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August 15, 2018
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M. Joshua Cauller's Member Blogs

Posted by M. Joshua Cauller on Mon, 25 Sep 2017 10:20:00 EDT in Business/Marketing, Console/PC, Indie
Sometimes, a trailer can only be understood in light of the game itself. So M. Joshua first reviews the trailer for 'Mystic Melee' before playing-through the game's basic modes; making sense of their relationship with one another.


Posted by M. Joshua Cauller on Thu, 21 Sep 2017 12:59:00 EDT in Business/Marketing, Console/PC, Indie
Sometimes, a trailer can only be understood in light of the game itself. So M. Joshua first reviews the trailer for 'The First Tree' before playing-through the game's first introduction; making sense of their relationship with one another.


Posted by M. Joshua Cauller on Tue, 08 Aug 2017 10:09:00 EDT in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
NEO Scavenger mobile trailer may be the trailer Im most proud of producing. That said, most advice Id offer from the project is terrible! Seriously, its awful.


Posted by M. Joshua Cauller on Wed, 07 Jun 2017 10:12:00 EDT in Business/Marketing, Console/PC, Indie
Blasphemous just tripled its Kickstarter goal. Since it's so successful, let's look at what the Kickstarter trailer got right and 5 takeaways devs can glean for making their own crowdfunding trailer.


Posted by M. Joshua Cauller on Thu, 01 Jun 2017 10:03:00 EDT in Business/Marketing, Console/PC, Indie
Into The Breach shows how to announce a turn-based tactics game the best way possible. Here's 5 trailer takeaways for devs making their own turn-based tactics trailer.


Posted by M. Joshua Cauller on Wed, 24 May 2017 09:53:00 EDT in Business/Marketing, Production, Console/PC, Indie
Flinthook got a lot right, especially its gameplay trailer. Here's 5 Flinthook trailer takeaways for devs making their own trailer.


Posted by M. Joshua Cauller on Wed, 17 May 2017 10:19:00 EDT in Business/Marketing, Design, Console/PC, Indie
Bokida Heartfelt Reunion is out today: the game is difficult to explain, but I think we solved some of the hardest-to-explain aspects in the trailer. Here are some trailer takeaways for games that are hard to explain.


Posted by M. Joshua Cauller on Thu, 11 May 2017 10:52:00 EDT in Business/Marketing, Design, Console/PC, Indie
Dead Cells is out! And Im there. Why? Because the reveal trailer is damn-near-perfect.


Posted by M. Joshua Cauller on Wed, 03 May 2017 11:18:00 EDT in Business/Marketing, Console/PC, Indie
Since first-person-narrative game trailers struggle to show what makes the game great, let's look at what has been done well, and what can be improved with the phenomenal, 'What Remains of Edith Finch.'


Posted by M. Joshua Cauller on Thu, 23 Mar 2017 06:16:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Last week, David O'Reilly released the trailer for his game,Everything. True to the title, the trailer tries to encapsulate all that the game has to offer in a singlestretch that's ten minutes long. Something about this works...


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