I am the CEO of Nickel City Pixels.
Nickel City Pixels produces technocentric entertainment, primarily video games, that can be deployed across a spectrum of media and platforms including PC, console, web, portable, video, and print. Our large and ever expanding catalog of art assets allows us to develop and deploy our products with great speed and efficiency. We are able to fill voids within the video game marketplace by offering products that are innovative and unique; whether that innovation be expressed in terms of gameplay, visuals, narrative, or other strategic elements.
While still in development, Nickel City Pixels's products have amassed a dedicated following, won the praise of critics and crowds, as well as several international awards and prizes.
Play as explained by behavioral evolution. Also, gamification. A presentation from the 2012 American Play Ethic Symposium.
[News - 11/24/2015 - 10:53]
Wow. Rules regarding accredited investing ...
Wow. Rules regarding accredited investing was one of the most powerful mechanisms for ensuring that the rich get richer. I can 't believe they 'd give that up. I have to imagine they 'll legislate a catch, if they haven 't already. Still, this seems like a step in the ...
[News - 11/12/2015 - 11:34]
Games can teach more than ...
Games can teach more than game development. Someone tell Unreal that as well. All their so far has been to teach Unreal engine.
[News - 09/03/2015 - 01:38]
[News - 09/03/2015 - 06:00]
[News - 09/04/2015 - 04:01]
Please elaborate on the City ...
Please elaborate on the City of Sacramento 's art project. The linked article makes no mention of combin ing computer generated environments with real neighborhoods.
[News - 08/27/2015 - 04:08]
It looks like all these ...
It looks like all these educational projects involve not just the use of Unreal, but feature Unreal as the subject matter being taught. Hopefully what is deemed worthy educational subject matter will expand to include more arcane academic pursuits like Science, Math, and Art.