Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 11, 2016
arrowPress Releases
February 11, 2016
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Nathan Fouts's Blog   Expert Blogs


Hi, I'm Nathan, owner and creative director of Mommy's Best Games, Inc., an independent developer located in Indiana, USA.

We strive to deliver games that push at the edges of the medium through gameplay and art (and pie). Our first game, Weapon of Choice, is an award-winning, side-scrolling, action game now available on Xbox Live Indie Games.

We're releasing Serious Sam Double D XXL for XBLA February 20th. We've released Shoot 1UP out on XBLIG which was a Top 20 finalist in Microsoft's Dream Build Play 2010 competition. A fan favorite of our is Explosionade also on XBLIG.

I maintain a development log in which I release I discuss game development and marketing for our games here:





Here are some of my articles featured on Gamasutra.

Weapon of Choice, Post Mortem

PAX East Exhibiting experience


Expert Blogs

Posted by Nathan Fouts on Thu, 11 Feb 2016 02:00:00 EST in Business/Marketing, Art, Indie
Getting the desired player reaction when seeing your game's screenshots and trailer.

Posted by Nathan Fouts on Tue, 29 Sep 2015 02:22:00 EDT in Business/Marketing, Art, Console/PC, Indie
That little, tiny strip of your game logo on Steam is really, Really useful. Take a second look at it, and try to improve it to grab more eyes. Also, consider tweaking your User-Defined Tags before launch.

Posted by Nathan Fouts on Thu, 04 Dec 2014 03:55:00 EST in Design, Programming, Smartphone/Tablet
An idea for gamers to send powerup-style help between completely different games when played next to each other.

Posted by Nathan Fouts on Thu, 07 Nov 2013 11:59:00 EST in Business/Marketing, Console/PC, Indie
Everything you wanted to know about showing your game at Minecon. Wait, you can do that?

Posted by Nathan Fouts on Fri, 05 Apr 2013 08:31:00 EDT in Design, Smartphone/Tablet
Sloppy ports make your game look bad, and they devalue the whole marketplace. Includes 6 offending issues that are easy to fix.

Posted by Nathan Fouts on Fri, 15 Feb 2013 10:40:00 EST in
Insomniac Games' Ratchet and Clank series created lots of gonzo guns; here we see why the Morph-O-Ray is so clucking great.

Nathan Fouts's Comments

Comment In: [Blog - 10/05/2015 - 03:57]

That Iga visit... maybe not ...

That Iga visit... maybe not worth the whole trip, but that is pretty cool. I wonder if his feedback was useful. Same for the GG guys.

Comment In: [Blog - 10/02/2015 - 01:08]

Good stuff Aaron Chris 's ...

Good stuff Aaron Chris 's video is excellent, good idea to repost it. r nWhat did you guys build Race the Sun in I 'm looking at porting Shoot 1UP some more which is in XNA.

Comment In: [Blog - 09/29/2015 - 02:22]

In earnest, I didn 't ...

In earnest, I didn 't try to create a click-bait game banner, but I guess we 've determined a decent formula for it. r n-cats r n-online chats r n-mystery

Comment In: [Blog - 09/28/2015 - 01:07]

Good write-up, and nice lessons ...

Good write-up, and nice lessons learned at the end. Thanks for sharing, Richie

Comment In: [Blog - 01/28/2015 - 05:27]

I like the art, and ...

I like the art, and loved the music even though it 's just sort of laid back . Just liking the cyber-punk feel overall. r nDid you get a lot of 'looks like a Flash game ' Those are great too. r n r nOur trailers do well on our ...

Comment In: [Blog - 12/12/2014 - 01:29]

Happy to see Captain Toad ...

Happy to see Captain Toad getting it 's due love. It 's amazing to look at and I love the gameplay twist design as well, building and building on mechanics. Action puzzlers are one of my favorites surprise--our next game, Pig Eat Ball, is one : and having the diorama ...