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June 20, 2013
 
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Blogs

Ryan Creighton's Comments

Comment In: Why are We Still Talking about LucasArts' Old Adventure Games? [Feature - 04/05/2013 - 04:00]

i articulated why LucasArts was ...

i articulated why LucasArts was so special to me long before the studio closed, back when i touched Ron Gilbert: r n r nbit.ly/10F61iP r n r nWhat 's the last game that made you laugh out loud ... intentionally It really was a magical, special time and place - ...

Comment In: Omgpop founder Dan Porter walks away from Zynga [News - 04/02/2013 - 01:01]

i haven 't seen many ...

i haven 't seen many folks suggesting that the precipitous drop-off in Draw Something players was DUE to the fact that Zynga were suddenly involved, so ... you know what I 'LL suggest it.

Comment In: Unity comes to PS4, Vita, PlayStation Mobile [News - 03/21/2013 - 07:37]

Yes - provided that those ...

Yes - provided that those indies and small developers have a relationship with Sony and a 20k dev kit or two at their disposal. As Simon mentioned above THANK YOU, Simon , Unity draws a lot of interest from small devs by advertising that they can deploy to consoles, but ...

Comment In: The Myth of the Digital Native [Blog - 03/21/2013 - 01:23]

duplicate ...

duplicate

Comment In: How to license music the indie way [Blog - 03/14/2013 - 02:10]

The author mentions that popular ...

The author mentions that popular songs may be out of your reach . What does that mean Well, i 've had some misadventures with trying to license music for my game trailer, detailed here: r n r nhttp://www.untoldentertainment.com/blog/2010/05/27/how-to-license-a-song-for-your-game-trailer/ r n r nThe happy ending is that i recently licensed my ...

Comment In: Let's talk about Steam opening up [News - 02/28/2013 - 03:42]

We already have a system ...

We already have a system like this. It 's called Mochimedia. Anyone can upload a game to the service. The store owners are the people who run web game portals - they 're the curators of the content. The content itself largely sucks. Every once in a while you get ...

Comment In: Truth in Advertising: Matching Your Game to Your Paying Players [Blog - 02/20/2013 - 04:40]

Re: the cynical approach - ...

Re: the cynical approach - you 're absolutely right Taking a scuzzbag approach only works once. A certain zombie game comes to mind r n r nA few people have suggested adding difficulty controls to the game. It 's tougher than it sounds - we 're already facing a big ...

Comment In: Obama: Let's give more kids the opportunity to make games [News - 02/18/2013 - 07:12]

It doesn 't really matter ...

It doesn 't really matter if you can fish PCs out of the garbage and repair them. You know about the different components of a computer. Kids don 't, because they 're being brought up on these opaque little black boxes from Apple where you can 't even manage a ...

Comment In: Opinion: It's totally OK to not like 'anti-games' [News - 02/01/2013 - 11:50]

i was attacked once by ...

i was attacked once by a capital-I Indie for writing an article admitting i didn 't enjoy some of the indie auteur games du jour . He found it distasteful for me to say, publicly, that i didn 't like the games and he vehemently objected to my use of ...

Comment In: Super Hexagon: An example of why you shouldn't ignore Android [News - 01/23/2013 - 08:26]

Where did Terry get his ...

Where did Terry get his hands on all the devices to test the game, i wonder Loaners from manufacturers From friends What was the specific Nexus 7 problem What was the cost of testing in time spent Terry 's hourly wage Inquiring minds.

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