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Lars Doucet's Blog   Expert Blogs


Lars A. Doucet is the Co-Founder of Level Up Labs, LLC, an independent game design studio based in Bryan, TX, and has a Master's degree in Visualization Sciences from Texas A&M University.

His latest project is the successful RPG/Tower Defense hybrid Defender's Quest.

In addition to his work at LUL, Lars has been a consultant who specializes in "Applied Gaming," an emerging field that uses game design and game technology for new uses both in and out of the entertainment sector.

Lars' applied gaming projects include Super Energy Apocalypse, in collaboration with the Houston Advanced Research Center, and CellCraft, through Wake Forest University and the MacArthur foundation.

Lars has also consulted for Rice University's Center for Technology in Teaching and Learning as well as various departments at Texas A&M University.


Expert Blogs

Posted by Lars Doucet on Tue, 29 Sep 2015 01:46:00 EDT in Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet
Let Final Fantasy V's recent "HD remake" be a cautionary tale. We lay out some best practices for HD remakes from our own experiences.

Flash is supposedly down for the count. But what's going to replace it?

Posted by Lars Doucet on Wed, 03 Jun 2015 03:47:00 EDT in Business/Marketing, Programming, Production, Console/PC, Indie
Getting the open-source Haxe/OpenFL stack running on consoles! Originally presented at WWX 2015 (World Wide Haxe Conference) in Paris, France.

Posted by Lars Doucet on Tue, 28 Apr 2015 02:44:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Donations won't work, mods are cool, let's figure this out.

Posted by Lars Doucet on Wed, 01 Apr 2015 03:04:00 EDT in Business/Marketing, Programming, Production, Console/PC, Indie
It's very hard to do rich, frequent updates to let our fans know we're not dead. So we made the computers do that for us.

Posted by Lars Doucet on Mon, 23 Feb 2015 12:31:00 EST in Programming, Console/PC, Indie
Learning stenography for text input and programming, mostly for ergonomic reasons. A weird but interesting journey!

Lars Doucet's Comments

Comment In: [Blog - 10/05/2015 - 01:48]

1 It uses timeline animations, ...

1 It uses timeline animations, nested clips, lets you set instance names and access them, also lets you set transform properties and all the regular stuff and have that manifest. Pretty much everything except for filters, but once we have shader support in OpenFL coming very soon we 'll enable ...

Comment In: [Blog - 10/05/2015 - 01:38]

I definitely don 't :P ...

I definitely don 't :P -- though I 'm flattered someone would think so Looks like they fixed it on Gamasutra but the error is still in the original CD post: r n

Comment In: [Blog - 09/29/2015 - 01:46]

Yup, still WIP, it 's ...

Yup, still WIP, it 's a slightly different font rendering engine, so I 'll probably go through and thicken up the line weights or bump the font size a bit before the final release. Legibility and all that.

Comment In: [Blog - 09/15/2015 - 03:10]

Thanks r n r nUpdated ...

Thanks r n r nUpdated the article to acknowledge AIR. r n r nAs for this -- I 'm yet to see it gain much commercial traction -- r n r nCouple of interesting things have happened recently: r n r n1 Electronic Arts used Haxe/OpenFL to ship the latest ...

Comment In: [News - 08/26/2015 - 03:14]

Via HackerNews thread: r n ...

Via HackerNews thread: r n r n Took me a minute to find out what actually free means: r n r n Interstitial Advertisements r nWhen a user launches an Amazon Underground app for the first time, a welcome message in the form of an interstitial ad plays. In subsequent ...

Comment In: [Blog - 07/21/2015 - 01:37]

Totally r n r nPreaching ...

Totally r n r nPreaching to the choir: r n