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July 5, 2015
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Sande Chen's Blog   Expert Blogs

 

Sande Chen is a writer and game designer whose game credits span 10 years in the industry. Her writing credits include 1999 Independent Games Festival winner Terminus and the 2007 PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild Award in Videogame Writing. She is the co-author of Serious Games: Games That Educate, Train, and Inform and a contributor to Writing for Video Game Genres, Professional Techniques for Video Game Writing, and Secrets of the Game Business. In 2006, she was profiled as one of the game industry's top 100 most influential women for her work as Director of Girls in Games, Inc. She has spoken about games at conferences around the globe, including the Game Developers Conference, Austin Game Developers Conference, and the Serious Games Summit D.C. She also has a Grammy nomination.

 

Expert Blogs

Posted by Sande Chen on Tue, 23 Jun 2015 03:44:00 EDT in
In this article, game designer Sande Chen explains why zombies are a force of nature.


Posted by Sande Chen on Wed, 10 Jun 2015 02:22:00 EDT in Design, Social/Online, Smartphone/Tablet
In this article, game designer Sande Chen reflects on the nature of intrinsic and extrinsic motivation, and how it relates to games.


Posted by Sande Chen on Wed, 03 Jun 2015 02:15:00 EDT in Audio, Design, Production, Art
Upcoming event in NYC on what makes horror games so compelling in the interactive realm.


Posted by Sande Chen on Tue, 26 May 2015 02:35:00 EDT in Design
In this article, game designer Sande Chen wonders about the role of emotions in designing a game.


Posted by Sande Chen on Wed, 08 Apr 2015 02:15:00 EDT in Business/Marketing, Design, Social/Online, Smartphone/Tablet
In this article, game designer Sande Chen explores the notion of girl and boy games and wonders if it's time to cease such labeling.


Posted by Sande Chen on Thu, 05 Feb 2015 01:26:00 EST in Design, Serious, Social/Online
In this article, game designer Sande Chen discusses the use of intrinsic and extrinsic motivators in fitness apps.



Sande Chen's Comments

Comment In: [Blog - 06/10/2015 - 02:22]

The rewards types were fairly ...

The rewards types were fairly typical in that the quest would reward you with in-game currency of either type or power-ups that would benefit your progress in the game whether in the form of gear or items or energy . r n r nI don 't think that developers are ...

Comment In: [Blog - 05/26/2015 - 02:35]

Reid Kimball wrote under the ...

Reid Kimball wrote under the topic of 2-3 Hour Games on the blog. His thought process was about shorter, tighter focused gaming experiences.

Comment In: [News - 05/18/2015 - 04:07]

Yes. MineCraft would be the ...

Yes. MineCraft would be the blockbuster. And how about Portal

Comment In: [Blog - 01/26/2015 - 03:41]

Yes, I have. Those are ...

Yes, I have. Those are probably the closest to video games that I 've heard about. In my book, Serious Games: Games That Educate, Train, and Inform, David Michael and I also touch upon the topic of rehabilitation games in Japan.

Comment In: [Blog - 06/30/2014 - 10:48]

I think you could, but ...

I think you could, but you would have to make the choice of gender in your story impact on how the character was greeted, treated, and regarded.

Comment In: [Blog - 06/15/2014 - 10:16]

I 'm really glad that ...

I 'm really glad that the game journalists have paid attention to this story and brought to light how female playable characters just are not considered a core part of the experience.