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Leonardo Ferreira's Comments

Comment In: [Blog - 08/21/2014 - 09:03]

I tend to gravitate to ...

I tend to gravitate to game where the player 's character is not a human figure, but a pink blob, a spaceship, or a non-descript amount of units games with abstract characters often obey their own rules, while games with people often try to emulate our boring reality.

Comment In: [News - 08/11/2014 - 03:13]

I, for one, think that ...

I, for one, think that the triple-A wastes way too much of people 's attention...

Comment In: [Blog - 07/31/2014 - 08:24]

Every cultural product, no matter ...

Every cultural product, no matter the origin, has cultural validity. This kind of cheap elitism is actually what caused games to not be reconized as an art and a cultural force throught the years.

Comment In: [Blog - 07/28/2014 - 03:03]

I appreciate the intention of ...

I appreciate the intention of the article, since I also see there are postivie sides in nostalgia beyond being just a selling point, but I have to disagree with some of the propositions. Games like Shovel Knight, Super Meat Boy or Cave Story simply could not exist in the NES ...

Comment In: [News - 07/08/2014 - 04:24]

Wheter the game is brilliant ...

Wheter the game is brilliant or forgettable, that was a fascinating reflection. I think about daily how these technologies of information are changing the architecture of our own minds, and our relations with each other. In an age in which we can shut down anything that bothers us, we effectively ...

Comment In: [Blog - 02/12/2014 - 09:29]

A game is a thing ...

A game is a thing that often happen for accident, in the space in between the player agency and the limitastions of the system. Maybe that 's why supposedly pointless games often have some much game on them. That said, that 's hadly praise-worthy, since, for indies, making a conterpoint ...

Comment In: [Blog - 02/10/2014 - 07:34]

But the hoopla surrounding Dungeon ...

But the hoopla surrounding Dungeon Keeper on mobile will subside as the gaming public finds some new outrage ... To corporate ears, players speak much louder with their wallets than their Reddit posts. r n r nThat 's some harsh, but so, so, true words.

Comment In: [Blog - 01/29/2014 - 11:03]

Looks amazing Thank you Jeff, ...

Looks amazing Thank you Jeff, for the insight on your beautiful twisted mind

Comment In: [Blog - 01/21/2014 - 09:05]

On the subject of copycat ...

On the subject of copycat games, I should be pointed at that the prevalence of such imitators using common words would not change by copyrighting said words tactics would change, such as the use of synonyms - Sweet Crash Saga, anyone , and also, part of the blame for such ...

Comment In: [News - 01/20/2014 - 03:34]

As a candy not Candy-Crush, ...

As a candy not Candy-Crush, mind you addict, I find this to be most troubling. I 'm mean, every pack of jelly candy I buy is going to finance perverse and psychologically dishonest timewasting pseudogames

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