Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for IGF 2011 'Excellence in Design'-nominee Super Crate Box, LUFTRAUSERS, Ridiculous Fishing, GUN GODZ, Serious Sam: The Random Encounter & Radical Fishing.
Through his work at Vlambeer, Rami has come to realize that the marketing & business facets of many independent game developers could use some help. As such, he created the free presskit-creation tool presskit() and is working on releasing its first add-on, release().
Believing sharing knowledge openly is the cornerstone of independent development, Rami has spoken on a variety of subjects at dozens of game events around the world, ranging from the Game Developers Conference to Fantastic Arcade & from University seminars to incubator mentorship.
He is a avid opponent of game cloning after Vlambeers Radical Fishing got cloned. He is also a proponent of searching for new, beautiful things in places no-one is looking for them and thus organized Fuck This Jam, a gamejam focused around making a game in a genre you hate. Rami also works closely with the Indie MEGABOOTH team to enable indie studios to showcase at the larger game conventions.
Rami exclusively drinks cane sugar Coca Cola.
It’s an industry of design, code, art and sound – a myriad of crafting unlikely complex systems to work together trying to establish a certain experience. That's what schools teach, but Vlambeers' Rami Ismail argues something important is missing.
After Wasteland Kings PlayStation announcement at gamescom, Vlambeers' Rami Ismail has been asked often about the state of consoles and indie games. He wrote down his thoughts on PlayStation, ID@Xbox and Nintendo.
The indie scene has matured to a point where Leigh Alexander writes an excellent list of tips for any indie looking to do their own PR. Upset at the lack of tips indies really shouldn’t read, Vlambeers Rami Ismail explores this unexplored territory.
Vlambeers Rami Ismail decides to talk about the Ridiculous Fishing cloning controversy one more time to discuss his views on competition, its proper place in the industry and the motivations behind game creation.
Vlambeers Rami Ismail spoke at the Game Developers Conference Indie Game Summit Soapbox sessions and explained the importance of indie developers attending public-facing events in five minutes.
After a talk at IndieCade, Vlambeers Rami Ismail - a self-described university dropout - is lured into a statement on education, punk game dev & academia. The question at hand: is formal education even a necessary in the game industry?
[News - 12/05/2013 - 11:54]
I 'll prefer to see ...
I 'll prefer to see if it can be changed, and please don 't tell others what to develop or not to develop for. Everybody is perfectly capable of making that choice themselves.
[Blog - 10/11/2013 - 07:10]
[News - 09/06/2013 - 01:22]
[Blog - 07/16/2013 - 06:10]
If it 's a game ...
If it 's a game that has enough significance, that 's a good idea. If it 's an intentional part of your strategy, it 's risky, but I trust your judgement enough to assume this worked out well. r n r nUsually, kindly requesting the press to not write about ...
[Blog - 07/08/2013 - 06:20]
Zachary, that might just be. ...
Zachary, that might just be. We started making games because we want to make unique, original things. Our games might feel similar to things that exist, but we can very much guaranatee of every single one of them that nothing like it exists. That and our style of execution are ...
[News - 05/20/2013 - 10:23]
Not expecting that at all ...
Not expecting that at all - at Vlambeer we won 't do F2P because not only would it impact our designs, but also because the non-expoitative model simply barely seems to sustain its own development at all.