Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 28, 2014
arrowPress Releases
November 28, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Rohan Harris's Blog

 

I am the co-founder and lead programmer at Flat Earth Games, an independent game development studio in Sydney, Australia. Our first title is TownCraft, an iPad crafting/city-building game.

 

Member Blogs

Posted by Rohan Harris on Thu, 02 Oct 2014 02:39:00 EDT in Design, Programming, Console/PC, Indie
In early April, I began a 10-day cyberpunk game jam project which would become a 7+ month commercial project - an top-down, cyberpunk, perma-death hitman game. This is about how and why the AI and systems were designed as they were.


Posted by Rohan Harris on Wed, 15 Jan 2014 11:52:00 EST in Business/Marketing, Indie, Smartphone/Tablet, Mobile Games
Last year, we released our first video game - a rather complex strategy/management game for iPad. Watching its progress at a premium price point and when it's on sale had us wondering: just how much are players who buy your game on sale worth to you?


Posted by Rohan Harris on Mon, 11 Nov 2013 09:26:00 EST in Design
With the launch of our first indie title, TownCraft, I decided to look back on the major (and somewhat bizarre) inspiration for this citybuilder: the classic DOS RPG Ultima VII.


Posted by Rohan Harris on Fri, 16 Aug 2013 01:52:00 EDT in Design, Serious
Some of my ponderings about the ethics and politics we instil in the games we design, whether or not we intend to.



Rohan Harris's Comments

Comment In: [Blog - 10/02/2014 - 02:39]

Hah. We actually considered building ...

Hah. We actually considered building an iPad companion to the game where you manage the police drone force. Unfortunately, that 's a whole different game so it wouldn 't quite be as simple as just 'exposing the manager options to the player '.

Comment In: [Blog - 11/11/2013 - 09:26]

Thanks r n r nIf ...

Thanks r n r nIf you haven 't checked it out, there 's a fascinating video on the GDC Vault by one of the creators of the first MUD in which he primarily discusses the simulation aspects of 'MUD ', the reasons he insisted on it, and why he thinks ...