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March 21, 2019
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Michael Kissner's Blog

 

Developer working on a Tactical / Strategy RPG called Spellwrath.

You can follow the progress of my Articles and the Game on Twitter.

 

Member Blogs

Posted by Michael Kissner on Tue, 12 Jan 2016 01:25:00 EST in Programming, Console/PC, Serious, Indie
Writing an Engine from scratch can be a daunting task. In this Part we delve into depths of Graphics Library Programming. We look at how to write our own Rasterizer in order to understand fully how to use OpenGL/DirectX and possibly Vulkan to full extent!


Posted by Michael Kissner on Fri, 20 Nov 2015 02:00:00 EST in Programming, Console/PC, Serious, Indie
Writing an Engine from scratch can be a daunting task. With a broad understanding of Memory Management, we delve deeper into the fine details.


Posted by Michael Kissner on Wed, 04 Nov 2015 08:58:00 EST in Programming, Console/PC, Serious, Indie
Writing an Engine from scratch can be a daunting task. With a good architectural design laid out, we face the first step of actually coding anything meaningful.


Posted by Michael Kissner on Tue, 27 Oct 2015 01:12:00 EDT in Programming, Console/PC, Serious, Indie
Writing an Engine from scratch can be a daunting task. With a good architectural design and adapted mindset, it is both interesting and approachable by everyone.



Michael Kissner's Comments

Comment In: [Blog - 11/20/2015 - 02:00]

Very valid points I think ...

Very valid points I think most of it is still nice to know , including the EASTL Article, even for people using highly optimized Compilers. r n r nSadly, I personally am in the situation where I get to use a Compiler that doesn 't do optimizing all that well. ...

Comment In: [Blog - 11/04/2015 - 08:58]

That 's a good point ...

That 's a good point I 'll add a few lines to the Conclusion part of this article, if you don 't mind. r n

Comment In: [Blog - 10/27/2015 - 01:12]

I like your style ...

I like your style