Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 25, 2014
arrowPress Releases
November 25, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Paul Tozour's Blog   Expert Blogs

 

Paul Tozour (@PaulTozour on Twitter) is a 20-year industry veteran and a co-founder of Mothership Entertainment (mothership-entertainment.com). Paul is also the team leader of the Game Outcomes Project team (@GameOutcomes on Twitter).

 

Expert Blogs

Posted by Paul Tozour on Mon, 13 Oct 2014 01:46:00 EDT in Business/Marketing, Production
A first-of-its-kind study to statistically evaluate game dev efforts across hundreds of game teams and generate insights about how teamwork, culture, leadership, and production practices contribute to team effectiveness and project success or failure.


Posted by Paul Tozour on Sun, 01 Dec 2013 05:22:00 EST in Design
Part 9 of an ongoing series on the application of decision modeling and optimization techniques to game design.


Posted by Paul Tozour on Sun, 22 Sep 2013 01:27:00 EDT in Design
Part 8 in an ongoing series on the use of decision modeling and optimization techniques in game design


Posted by Paul Tozour on Sun, 08 Sep 2013 08:47:00 EDT in Design
This article is the seventh in an ongoing series on the use of decision modeling and optimization techniques in game design


Posted by Paul Tozour on Sun, 25 Aug 2013 12:33:00 EDT in Design
Part 6 in an ongoing series on the use of decision modeling and optimization approaches in game design


Posted by Paul Tozour on Sun, 11 Aug 2013 01:24:00 EDT in Design
Part 5 in an ongoing series on the application of decision modeling and optimization techniques to game design



Paul Tozour's Comments

Comment In: [Blog - 11/17/2014 - 03:44]

This already exists all over ...

This already exists all over the place. If you play FTL, the outcome of your story choices is almost always non-obvious.

Comment In: [News - 10/21/2014 - 11:08]

Really looking forward to finding ...

Really looking forward to finding out more about this. I 'm already really excited about Technical Illusions ' CastAR platform ... if this is similar, or somehow better which I have a hard time imagining , I 'm all for it.

Comment In: [News - 06/02/2014 - 04:03]

Really enjoying WildStar. They did ...

Really enjoying WildStar. They did a terrific job innovating on the core gameplay and breaking the stale MMO formula. There 's really nothing else out like it.

Comment In: [News - 05/30/2014 - 06:00]

This is great. I hope ...

This is great. I hope Unreal Motion Graphics for UE4 ends up with similar functionality.

Comment In: [Blog - 04/03/2014 - 04:26]

Good article, Keith. I don ...

Good article, Keith. I don 't think anyone can argue with those points. This is absolutely one of the greatest problems the industry faces right now. r n r nI 'm looking forward to reading more.

Comment In: [News - 04/03/2014 - 03:48]

Yes. It 's an entirely ...

Yes. It 's an entirely different ball game.