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Lewis Pulsipher's Expert Blogs

Posted by Lewis Pulsipher on Mon, 20 Apr 2015 01:22:00 EDT in Design
The big difference in game design is between games with human opposition, and games without – two or more players versus one player. I briefly discuss the difference between games, puzzles, and "contests".


Posted by Lewis Pulsipher on Mon, 30 Mar 2015 01:30:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
Modern gamers often mean "variety" (breadth) when they say "depth;" in fact gameplay depth is disappearing from games in general, led by "games" that you cannot lose (puzzles, many single-player video games).


Posted by Lewis Pulsipher on Mon, 09 Mar 2015 06:48:00 EDT in Design
What makes for a good game? In this two-part screencast I discuss elements that help make any game for hobbiests ( as opposed to a party or family game) a good game. It's a summary, not grondbreaking, of course.


Posted by Lewis Pulsipher on Mon, 26 Jan 2015 03:41:00 EST in Design, Console/PC, Indie, Smartphone/Tablet
While we usually think of boards in conjunction with boardgames, many video games also use the equivalent of boards, "fields of maneuver". This is a discussion of options.


Posted by Lewis Pulsipher on Mon, 12 Jan 2015 07:09:00 EST in Design
This is primarily for beginners, not for experienced pros. There are many ways to start learning game design (which is different from game production). You can pursue more than one route simultaneously, even all seven at once.


Posted by Lewis Pulsipher on Mon, 22 Dec 2014 02:36:00 EST in Design
Why should game designers go to Cons? I’m mixing video game (conferences) and tabletop game (conventions) in this discussion. Meet publishers and and funders Learn new techniques Stimulate ideas Find collaborators Find playtesters


Posted by Lewis Pulsipher on Mon, 01 Dec 2014 01:17:00 EST in Design, Console/PC, Indie
Follow-up to the original 10. This was created for the benefit of relatively inexperienced game designers, as "pros" know it already. But summaries are often useful. The video (screencast) is more than 12 minutes long.


Posted by Lewis Pulsipher on Mon, 17 Nov 2014 03:44:00 EST in Business/Marketing, Design, Programming, Production, Art
The East Coast Game Conference (“The largest gathering of video game professionals on the East Coast”) occurs annually in April in Raleigh NC. This is a description of this year's conference.


Posted by Lewis Pulsipher on Mon, 20 Oct 2014 02:36:00 EDT in Design
This was created for the benefit of relatively inexperienced game designers, as "pros" know it already. But summaries are often useful. The video (screencast) is more than 14 minutes long.


Posted by Lewis Pulsipher on Mon, 29 Sep 2014 01:05:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Aspiring designers often think they're going to get rich. Actually game design is a hobby for most, not a living. But there are many reasons other than money to design games. My favorite game is the game of designing games, though I do make some money.


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