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Lewis Pulsipher's Expert Blogs

Posted by Lewis Pulsipher on Mon, 26 Jan 2015 03:41:00 EST in Design, Console/PC, Indie, Smartphone/Tablet
While we usually think of boards in conjunction with boardgames, many video games also use the equivalent of boards, "fields of maneuver". This is a discussion of options.


Posted by Lewis Pulsipher on Mon, 12 Jan 2015 07:09:00 EST in Design
This is primarily for beginners, not for experienced pros. There are many ways to start learning game design (which is different from game production). You can pursue more than one route simultaneously, even all seven at once.


Posted by Lewis Pulsipher on Mon, 22 Dec 2014 02:36:00 EST in Design
Why should game designers go to Cons? I’m mixing video game (conferences) and tabletop game (conventions) in this discussion. Meet publishers and and funders Learn new techniques Stimulate ideas Find collaborators Find playtesters


Posted by Lewis Pulsipher on Mon, 01 Dec 2014 01:17:00 EST in Design, Console/PC, Indie
Follow-up to the original 10. This was created for the benefit of relatively inexperienced game designers, as "pros" know it already. But summaries are often useful. The video (screencast) is more than 12 minutes long.


Posted by Lewis Pulsipher on Mon, 17 Nov 2014 03:44:00 EST in Business/Marketing, Design, Programming, Production, Art
The East Coast Game Conference (“The largest gathering of video game professionals on the East Coast”) occurs annually in April in Raleigh NC. This is a description of this year's conference.


Posted by Lewis Pulsipher on Mon, 20 Oct 2014 02:36:00 EDT in Design
This was created for the benefit of relatively inexperienced game designers, as "pros" know it already. But summaries are often useful. The video (screencast) is more than 14 minutes long.


Posted by Lewis Pulsipher on Mon, 29 Sep 2014 01:05:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Aspiring designers often think they're going to get rich. Actually game design is a hobby for most, not a living. But there are many reasons other than money to design games. My favorite game is the game of designing games, though I do make some money.


Posted by Lewis Pulsipher on Mon, 25 Aug 2014 08:02:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
Video (screencast): D&D has been a massive influence on video and tabletop games. With thanks to . . . Robert Fulghum’s little poem “All I really needed to know I learned in kindergarten.” It has inspired people since the late ‘80s.


Posted by Lewis Pulsipher on Mon, 14 Jul 2014 08:23:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
Video: Emergent behavior, behavior unplanned and unanticipated by the designer, is a large part of what you're looking for in playtesting. But depending on who you are, game designer, puzzle designer, game writer, you treat emergence in different ways.


Posted by Lewis Pulsipher on Mon, 30 Jun 2014 06:41:00 EDT in Design
The 140 character maximum of tweets makes Twitter look like a haven for the ADHD and "sound byte"-mesmerized among us. Despite that limitation, it can be useful for certain purposes to a game designer.


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