Mickey Blumental's Blog
Winnipeg based game design consultant.
@14legs on Twitter
The free to play business model compromises the design integrity of the game in order to make the game more commercially viable. With our latest game, Betty Boop Bop, we learnt that is not always the case.
Are freemium games really free? Just because youíre not paying money doesnít mean youíre not paying.
10 ways to keep your players engaged with your game for longer (and why would you want them to).
Mickey Blumental's Comments
[Blog - 08/04/2014 - 09:55]
[Blog - 08/06/2013 - 01:17]
Great job Love the design. ...
Great job Love the design. r n r nThere is always room for silly smutty designs, but keep this in mind: r n r nhttp://zaewen.files.wordpress.com/2011/12/isitsexistchart.jpg
[News - 04/03/2013 - 06:58]
My gawd, the title music ...
My gawd, the title music is now stuck in my head. r n r nMuch as I love Maniac Mansion, I utterly flipped when I got my hands on the gorgeous sequel Day of the Tentacle.
[Blog - 03/31/2013 - 07:45]
I also don t rule ...
I also don t rule out using this structure for developing a game. Most revenue on the App Store comes from in app purchases and not all developers can afford to dismiss it. r n r n- This post. :-
[News - 03/28/2013 - 04:19]
So basically, as long as ...
So basically, as long as you can find someone who 's a bigger douche than you, there 's no need to become better
[Blog - 01/31/2013 - 06:12]
Thanks, Henrik Your additional reasons ...
Thanks, Henrik Your additional reasons to consider user retention are great. r n r nSomeone else also pointed out to me two other user retention methods I forgot to mention: notifications to remind people to play the game and a tutorial system to ensure you don 't lose players early ...