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Blogs

Rob Allegretti's Comments

Comment In: How DICE Does It [Feature - 09/10/2012 - 04:10]

Hey, DICE, we 're still ...

Hey, DICE, we 're still waiting on Mirror 's Edge 2... r n r n:P

Comment In: Cliff Bleszinski's Game Developer Flashcards [Feature - 08/09/2012 - 04:05]

This is so awesome. Hilarious ...

This is so awesome. Hilarious and true. Thanks, Cliff

Comment In: How to Make Insane, Procedural Platformer Levels [Feature - 05/10/2012 - 04:35]

Nice one. That is a ...

Nice one. That is a cool system, and a great use of AI. I would be interested to see what the genetic algorithm came up with given enough iterations.

Comment In: What Game Devs Want From Next-Gen Consoles [Feature - 03/30/2012 - 04:26]

As a developer, I have ...

As a developer, I have yet to find a better platform than the PC for my end of the task. I think they give much more flexibility to the game 's options and potential peripherals. r n r nSo, basically...what devs want is a powerful PC that plays nicely on ...

Comment In: Giving Your Players a Voice: Lessons from EVE Online [Feature - 03/15/2012 - 04:50]

Funny that this is released ...

Funny that this is released the day following the biggest showstopper breakdown of the game in years. Their last update Crucible .5 edition introduced a completely useless launcher app, reminiscent of WoW or LoL. One would expect that this would take the place of login screen or character selection, or ...

Comment In: Using Kinect for High Adventure [Feature - 03/01/2012 - 04:20]

Nice one Can 't wait ...

Nice one Can 't wait to work more with the Kinect and motion-control.

Comment In: Gamasutra's Best Of 2011 [Feature - 12/30/2011 - 04:00]

Some of these ratings are ...

Some of these ratings are spot on, and some are completely off the mark. I guess it's all a matter of opinion. Happy new year

Comment In: The Designer's Notebook: Bad Game Designer, No Twinkie! XII [Feature - 12/26/2011 - 05:05]

A couple games that did ...

A couple games that did the alignment strategy right would be the Fallout series. They don't so much make you choose an alignment, as they show an alignment based on your actions, and then allow or deny a small portion of the available missions based on how you have acted. ...

Comment In: Emerging Patterns: Charting EVE Online's Evolution [Feature - 09/23/2011 - 04:15]

Still with this PSN-only nonsense ...

Still with this PSN-only nonsense That's going to hurt your idea of a large and emergent player base. My friends won't be able to play DUST with me. Why Because I don't have and never will have a PS3. They are severely inferior systems, propped up by an imploding company's ...

Comment In: Ambitious Plans: The Marriage of EVE and Dust [Feature - 09/02/2011 - 04:00]

I have been pretty excited ...

I have been pretty excited about this for more than a couple years, and I want to point out some stuff I have observed from EVE and my two cents on how to make this work: Things not to do: Charge a monthly subscription fee for DUST. It is a ...

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