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Blogs

Pieterjan Spoelders's Comments

Comment In: Obsidian's Project Eternity is the most-backed video game Kickstarter [News - 10/16/2012 - 08:07]

I totally agree : ...

I totally agree :

Comment In: Musings on Successful Multiplayer Maps [Blog - 10/12/2012 - 04:01]

Good analysis.Crash was quite the ...

Good analysis.Crash was quite the well designed and balanced map. Lots of fun to play. It 's been more than a year since I played some call of duty but I still remember that map vividly : .

Comment In: IndieCade reveals 2012 show winners, New York City show for 2013 [News - 10/12/2012 - 07:27]

Unmanned was great.. gratz to ...

Unmanned was great.. gratz to molleindustria

Comment In: Creating an accurate space sim, according to ScrumbleShip [News - 09/27/2012 - 09:15]

Excellent, we need more interesting ...

Excellent, we need more interesting space ship sims r nOh and the music cheered me up.

Comment In: C/C++ low level curriculum: Loops [News - 09/06/2012 - 05:11]

Very interesting line of articles ...

Very interesting line of articles : Enjoy digging into them it 's really wonderful to get that close to the metal Keep them coming

Comment In: TOP offensive comments from Steam Greenlight (contains swearing) [Blog - 09/02/2012 - 08:57]

Haters gonna hate.. r nIt ...

Haters gonna hate.. r nIt was also featured in indiegame the movie. r nDon 't let the naysayers trolls bring you down. r n r nedit: and yes, the vote down should definitely go

Comment In: 5 tips for making great animations for 2D games [News - 08/31/2012 - 03:48]

Great article with some very ...

Great article with some very nice art included

Comment In: Opinion: Borderlands 2's 'Girlfriend Mode' and casual sexism [News - 08/14/2012 - 11:16]

What 's wrong with you ...

What 's wrong with you people If you 're seriously offended by something like girlfriend mode then I have some bad news for you...

Comment In: How QWOP's creator griefs players with a unicorn [News - 08/03/2012 - 10:45]

I got from the article ...

I got from the article that he intended to provide such a clunky control scheme to grieve players intentionally. And like Jonathan above me said, it 's the same for both qwerty and azerty. :

Comment In: Sowing happiness in barren fields with Harvest Moon's creator [News - 07/02/2012 - 04:21]

I applaud his audacity and ...

I applaud his audacity and passion. Not many people would leave their COO role to start all over again

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