Martin Nerurkar's Blog
This blog is a place for me to mirror the important thoughts from my private blog called Game Architecture or my company Blog at Sharkbomb Studios. Most of that will be my attempts at thinking and talking about games, their spaces and the design of both.
The thoughts also reposted here will of course only deal with video games. On my personal blog though I'll also talk about the design of other games, especially role-playing games. The kind that you play with paper, pencil and some dice.
And who am I? My name is Martin Nerurkar and I'm a passionate Game Designer. I've been involved in the creation of video games for over 15 years by now. I've started out doing a lot of Shooter Mods as hobby projects and then transferred over to the commercial side of things after I completed my architecture degree. I am currently working as a freelance design consultant by day and indie by night. My Indie games are released under the label Sharkbomb Studios.
A personal recap of the Lyst Summit 2014 on romance, love and sex in video games. Includes a rundown of the talks and a few of the games created in the game jam.
A very personal story about frustration, depression and Ludum Dare 29 "Beneath the Surface" and the resulting game "Happy Birthday".
Wherein I fashion charts out of the many numbers behind Hipster Zombies. How many downloads? On which platform? And what about the money? And piracy? Find answers within!
Wherein we look at Games and Interfaces. A definition, and the whys and hows of interface immersion.
A postmortem of the Hipster Zombies development Process. Four things that went wrong, four things that went right and the obvious conclusions.
A perspective on the rampant verbal aggression that poisons gamer culture, prompted by the GamerFury tumblr and the FEZ2 cancellation.
Martin Nerurkar's Comments
[Blog - 06/16/2014 - 12:51]
[Blog - 12/03/2013 - 09:43]
Well that 's why I ...
Well that 's why I pointed it out in the text. I still think the difference is so significant that it 's beyond those factors monetization model credits ...
[Blog - 07/29/2013 - 05:16]
I do believe it is. ...
I do believe it is. You can belong to a group simply by being against something. We know that common enemies unite people. And then acting against that enemy is within the interest of the group, so it provides value to the group, so it makes you good for the ...
[Blog - 09/18/2012 - 02:58]
[Blog - 07/11/2012 - 03:28]
Hello Bart. Thanks for your ...
Hello Bart. Thanks for your extesive comment. I 'll do my best to adress your points but I 'll be a bit brief for time reasons. r n r n1. I agree. I do believe I never said that exploration is purely spatial. A game that has exploration as it ...
[Blog - 06/06/2012 - 01:08]