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Lewis Pulsipher's Expert Blogs

Posted by Lewis Pulsipher on Mon, 10 Feb 2014 08:07:00 EST in Design
Categorizing aspects of game design in groups of two or three frequently promotes critical thinking. Here's one attempt (via a short video) to categorize game players by the nature of the games they prefer.


Posted by Lewis Pulsipher on Mon, 03 Feb 2014 08:01:00 EST in Design
Categorizing aspects of game design in groups of two or three frequently promotes critical thinking. Here's one attempt (via a short video) to categorize game designers.


Posted by Lewis Pulsipher on Mon, 06 Jan 2014 09:02:00 EST in Design
As Voltaire said, "A witty saying proves nothing." But some sayings can help people think about something in a new way. So I included in my online audiovisual class Learning Game Design a list of quotations, as a way to break up a long series of videos.


Posted by Lewis Pulsipher on Mon, 23 Dec 2013 08:57:00 EST in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
Traditionally, a game designer wanted to put the players of a game “on the horns of a dilemma”, trying to decide between two or more things the player wants to do when he can only do one. Now, that's rarely the goal.


Posted by Lewis Pulsipher on Mon, 16 Dec 2013 08:09:00 EST in Design, Console/PC, Indie
I sometimes see or hear game designers advise novice designers to "play as many games as you can". I disagree. Game designers need to spend their time efficiently, just like anyone else. Playing games (other than their own for testing) is not efficient.


Posted by Lewis Pulsipher on Mon, 01 Apr 2013 09:45:00 EDT in Design
This time the challenge is this: say six words about the role of inspiration in game design.


Posted by Lewis Pulsipher on Mon, 07 Jan 2013 09:40:00 EST in Design
This is a short (10 questions, five minutes or less) survey for people who call themselves game designers, video or tabletop (which is as good a way to define who game designers are as any other). http://www.surveymonkey.com/s/JNQXBBS


Posted by Lewis Pulsipher on Wed, 19 Dec 2012 06:50:00 EST in Design
This time the challenge is to say something in six words about: "If I could give any present to the game industry this Christmas". (And also a game designer survey.)


Posted by Lewis Pulsipher on Mon, 26 Nov 2012 08:03:00 EST in Design
Here's the kind of really sad story you hear sometimes from novice designers, who spent "seven years and a million dollars" developing a game that couldn't possibly bring in that much money, or be worth that time. How to be taken seriously by publishers.


Posted by Lewis Pulsipher on Mon, 05 Nov 2012 07:22:00 EST in
This time the challenge is this: say six words about role-playing games.


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