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Rachel Presser's Comments

Comment In: [Blog - 01/15/2016 - 01:10]

This is all excellent and ...

This is all excellent and spot-on advice I Kickstarted six figures and frequently get asked how we did it: the key is your following. One of my colleagues works at Indiegogo and he suggested that your preexisting following accounts for 30 of your total backers at bare minimum. As these ...

Comment In: [News - 11/30/2015 - 04:00]

I 'm 30 and grew ...

I 'm 30 and grew up on Macs. The screenshots brought back memories of numerous Hypercard games Hypercard predated Unity and all these other game dev tools. Definitely looking forward to this one.

Comment In: [News - 10/26/2015 - 03:40]

I love this Many, many ...

I love this Many, many moons ago I studied fashion design actually. Didn 't want to go in the field but who knows, I 'm not averse to doing a clothing line some day r n r nClothes can used to tell a story in a game. In the mystery ...

Comment In: [Blog - 10/23/2015 - 01:24]

Maybe to some, success means ...

Maybe to some, success means a lot of money. To me, it is having enough money to not need a soul-sucking job to keep me alive . Which is why I advocate passive and alternate income sources for indies because it 's rough out there. You 're going for months, ...

Comment In: [News - 10/20/2015 - 05:32]

Gonna sound weird, but here ...

Gonna sound weird, but here goes: I actually get inspired by other creatives who aren 't game developers like 80 of the time. Don 't get me wrong, I 'll play an old classic and be reminded of why I became a dev upon looking at what I enjoyed as ...

Comment In: [Blog - 10/09/2015 - 12:57]

NOT trying is so much ...

NOT trying is so much scarier Wonderful post. r n r nA suggestion to the weary: find blips of time whenever you can. Work within any physical and/or mental disabilities you may have and remember that you 're only human. It was getting too hard for me to find time ...

Comment In: [Blog - 10/06/2015 - 01:45]

This is so, so true. ...

This is so, so true. Excellent points. The other thing is that you have to give your fans a place to go: whether it 's the comment section of your blog, a forum on your site, FB page, Google group, and/or even physically depending on location. They need somewhere to ...

Comment In: [News - 09/24/2015 - 04:00]

This is great Good call ...

This is great Good call on the booth being an extension of the game design I need to amp this up myself

Comment In: [Blog - 09/21/2015 - 02:00]

It works like this: you ...

It works like this: you need to itemize deductions to take a hobby loss. But a vast majority of people don 't itemize. r nhttp://taxfoundation.org/article/most-americans-dont-itemize-their-tax-returns r n r nSecondary to that, hobby expenses are limited to your hobby income. So if you have 500 of expenses and only 100 of ...

Comment In: [News - 09/09/2015 - 05:20]

What a shame. Some of ...

What a shame. Some of my colleagues said getting onto XBLIG proved instrumental to their success and cultivating their followings. Even though I 'm not a console dev: forshame, Microsoft

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