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December 28, 2014
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Leonardo Ferreira's Comments

Comment In: [News - 09/02/2014 - 06:34]

While I 'm skeptical about ...

While I 'm skeptical about this whole thing, the pressure from game devs can truly make a difference in the area that matter, the means on which the harassment is made.Most social media specially Twitter are pretty amoral when it comes to making harder to abuse other after all, any ...

Comment In: [News - 08/28/2014 - 01:00]

If anything, this shows there ...

If anything, this shows there isn 't a problem with games per se there are more diverse, strange, brilliant and interesting not to mention, eminently acessible games nowadays than ever before. r n r nThe problem, it seems, it is with games media, and their self-centered, singular discourse.

Comment In: [News - 08/25/2014 - 11:06]

If you have been accompanying ...

If you have been accompanying Critical Distance in the last months, you would have noticed that they have a strong political bias, which is quite an irony, considering their name. r n r nSadly, this is not anymore harrassment or equality, but the single narrative that the current games media ...

Comment In: [News - 08/22/2014 - 06:18]

If you think I 'm ...

If you think I 'm just angry about a thing , it looks that you are already subscribing to a narrative where this is all to blame on the mob , the gamers , the 4channers , and other ethereal entities. r n r nAbuse is never, ever justified, but ...

Comment In: [Blog - 08/21/2014 - 09:03]

I tend to gravitate to ...

I tend to gravitate to game where the player 's character is not a human figure, but a pink blob, a spaceship, or a non-descript amount of units games with abstract characters often obey their own rules, while games with people often try to emulate our boring reality.

Comment In: [News - 08/11/2014 - 03:13]

I, for one, think that ...

I, for one, think that the triple-A wastes way too much of people 's attention...

Comment In: [Blog - 07/31/2014 - 08:24]

Every cultural product, no matter ...

Every cultural product, no matter the origin, has cultural validity. This kind of cheap elitism is actually what caused games to not be reconized as an art and a cultural force throught the years.

Comment In: [Blog - 07/28/2014 - 03:03]

I appreciate the intention of ...

I appreciate the intention of the article, since I also see there are postivie sides in nostalgia beyond being just a selling point, but I have to disagree with some of the propositions. Games like Shovel Knight, Super Meat Boy or Cave Story simply could not exist in the NES ...

Comment In: [News - 07/08/2014 - 04:24]

Wheter the game is brilliant ...

Wheter the game is brilliant or forgettable, that was a fascinating reflection. I think about daily how these technologies of information are changing the architecture of our own minds, and our relations with each other. In an age in which we can shut down anything that bothers us, we effectively ...

Comment In: [Blog - 02/12/2014 - 09:29]

A game is a thing ...

A game is a thing that often happen for accident, in the space in between the player agency and the limitastions of the system. Maybe that 's why supposedly pointless games often have some much game on them. That said, that 's hadly praise-worthy, since, for indies, making a conterpoint ...

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