Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 28, 2015
arrowPress Releases
May 28, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Peter Cardwell-Gardner's Blog


Peter is the monster in chief at Made With Monster Love, a one man indie development shop at the arse end of Africa (sometimes called Cape Town in more polite circles). He's currently cultivating his artistic cred by not making any money and developing Cadence full time - combining two things parents hope their children will never want to specialize in: Music and Video Games. 


Member Blogs

Posted by Peter Cardwell-Gardner on Tue, 10 Mar 2015 01:21:00 EDT in Business/Marketing, Indie
Indie developer Peter Cardwell-Gardner details his experiences of his first GDC. A tale of woe trying to pimp a failing Kickstarter for the music game, Cadence and finding loving friendships in unexpected places.

Posted by Peter Cardwell-Gardner on Thu, 30 Oct 2014 02:29:00 EDT in Design, Production, Indie
What does the road from prototype to fully fledged game look and feel like? Reflections after a year and half spent on indie title Cadence reveal game development can be much more emotional testing than you ever imagined.

As a one-man indie studio it can be challenging focusing on the non game dev aspects of your game, such as making a trailer. This details the unusual process I arrived at breaking Unity and making a machinima trailer for my audio puzzle game - Cadence.