I make things move. I work with kinematics and kinetics based animation. I've worked at Electronic Arts, Pixar Animation Studios, Oracle, Disney Interactive Studios, Roblox, and several startups.
Looking to add some physics to your player's avatar, your game enemies, or NPC's? This article will show you how to implement humanoid physics into your Unity game.
How do you build character physics? One way is with Inverse Dynamics -- similar to IK (Inverse Kinematics).
What is Inverse Dynamics? What are the uses of Inverse Dynamics?
How do you move an object to a desired position by applying forces? With a Simple Physics-Based Position Controller
This IK Solution breaks an intensive mathematical solution into 3 easy-to-follow steps. Pseudo-code is included to make things easier to understand and implement. Three functions and you're done!
[Blog - 08/27/2018 - 09:43]
Thanks The wait is over: ...
Thanks The wait is over: r n r nhttps://medium.com/unity3danimation/create-your-own-inverse-dynamics-in-unity-1ed0371ee658 r n r n r nAny relevant feedback is highly appreciated.