Tadhg Kelly's Blog
Tadhg is the creator of leading game design blog What Games Are.
Looking back on 2013 and considering the theme of games you're not supposed to play in the classic sense.
I've come to regard Zynga's Mafia Wars as a milestone moment in game design. Here's why.
There's a difference between actually being a game designer, and the aspirational myth of the game designer as monk-artist-literature wunderkind. The former exists, but the latter is a figment of hope.
Last year I wrote that Zynga and other social game companies had troubling times ahead. This year, how have they fared? Are social games prospering or are they actually done?
I can't wait for the day when I don't buy console game discs any more.
80% of the work that goes into a modern videogame is waste. Wasted game mechanics, engine work, game modes, cut-scenes, all sorts. How do you expose that waste early enough? Measurement and the authority to do something about it.
Tadhg Kelly's Comments
[Blog - 01/02/2014 - 03:08]
On the whole I liked ...
On the whole I liked it, but am I the only person who suspected that it was all going to turn out to be an imaginary-friend or multiple-personality story It was the fact that I kept finding scraps of paper with dialog written around the house. I kept thinking how ...
[News - 11/07/2013 - 12:43]
[News - 06/27/2013 - 07:36]
I 've been saying for ...
I 've been saying for a while that for the microconsole sector to take off, one of the larger companies Samsung, Google, Amazon etc would need to legitimize it.
[News - 03/19/2013 - 12:31]
[News - 02/28/2013 - 03:42]
[Blog - 02/12/2013 - 08:37]