Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 10, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Lars Doucet's Blog   Expert Blogs


Lars A. Doucet is the Co-Founder of Level Up Labs, LLC, an independent game design studio based in Bryan, TX, and has a Master's degree in Visualization Sciences from Texas A&M University.

His latest project is the successful RPG/Tower Defense hybrid Defender's Quest.

In addition to his work at LUL, Lars has been a consultant who specializes in "Applied Gaming," an emerging field that uses game design and game technology for new uses both in and out of the entertainment sector.

Lars' applied gaming projects include Super Energy Apocalypse, in collaboration with the Houston Advanced Research Center, and CellCraft, through Wake Forest University and the MacArthur foundation.

Lars has also consulted for Rice University's Center for Technology in Teaching and Learning as well as various departments at Texas A&M University.


Expert Blogs

Posted by Lars Doucet on Mon, 03 Dec 2018 08:50:00 EST in Business/Marketing, Design, Console/PC
A deep dive into Artifact's economy using the "four currencies" model, plus a fifth -- Skill!

Posted by Lars Doucet on Wed, 30 May 2018 04:00:00 EDT in Design, Programming, Console/PC, Indie
Porting our game to the Vita required lots of optimizations that helped all of our platforms. Read about what we did!

Posted by Lars Doucet on Tue, 27 Mar 2018 12:04:00 EDT in Design, Console/PC, Serious, Indie
I have Tourette's Syndrome and Narcolepsy. I made a game about them. It's kinda weird.

Posted by Lars Doucet on Thu, 01 Mar 2018 09:04:00 EST in Business/Marketing, Design, Production, Art, Console/PC, Indie
The Chrono Trigger "HD re-make" has all the same problems as FFV and FFVI. Let's talk about it.

Posted by Lars Doucet on Fri, 19 Jan 2018 11:25:00 EST in Business/Marketing, Production, Console/PC
I get lot of pitches for "Steam competitors". 99% are doomed to failure, the majority before they even start.

Posted by Lars Doucet on Wed, 06 Dec 2017 04:11:00 EST in Design, Console/PC, Indie
"Getting Over It" is the kind of game I would never make, it's super painful and not my thing at all, and I love it.

Lars Doucet's Comments

Comment In: [Blog - 12/03/2018 - 08:50]

Thanks for the update The ...

Thanks for the update The article was originally written last week, not surprised prices have moved since then.

Comment In: [Blog - 06/29/2018 - 05:01]

As far as I can ...

As far as I can tell, SteamSpy is using this as one of many inputs in a machine-learning estimation method.

Comment In: [Blog - 05/30/2018 - 04:00]

Thanks I 'd love to ...

Thanks I 'd love to hear more about the problems you encountered and how you solved them Got any specific anecdotes

Comment In: [Blog - 03/27/2018 - 12:04]

Yeah, I definitely think the ...

Yeah, I definitely think the symptoms need to expand into the overworld An excellent next step.

Comment In: [News - 03/16/2018 - 04:59]

Great article I will definitely ...

Great article I will definitely be checking out this library, and if there 's anything specific you need from the HaxeFlixel team, don 't hesitate to reach out.

Comment In: [News - 03/09/2018 - 03:42]

Probably because there is a ...

Probably because there is a clause in all major digital distribution contracts that explicitly forbids that. They all insist on a right to price-match your full retail price if you lower it elsewhere.