Steve Fulton's Blog
Steve Fulton has worked in the web and mobile game industry since 1995. He spent 15 years at Mattel Toys as developer and development manager for Barbie and Hot Wheels web sites, creating games for a kids' audience before strking out on his own working on Facebook and mobile games. Steve has been an editor for the indie game development blog 8bitrocket.com since 2006, and has also written numerous articles for gamerdad.com, gamasutra.com, and armchairarcade.com. He has co-written three books on web and game development: The Essential Guide To Flash Games (2010) and HTML5 Canvas (2011)., and HTML5 Canvas 2nd Edition (2013) Steve is now the Senior Manager Of Software Development for Mattel Toys Digital Play, firstname.lastname@example.org, or Twitter @fultonbot
A game console under the Christmas tree was not a foregone conclusion in 1981. This is my story of being 11 years old and wanting an Atari VCS more than anything in the world.
While the story is more than 30 years old, the parallels in The Making Of Karateka to developing indie games today are uncanny. For me, reading it was an experience of universal truth, validation, and exhilaration at the unfolding development story.
My first BASIC programs were based on the features and limitations of the medium.
Mochi Media will disappear in two weeks. It's a sad end for a service that help create the indie, viral, web game industry.
Random Game Idea : A Twitter Feed Of Mostly Useless (But Sometimes Not) Fodder To Spark Your Imagination
HTML5 Canvas + Chrome + Webcam = Video Puzzle Of You (demo)
Steve Fulton's Comments
[Blog - 11/17/2015 - 01:12]
I think you are on ...
I think you are on the right track. Also, don 't forget, Cardboard is available for iOS now too.
[Blog - 09/24/2015 - 03:11]
Great story I love the ...
Great story I love the artifacts you kept from developing these old games. I 'm looking forward to the next installment. These are the types of stories that I love to reading here.
[Blog - 09/14/2015 - 01:51]
Awesome. I too did made ...
Awesome. I too did made a game for every assignment in every computer class I had. I got a degree in business, and you can imagine how it made my professors feel It worked though, as I found myself making games for living years later too. I can 't wait ...
[News - 03/18/2015 - 01:56]
My Atari ST was my ...
My Atari ST was my longest running computer too: from Jan. 1987 to Jan. 2002 it was my 16-bit games machine. It was an era of amazing computer games tha twas missed by too many people, and I 'm glad I had a chance to experience it.
[Blog - 03/06/2015 - 07:16]
[News - 03/05/2015 - 07:27]
I agree, we need to ...
I agree, we need to save everything that can be saved. r nFor instance, the Flash player will soon seen be a thing of the past, but many current and future game developers entered into the industry making Flash games. What nuggets of brilliance will we find in the coming ...