Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 21, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Luis Bermudez's Blog


I make things move. I work with kinematics and kinetics based animation. I've worked at Electronic Arts, Pixar Animation Studios, Oracle, Disney Interactive Studios, Roblox, and several startups. 


Member Blogs

Posted by Luis Bermudez on Wed, 19 Dec 2018 10:23:00 EST in Programming, Console/PC, VR
Looking to add some physics to your player's avatar, your game enemies, or NPC's? This article will show you how to implement humanoid physics into your Unity game.

Posted by Luis Bermudez on Mon, 27 Aug 2018 09:43:00 EDT in Programming, Art
How do you build character physics? One way is with Inverse Dynamics -- similar to IK (Inverse Kinematics). What is Inverse Dynamics? What are the uses of Inverse Dynamics?

Posted by Luis Bermudez on Fri, 22 Sep 2017 12:09:00 EDT in Art, Programming
How do you move an object to a desired position by applying forces? With a Simple Physics-Based Position Controller

Posted by Luis Bermudez on Fri, 04 Aug 2017 09:10:00 EDT in Programming
This IK Solution breaks an intensive mathematical solution into 3 easy-to-follow steps. Pseudo-code is included to make things easier to understand and implement. Three functions and you're done!

Luis Bermudez's Comments

Comment In: [Blog - 08/27/2018 - 09:43]

Thanks The wait is over: ...

Thanks The wait is over: r n r n r n r n r nAny relevant feedback is highly appreciated.