Lars A. Doucet is the Co-Founder of Level Up Labs, LLC, an independent game design studio based in Bryan, TX, and has a Master's degree in Visualization Sciences from Texas A&M University.
His latest project is the successful RPG/Tower Defense hybrid Defender's Quest.
In addition to his work at LUL, Lars has been a consultant who specializes in "Applied Gaming," an emerging field that uses game design and game technology for new uses both in and out of the entertainment sector.
Lars' applied gaming projects include Super Energy Apocalypse, in collaboration with the Houston Advanced Research Center, and CellCraft, through Wake Forest University and the MacArthur foundation.
Lars has also consulted for Rice University's Center for Technology in Teaching and Learning as well as various departments at Texas A&M University.
Getting the open-source Haxe/OpenFL stack running on consoles! Originally presented at WWX 2015 (World Wide Haxe Conference) in Paris, France.
Donations won't work, mods are cool, let's figure this out.
It's very hard to do rich, frequent updates to let our fans know we're not dead. So we made the computers do that for us.
Learning stenography for text input and programming, mostly for ergonomic reasons. A weird but interesting journey!
The future of GameMaker, Open Source vs. Proprietary solutions, and risk.
A detailed analysis of Steam post-Discovery Update: wishlists, discovery, sales, traffic, and more.
[News - 06/08/2015 - 04:08]
I think in the long ...
I think in the long run the average person is not going to refund all that much my chief concern is a small number of fringe elements testing the cracks of the system seeking arbitrage opportunities or ways to manipulate charts.
[Blog - 06/03/2015 - 03:47]
Thanks for the feedback Let ...
Thanks for the feedback Let me respond to these points. r n r n1. Sure, but that doesn 't mean future games using our technology couldn 't. Unity is based on a virtual machine which comes with significant, unavoidable overhead. Haxe/OpenFL compiles down to raw C . r n r ...
[News - 06/02/2015 - 02:26]
Here 's some things to ...
Here 's some things to keep in mind: r n r nLow pricing, deep discounts, perpetual sales, bundles, etc, are all based around lowering the purchasing pain and enticing customers to buy. This leads to players sweeping up loads of games all at once in a big backlog and then ...
[Blog - 05/27/2015 - 01:13]
[Blog - 04/30/2015 - 01:01]
[News - 04/29/2015 - 04:11]
@ James: that was EXACTLY ...
@ James: that was EXACTLY the system that was in place. Valve took 30 , Bethesda chose 45 for themselves, leaving 25 for the mod maker.