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Ryan Creighton's Comments

Comment In: [Feature - 11/05/2013 - 03:00]

Anecdotally, i was recently in ...

Anecdotally, i was recently in a chat room when a developer whose game was recently greenlit admitted that he 'd long-since abandoned the project over a year ago, and that his greenlit status has now put him in an awkward position.

Comment In: [Blog - 11/04/2013 - 10:54]

Fight fire with fire. ...

Fight fire with fire.

Comment In: [Blog - 09/12/2013 - 12:15]

i did, a little. People ...

i did, a little. People tend to associate that style of salesmanship with dishonesty, so when i barked, i barked about the fantastic oddities contained within the Minibooth. When i talked about my game, i dropped the character and spoke plainly but enthusiastically

Comment In: [Blog - 09/09/2013 - 12:00]

Rather than improving the pacing ...

Rather than improving the pacing of a 100-hour game, i 'd rather just see shorter games.

Comment In: [News - 06/28/2013 - 06:50]

while working on a dinosaur-themed ...

while working on a dinosaur-themed game for kids Can you make that dinosaur skull less deathy

Comment In: [Blog - 06/10/2013 - 10:48]

If you wanted to be ...

If you wanted to be emotionally detached from your work, you be a banker. i think it 's fine to pursue a life lived at the cost of financial ruin. It 's your ART, man

Comment In: [Blog - 05/31/2013 - 01:49]

Easier said than done, when ...

Easier said than done, when you live in Toronto. We don 't see sunlight for about eight months of the year.

Comment In: [Blog - 05/24/2013 - 01:57]

Thanks, Adam ...

Thanks, Adam

Comment In: [Blog - 04/26/2013 - 12:33]

Michael - have you seen ...

Michael - have you seen the other videos Just wondering if you think the content is interesting. The Dictionary Rap is kind of a jokey one-off.

Comment In: [Blog - 04/19/2013 - 10:48]

Thanks, Aaron i 'm not ...

Thanks, Aaron i 'm not counting Kickstarter out. i wanted to see if it was possible to run a successful independent campaign. Maybe it 's not r n r nKnow this, though: i can manufacture urgency in my campaign any time i like. And unlike Kickstarter, i can build in ...

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