Steve Fulton has worked in the web and mobile game industry since 1995. He spent 15 years at Mattel Toys as developer and development manager for Barbie and Hot Wheels web sites, creating games for a kids' audience before strking out on his own working on Facebook and mobile games. Steve has been an editor for the indie game development blog 8bitrocket.com since 2006, and has also written numerous articles for gamerdad.com, gamasutra.com, and armchairarcade.com. He has co-written three books on web and game development: The Essential Guide To Flash Games (2010) and HTML5 Canvas (2011)., and HTML5 Canvas 2nd Edition (2013) Steve is now the Senior Manager Of Software Development for Mattel Toys Digital Play, email@example.com, or Twitter @fultonbot
A game console under the Christmas tree was not a foregone conclusion in 1981. This is my story of being 11 years old and wanting an Atari VCS more than anything in the world.
While the story is more than 30 years old, the parallels in The Making Of Karateka to developing indie games today are uncanny. For me, reading it was an experience of universal truth, validation, and exhilaration at the unfolding development story.
My first BASIC programs were based on the features and limitations of the medium.
Mochi Media will disappear in two weeks. It's a sad end for a service that help create the indie, viral, web game industry.
Random Game Idea : A Twitter Feed Of Mostly Useless (But Sometimes Not) Fodder To Spark Your Imagination
HTML5 Canvas + Chrome + Webcam = Video Puzzle Of You (demo)
[News - 01/22/2015 - 04:42]
[Blog - 12/29/2014 - 02:17]
Bryson, r n r nYeah, ...
Bryson, r n r nYeah, man, that 's it The ability to play at will was such a huge thing. r nBTW: My first modem was 300bps, and I had to wait a full year after I got my Atari 800 to get one for Xmas in 1984. Wait, that ...
[News - 11/04/2014 - 04:07]
[News - 10/21/2014 - 04:11]
What a terrible mistake I ...
What a terrible mistake I feel sorry for all involved. Valve can 't let this stand, because it opens the door for similar abuse. At the same time, the developer has a great looking anyway, I 've not tried it game with no outlet for it. It 's far too ...
[Blog - 09/29/2014 - 01:05]
I 'm glad you liked ...
I 'm glad you liked it Did you see the parallels for indie devs Yeah, i 'm now onto the POP journals too. Fascinating.
[Blog - 04/29/2014 - 01:09]