Sande Chen's Blog
Sande Chen is a writer and game designer whose game credits span 10 years in the industry. Her writing credits include 1999 Independent Games Festival winner Terminus and the 2007 PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild Award in Videogame Writing. She is the co-author of Serious Games: Games That Educate, Train, and Inform and a contributor to Writing for Video Game Genres, Professional Techniques for Video Game Writing, and Secrets of the Game Business. In 2006, she was profiled as one of the game industry's top 100 most influential women for her work as Director of Girls in Games, Inc. She has spoken about games at conferences around the globe, including the Game Developers Conference, Austin Game Developers Conference, and the Serious Games Summit D.C. She also has a Grammy nomination.
In this article, game writer Sande Chen reviews data from a study on female characters in media and calls on content creators in the game industry to make a choice to include more female characters in their games.
In this article, game writer Sande Chen muses about the Three-Act Structure and whether it ought to be the dominant structure in video game writing.
In this article, game designer Sande Chen discusses the impact of effective messaging in serious games.
In this article, game designer Sande Chen examines how modding board games and sports can inspire creativity.
In this article, game designer Sande Chen discusses the importance of badges in games, gamification, and in real life.
In this article, game writer Sande Chen explores the role of gender or lack of gender in branching narrative.
Sande Chen's Comments
[Blog - 06/30/2014 - 10:48]
I think you could, but ...
I think you could, but you would have to make the choice of gender in your story impact on how the character was greeted, treated, and regarded.
[Blog - 06/15/2014 - 10:16]
I 'm really glad that ...
I 'm really glad that the game journalists have paid attention to this story and brought to light how female playable characters just are not considered a core part of the experience.
[Blog - 05/25/2014 - 12:08]
I think that you 've ...
I think that you 've presented a very thoughtful approach to the issue. It would perhaps give the player more of a more detached simulation-type commander perspective. But also, it might be a way for game writers to present a third-person omniscient narrator. Definitely something to consider
[Blog - 05/23/2014 - 05:12]
While it 's true that ...
While it 's true that game writing techniques borrow a lot from other mediums, specifically screenwriting, almost every visual storytelling will share similarities. I do agree that with every new medium, writers should explore what can be done with that medium that makes writing for that medium an unique, interesting ...
[Blog - 02/07/2014 - 01:42]
Thanks for your comment Try ...
Thanks for your comment Try looking at the serious game or serious play communities. Although serious games cover a broad spectrum, a lot of those developers are in the educational space.
[Blog - 11/19/2012 - 03:34]
Thanks for stopping by I ...
Thanks for stopping by I think that managers need to remember that inspiration and creativity needs to be nurtured and that even as adults, we may need stimulation to inspire new ideas and solutions.