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March 20, 2019
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Pascal Bestebroer's Comments

Comment In: [Blog - 11/30/2015 - 03:20]

haha thanks, glad I can ...

haha thanks, glad I can provide some light in the dark days of indiepocalypse fables

Comment In: [Blog - 10/20/2015 - 12:00]

Very important things to do ...

Very important things to do indeed, but I consider them part of the business part of things.. not the actual game-development process. That 's why I didn 't include them in this article

Comment In: [Blog - 07/06/2015 - 01:34]

I like that striptease label.. ...

I like that striptease label.. cause it sure felt like that when I pushed the publish button : But the positive feedback and the fact it actually helps motivate some devs, with a realistic example, has been worth it.

Comment In: [Blog - 06/05/2015 - 01:14]

Going with a different name ...

Going with a different name has also some negative side effects. Many of my sales now come from people who played one of my games on one device let 's say an iphone and now moved on to either an Android device, bought a AndroidTV or stumble into my game ...

Comment In: [Blog - 01/19/2015 - 01:20]

Yeah that 's really something ...

Yeah that 's really something that I also have to keep telling myself. You know in advance that people will moan and whine. r n r nThose that don 't like something are more triggered to post/write/comment about it then the people who do like it. r n r nand ...

Comment In: [Blog - 02/02/2014 - 11:53]

thanks, I do my best ...

thanks, I do my best not to make the games look like a one-man-team production

Comment In: [Blog - 09/09/2013 - 08:16]

I was lucky that Gunslugs ...

I was lucky that Gunslugs had done awesome, so yes there was some financial security.. I wouldn 't recommend such risks to startups tho, as mentioned I 've been doing this for 8 years now and lucky enough to have build up a fan base of awesome people who play ...

Comment In: [Blog - 03/20/2013 - 03:09]

I use my own engine, ...

I use my own engine, the base of it being a framework that handles input, sound, graphic handling and app-lifecycle stuff. I port my code over to the various platforms where I have these base frameworks working. r n r nCurrently trying Revmob, it looks good so far, but I ...

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