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Sebastian Alvarado's Member Blogs

Posted by Sebastian Alvarado on Fri, 06 Jul 2012 10:05:00 EDT in Design, Serious
In this article written by Ryan Anderson (Soon to be steering the Mars Rover in August!)we explore how stars, black holes and supernovas all get used in video game sci-fi and how they evolve in the cosmos. Follow more @ThwackeMontreal


Posted by Sebastian Alvarado on Thu, 24 May 2012 06:20:00 EDT in Design, Serious
This post by neuroscientist and Ph.D. candidate, Ian Mahar, discusses some of the neuroscience seen in Deus Ex: Human Revolution.


Posted by Sebastian Alvarado on Sat, 07 Apr 2012 11:18:00 EDT in Design, Serious
In this post I introduce the reader to simple concepts in molecular biology and recent breakthroughs in brain scanning to rationalize the science that could have been behind the Animus in Ubisoft's Assassin's Creed series.


Posted by Sebastian Alvarado on Mon, 19 Mar 2012 10:34:00 EDT in Design
Nanotech researcher, Kevin Neibert, continues an in depth analysis of nanotechnology as it is portrayed in the metal gear solid series with a focus on emotional suppression, remote control nanomachines and the sons of the patriots network.


Posted by Sebastian Alvarado on Sat, 18 Feb 2012 07:10:00 EST in Design, Serious
Maral Tajerian, neuroscientist and history enthusiast, discusses an untapped history in the history-rich Assassin's Creed Series.


Posted by Sebastian Alvarado on Tue, 14 Feb 2012 10:53:00 EST in Design, Serious
The Bioshock series delivers as a period piece, musically and scientifically. In this post we walk through some of the molecular biology behind the story and explore the science that can form the basis of other plasmids and game design choices.


Posted by Sebastian Alvarado on Tue, 14 Feb 2012 05:19:00 EST in Design, Serious
Kevin Neibert , nanotech expert, discusses how nanotechnology has been borrowed and portrayed by the Metal Gear Solid series in this two part article. Reposted from www.thwacke.com


Posted by Sebastian Alvarado on Sat, 11 Feb 2012 01:09:00 EST in Design, Serious
I take a look at how science has been portrayed by the entertainment and video game industry. More importantly I discuss how developers can benefit from reaching out to a smarter and more informed audience. Reposted from www.thwacke.com


[Previous Sebastian Alvarado Blogs]