Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for IGF 2011 'Excellence in Design'-nominee Super Crate Box, LUFTRAUSERS, Ridiculous Fishing, GUN GODZ, Serious Sam: The Random Encounter & Radical Fishing.
Through his work at Vlambeer, Rami has come to realize that the marketing & business facets of many independent game developers could use some help. As such, he created the free presskit-creation tool presskit() and is working on releasing its first add-on, release().
Believing sharing knowledge openly is the cornerstone of independent development, Rami has spoken on a variety of subjects at dozens of game events around the world, ranging from the Game Developers Conference to Fantastic Arcade & from University seminars to incubator mentorship.
He is a avid opponent of game cloning after Vlambeers Radical Fishing got cloned. He is also a proponent of searching for new, beautiful things in places no-one is looking for them and thus organized Fuck This Jam, a gamejam focused around making a game in a genre you hate. Rami also works closely with the Indie MEGABOOTH team to enable indie studios to showcase at the larger game conventions.
Rami exclusively drinks cane sugar Coca Cola.
Rami Ismail, half of Dutch independent studio Vlambeer, has been traveling around the world speaking in emerging territories. One of the things he kept noticing is the language barrier. As a half-Arab, he wanted to discuss the privilege of English.
Vlambeer's Rami Ismail answers the four most common questions he receives in a blog post about gaining experience, marketing your game, learning to communicate and the importance of equality efforts.
Vlambeers' Rami Ismail describes his part as some sort of legal advisor during the GAME_JAM story, as he watched an event with great potential turn into the most expensive trainwreck in gamejam history & explains things you should know about contracts.
Vlambeers' Rami Ismail talks about gaining experience when you're starting out as a developer. His recommended challenge, “Game a Week” sits somewhere between the amazing #1GAM that inspired it and game jams.
Vlambeer's Rami Ismail discusses the strange relation between developers and gamers, and how gamers can improve their communication with developers and vice versa.
Vlambeer's Rami Ismail reflects on a year full of changes, challenges, hope and personality within the indie scene and the industry at large.
[Blog - 06/29/2014 - 02:32]
As someone closely following the ...
As someone closely following the movements of the industry in the Middle Eastern and African territories, I 'm sad to have missed this but very happy to hear this occurred. Sounds like it was a great experience and thank you for the write up.
[Blog - 05/09/2014 - 12:15]
One of my hopes in ...
One of my hopes in raising awareness for something like this is to make people not instantly turning away from a game or forum post that 's non-English.
[Blog - 02/26/2014 - 11:16]
As soon as it does ...
As soon as it does anything at all it 's a game as far as I 'm concerned. You can only get better, and you 'll define your own boundaries for the definition at some point. Don 't worry about that sort of thing for now, just get creating
[Blog - 01/31/2014 - 09:13]
[Blog - 12/25/2013 - 12:42]
Do you disclose data on ...
Do you disclose data on the values that go into the average deal split up by exclusive/primary/secondary, Chris
[News - 12/05/2013 - 11:54]
I 'll prefer to see ...
I 'll prefer to see if it can be changed, and please don 't tell others what to develop or not to develop for. Everybody is perfectly capable of making that choice themselves.