Radek Koncewicz's Expert Blogs
A few quick reasons as to why the tepid-sounding "Thief's Ring" is one of the most useful items in Demon's Souls.
A handful of examples covering emergent behaviour that's common and yet has no real effect on gameplay.
Years later, the co-op experience of Resident Evil 5 still stands above many of its competitors. Here's why.
An illustrated overview of Super Mario Bros. 3's overworld hubs and how they're linked to the core gameplay stages.
A look at the interface of L.A. Noire's interrogations.
An overview of how we're trying to limit dialogue sequences with Trudy while infusing its language with a bit of personality.
An illustrated tour of the Super Mario Bros. 3's most memorable level-design concepts.
A look at one of Planescape: Torment's more famous dialogue trees: Dak'kon's spiritual crisis.
An illustrated tour of the first world in Super Mario Bros. 3 and its various lessons in 2D level design.
A high-level look at the design of unit behaviour in our tactics game Trudy's Mechanicals.
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