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Lewis Pulsipher's Comments

Comment In: [Blog - 04/26/2014 - 03:58]

I have been giving students ...

I have been giving students this advice for years, but this is the longest, most thorough explanation I 've seen of why video game developers should start with simple projects that they have a decent chance of finishing, rather than shoot for the moon. I 'll refer students to it. ...

Comment In: [Blog - 04/03/2014 - 01:52]

The worst of it is, ...

The worst of it is, if you crunch for more than a couple months, your performance degrades so that you don 't do any more than you would in 40 hours. IGDA itself researched this years ago: r n r nWhy Crunch Modes Doesn 't Work: Six Lessons r nWhy ...

Comment In: [Blog - 03/31/2014 - 08:53]

But fun means so many ...

But fun means so many different things to people, it 's not fun is a meaningless phrase.

Comment In: [Blog - 03/11/2014 - 02:29]

There is nothing new under ...

There is nothing new under the sun . If you 're looking for an original idea, you 're doomed from the start. There are hardly any original ideas read The Idea is Not the Game r nhttp://www.gamecareerguide.com/features/614/the idea is not the .php , and innovation is highly overrated watch Innovation ...

Comment In: [Blog - 01/31/2014 - 12:00]

Actually, hexes distort in one ...

Actually, hexes distort in one direction, just a lot less than squares do. And there 's also a difference in movement, as in one orientation you have two ways to move forward, and in the 90 degree angle from that you have three ways to move forward. A lot better ...

Comment In: [Blog - 02/03/2014 - 08:01]

You did watch the video ...

You did watch the video . . . didn 't you

Comment In: [Blog - 01/29/2014 - 09:34]

Uncertainty is very important to ...

Uncertainty is very important to games, but not to puzzles. In many cases, puzzle-solvers don 't want uncertainty, they want exactly the opposite. They want a dominant strategy, in effect. And that 's why, when they 've found the solution to the puzzle, they stop playing. r n r nMany ...

Comment In: [Blog - 01/29/2014 - 01:41]

Innovation is highly overrated. Innovation ...

Innovation is highly overrated. Innovation depends heavily on what you 're used to, what you 've seen before. Some people might have thought Stratego was innovative when it came out after WW II, but in fact it derives from and is almost identical to a game on the market in ...

Comment In: [Blog - 01/02/2014 - 08:48]

In my online audiovisual Brief ...

In my online audiovisual Brief Introduction to Game Design https://www.udemy.com/brief-free-introduction-to-game-design/ couponCode BriefFreeIntro I sometimes get students who insist that I have no idea what I 'm talking about, because I make the same kind of points that Sarah makes about how difficult it is, how your first game won 't ...

Comment In: [Blog - 12/23/2013 - 08:57]

you embrittle your audience, making ...

you embrittle your audience, making them less and less resilient towards anything at all that may challenge their abilities. In turn you train them to be helpless in the face of adversity. r n r nThat seems to be a description of much of the Millennial generation. It 's hard ...

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