I love brainstorming, prototyping, being creative and creating/playing (co-op) multiplayer games.
http://www.MikeHergaarden.com / http://www.M2H.nl
- Creative and efficient solutions
- Getting things done
50% of M2H game studio, which is run with my brother Matt. I'm an Indie game developer based in Alkmaar, the Netherlands. I've been developing games since 2003 and am an Unity and multiplayer expert. Well known for my resources "C# game examples", "Ultimate Unity Networking Project" and the creation of "Photon Unity Networking" in collaboration with the creators of Photon(ExitGames). Creator of many minigames and bigger projects such as Verdun, Cubelands, Crash Drive 1&2. Will be famous in the future for it's next title ;).
Mike Hergaarden, founder of M2H talks about cross-promotion of mobile and web games and why he feels it is the best way to market mobile games in the current 'full-to bursting' landscape for indie mobile developers with limited resources.
January this year our FPS game Verdun was suffering from a lot of network traffic. By implementing simple network culling we were able to reduce traffic by 50%. This post details how we implemented this in Photon Unity Networking (90% client-side).
M2H shares download and sales numbers of the last three games they released on the Mac App Store. This is also the story of how their game hit had a stable #1 spot during Christmas but made next to no profit.
[Blog - 02/13/2014 - 05:07]
In hindsight I would have ...
In hindsight I would have like to try it again...but then again it didn 't work for Highway Rally. r nI do believe that for a game like CD2 the best would 've been to improve the monetization by a lot but stick to freemium.