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Sande Chen's Blog   Expert Blogs

 

Sande Chen is a writer and game designer whose game credits span 10 years in the industry. Her writing credits include 1999 Independent Games Festival winner Terminus and the 2007 PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild Award in Videogame Writing. She is the co-author of Serious Games: Games That Educate, Train, and Inform and a contributor to Writing for Video Game Genres, Professional Techniques for Video Game Writing, and Secrets of the Game Business. In 2006, she was profiled as one of the game industry's top 100 most influential women for her work as Director of Girls in Games, Inc. She has spoken about games at conferences around the globe, including the Game Developers Conference, Austin Game Developers Conference, and the Serious Games Summit D.C. She also has a Grammy nomination.  She can be found on Twitter: @sandechen

 

Expert Blogs

Posted by Sande Chen on Tue, 29 Dec 2015 03:22:00 EST in Design, Serious, Indie
In this article, game designer Sande Chen describes her playtest experiences with the card game, EcoChains: Arctic Crisis.


Posted by Sande Chen on Mon, 07 Dec 2015 09:49:00 EST in Design, Console/PC
In this article, game designer Sande Chen explores the emotional relationship between players and the stray dogs in The Witcher.


Posted by Sande Chen on Wed, 18 Nov 2015 01:54:00 EST in Design, Art, Indie, Social/Online, VR
In this video, game writer Sande Chen goes on a brief journey on the history of storytelling.


Posted by Sande Chen on Thu, 12 Nov 2015 12:20:00 EST in Business/Marketing, Serious, Smartphone/Tablet
In this article, game designer Sande Chen argues that creating a taxonomy of educational games would aid greatly in assigning value and determining usage for these products.


Posted by Sande Chen on Tue, 27 Oct 2015 01:12:00 EDT in Business/Marketing, Design, Social/Online
In this article, game designer Sande Chen gives advice on how to interpret player feedback and how it impacts user experience.


Posted by Sande Chen on Mon, 19 Oct 2015 01:57:00 EDT in Business/Marketing, Console/PC
In this video, game designer Sande Chen showcases the various game consoles that have been sold throughout the years.



Sande Chen's Comments

Comment In: [Blog - 12/28/2015 - 01:57]

Psst I 'm a YouTuber, ...

Psst I 'm a YouTuber, even have the nice YouTube logo gift, but the channel 's not under my real name. However, I do have plans for a new channel. Anyway, here 's a tip. Do check out the channel first and look at the messaging as to Preferred Method ...

Comment In: [Blog - 08/21/2015 - 01:47]

If you 've read the ...

If you 've read the book series of A Song of Ice and Fire the basis for Game of Thrones , then I think you 'd recognize that there are powerful, strong-willed female characters in that universe, which although inspired by Europe 's medieval period, is still a fantasy universe.

Comment In: [Blog - 08/14/2015 - 01:58]

I 'm not sure how ...

I 'm not sure how you got the idea that stacking the dice in an emergent narrative is equivalent to a directed, controlled narrative experience. r n r nIf you go to Wal-Mart, you could have an emergent experience. It could be boring or it might be exciting. If it ...

Comment In: [Blog - 06/10/2015 - 02:22]

The rewards types were fairly ...

The rewards types were fairly typical in that the quest would reward you with in-game currency of either type or power-ups that would benefit your progress in the game whether in the form of gear or items or energy . r n r nI don 't think that developers are ...

Comment In: [Blog - 05/26/2015 - 02:35]

Reid Kimball wrote under the ...

Reid Kimball wrote under the topic of 2-3 Hour Games on the blog. His thought process was about shorter, tighter focused gaming experiences.

Comment In: [News - 05/18/2015 - 04:07]

Yes. MineCraft would be the ...

Yes. MineCraft would be the blockbuster. And how about Portal