My name is Tino van der Kraan. Creative Director at SassyBot Studio in Breda, Netherlands.
Graduated and received my bachelor degree at the International Game Architecture & Design at NHTV in Breda, Netherlands in 2013 and specialised in independent game development.
Outside of gaming I perform as a VJ (video artist). Another favourite way to pass the time is participating in game jams. In these game jams, my friends and I, created many games such as Go Back, Fragments of Him, and Bomb Defuse Simulator 2013. Play this and more on our company website at http://sassybot.com/.
A profile on Gamasutra would not be complete without listing a favourite game. The game I keep coming back to is Diablo 3. Not because it is especially good but because it helps me zone out and relax.
Growth in game development and the videogame industry is what I strive for. The development community is vibrant and creative and definitely a place I feel comfortable in.
Feel free to drop me a message. I would love to get in touch with you.
This article talks about the development of the characters in Fragments of Him.
This blog looks at soft shadows and how to create this in Unity 5 by utilizing lightmapping techniques.
This blog will discuss an improvement on the time consuming process of baking lights in Unity 5, and will provide a solution on how to address this by automating the process using a single editor script.
This article shares insights in the design approach taken and the lessons learned from making an augmented reality application using Unity. The lessons pertain to an award winning phone application and looks at the result from an MDA framework perspective
A blog about the company expansion from the perspective of a young independent game development studio and an overview of the development approach of the narrative game Fragments of Him.
Learn how to quickly create sophisticated looking 2D pathfinding with dynamic obstacles in Unity3D.
[Blog - 11/05/2015 - 01:38]
[Blog - 07/15/2014 - 01:26]
The views of your experience ...
The views of your experience at GaymerX2 and reaction from other people and companies has been well described Mata. It 's sad knowing that this will be the last GaymerX, at least for a while. I 'm very fond of diverse people and love the alternate views they can bring ...
[Blog - 10/28/2013 - 06:44]
As Arnaud pointed out, there ...
As Arnaud pointed out, there are indeed games that share similarities with Cookie Clicker such as Candybox 1 and 2, Clicking bad, but also Ian Bogust 's parody game Cow Clicker. Surely, there are several more similar games that are less well known. It is very unlikely nowadays to find ...
[News - 10/21/2013 - 10:09]
I 'm still shocked about ...
I 'm still shocked about the tweet: The Powerfully Moving That Dragon, Cancer Is Now A Ouya Exclusive ... GET SOME. Incredibly inappropriate and embarrassing. r n r nAlways, and I really mean always, check what you say before you say it.