Peter is the monster in chief at Made With Monster Love, a one man indie development shop at the arse end of Africa (sometimes called Cape Town in more polite circles). He's currently cultivating his artistic cred by not making any money and developing Cadence full time - combining two things parents hope their children will never want to specialize in: Music and Video Games.
What does the road from prototype to fully fledged game look and feel like? Reflections after a year and half spent on indie title Cadence reveal game development can be much more emotional testing than you ever imagined.
As a one-man indie studio it can be challenging focusing on the non game dev aspects of your game, such as making a trailer. This details the unusual process I arrived at breaking Unity and making a machinima trailer for my audio puzzle game - Cadence.