game Architecture & Design at NHTV in Breda, Netherlands in 2013. At the university I specialised in Independent Game Development.

Outside of gaming I perform as a VJ (video artist). Another favourite way to pass the time is participating in game jams. In these game jams, my friends and I, created games such as Go Back, Fragments of Him, and Bomb Defuse Simulator 2013 of which the first two are playable on Kongregate.

A profile on Gamasutra would not be complete without listing a favourite game. The game I keep coming back to is Diablo 3. Not because it is especially good but because it helps me zone out and relax.

Growth in game development and the videogame industry is what I strive for. The development community is vibrant and creative and definitely a place I feel comfortable in.

Feel free to drop me a message. I would love to get in touch with you.

 

Member Blogs

Posted by Tino van der Kraan on Thu, 06 Mar 2014 06:02:00 EST in Production, Indie
A blog about the company expansion from the perspective of a young independent game development studio and an overview of the development approach of the narrative game Fragments of Him.


Posted by Tino van der Kraan on Thu, 16 Jan 2014 05:59:00 EST in Production, Console/PC, Indie
Learn how to quickly create sophisticated looking 2D pathfinding with dynamic obstacles in Unity3D.


Posted by Tino van der Kraan on Thu, 09 Jan 2014 06:35:00 EST in Production, Serious, Indie
Elimu is a serious game made last December during the Dutch charity event Serious Request. The blog explains the current state of the game, and provides insights into development struggles and techniques.


Posted by Tino van der Kraan on Wed, 11 Dec 2013 07:53:00 EST in Indie
SassyBot Studio and Dr. Mata Haggis from Matazone are ecstatic to share the news that Fragments of Him, an interactive narrative game, is being developed into a full game after receiving support from the Dutch Mediafonds.


Posted by Tino van der Kraan on Tue, 03 Dec 2013 06:48:00 EST in Art
This tutorial provides a workflow which can be used to create isometric tiles to be used in videogames.


Posted by Tino van der Kraan on Thu, 14 Nov 2013 10:03:00 EST in Business/Marketing, Indie, Smartphone/Tablet
Disappointing OUYA sales has motivated Dutch independent game company, SassyBot Studio, to learn from its mistakes as they take a different approach in releasing Small Bang Theory on Android and iOS.



Tino van der Kraan's Comments

Comment In: [Blog - 10/28/2013 - 06:44]

Hey Roman, r n r ...

Hey Roman, r n r nThat list is quite comprehensive. I 'm familiar with a fair lot of them although you have managed to find so many more that I have never heard of. Thank you for trying to list them all in one place.

Comment In: [News - 10/21/2013 - 10:09]

I 'm still shocked about ...

I 'm still shocked about the tweet: The Powerfully Moving That Dragon, Cancer Is Now A Ouya Exclusive ... GET SOME. Incredibly inappropriate and embarrassing. r n r nAlways, and I really mean always, check what you say before you say it.