Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Nuclear Throne, LUFTRAUSERS, Ridiculous Fishing, GUN GODZ, Serious Sam: The Random Encounter & Super Crate Box.
Through his work at Vlambeer, Rami has come to realize that the marketing & business facets of many independent game developers could use some help. As such, he created the free presskit-creation tool presskit() and is working on releasing its first add-on, distribute().
Believing sharing knowledge openly is the cornerstone of independent development, Rami has spoken on a variety of subjects at dozens of game events around the world, ranging from the Game Developers Conference to Fantastic Arcade & from University seminars to incubator mentorship.
He is a avid opponent of game cloning after Vlambeers Radical Fishing got cloned. He is also a proponent of searching for new, beautiful things in places no-one is looking for them and thus organized Fuck This Jam, a gamejam focused around making a game in a genre you hate. Rami also worked closely with the Indie MEGABOOTH team to enable indie studios to showcase at the larger game conventions.
Rami exclusively drinks cane sugar Coca Cola.
Vlambeers' Rami Ismail travels all around the world and has started to notice growth patterns in developer communities. In this article he expands on those patterns and offers advise on how to accelerate that growth.
Vlambeer's Rami Ismail argues that as an industry, we're not doing fine, and it's about time we admit that.
Vlambeers' Rami Ismail introduces a recommended update to presskit() and the alpha for distribute(), a powerful new free tool to manage press contacts and build distribution.
Rami Ismail, half of Dutch independent studio Vlambeer, has been traveling around the world speaking in emerging territories. One of the things he kept noticing is the language barrier. As a half-Arab, he wanted to discuss the privilege of English.
Vlambeer's Rami Ismail answers the four most common questions he receives in a blog post about gaining experience, marketing your game, learning to communicate and the importance of equality efforts.
Vlambeers' Rami Ismail describes his part as some sort of legal advisor during the GAME_JAM story, as he watched an event with great potential turn into the most expensive trainwreck in gamejam history & explains things you should know about contracts.
[Blog - 05/04/2015 - 01:51]
I think you 're totally ...
I think you 're totally right that these are not one-directional influences, they 're bidirectional. Good community breeds better games, better games breed good community. r n r nAccess to your point 4, for example, is huge. Many communities simply don 't have industry jobs around, even in English-speaking territories, ...
[Blog - 04/30/2015 - 01:55]
[Blog - 02/02/2015 - 01:25]
I 'd like to point ...
I 'd like to point out that our customers so far have been really happy with our handling of Early Access, even though the price is currently marked up by one dollar from final release. There 's a lot of footage of Nuclear Throne online, and the original prototype Wasteland ...
[Blog - 06/29/2014 - 02:32]
As someone closely following the ...
As someone closely following the movements of the industry in the Middle Eastern and African territories, I 'm sad to have missed this but very happy to hear this occurred. Sounds like it was a great experience and thank you for the write up.
[Blog - 05/09/2014 - 12:15]
One of my hopes in ...
One of my hopes in raising awareness for something like this is to make people not instantly turning away from a game or forum post that 's non-English.
[Blog - 02/26/2014 - 11:16]
As soon as it does ...
As soon as it does anything at all it 's a game as far as I 'm concerned. You can only get better, and you 'll define your own boundaries for the definition at some point. Don 't worry about that sort of thing for now, just get creating