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Kimberly Unger's Comments

Comment In: [News - 03/11/2011 - 06:33]

I dunno, Scott :D I ...

I dunno, Scott :D I was rather enjoying the idea of you walking into the Beta House space without pants : In all seriousness though, you've hit the nail on the head with the realities of being indie. Running an indie studio is vastly different than putting together your own ...

Comment In: [Blog - 12/02/2010 - 03:02]

Will, you've got some fabulous ...

Will, you've got some fabulous advice in this list of posts : And in my experience, the proof is in the pudding aspect of game develoment is extremely valid. The piece of paper might give you an extra nudge if you're in a dead-heat tie for an intro position, but ...

Comment In: [News - 08/25/2010 - 01:25]

I was wondering how long ...

I was wondering how long it would take DChoc to get grumpy about the Mafia Wars titling.

Comment In: [Blog - 08/14/2010 - 01:36]

I would point the finger ...

I would point the finger at Cow Clicker more as being proof of the current social trend, that people particuarly gamers love a smart parody and are willing to participate in an entertaining farce even at their own expense. I wonder if you polled all the players of Cow Clicker, ...

Comment In: [Blog - 08/11/2010 - 12:31]

Thanks Peter I will do ...

Thanks Peter I will do that.

Comment In: [Blog - 08/01/2010 - 04:16]

Hey Arinn Very insightful post ...

Hey Arinn Very insightful post here : and thank you for not walking the all male gamedevs are 15yo horntoads line . I have to admit, I've run into similar situations, but more because of resource limitations i.e. we only have room/time for one corpse mesh . AS nice as ...

Comment In: [News - 06/18/2010 - 10:20]

It's about time someone expanded ...

It's about time someone expanded this franchise : Dr. Who has been running for decades, it's successfully made the jump to novelizations, it's spawned spin-off series, it's possibly one of the richer, more flexible universes out there and, lets face it, who wouldn't want to tool around in a time-machine ...

Comment In: [Feature - 06/16/2010 - 06:05]

Thank you for this :D ...

Thank you for this :D Its easy to forget that many of the problems with the new limited hardware out there can be solved by taking a look back a few years. It's not a one-for-one solution, but looking at legacy precedures and techniques can often give you a great ...

Comment In: [Blog - 04/07/2010 - 03:07]

Hi Ken :D I didn't ...

Hi Ken :D I didn't mean sly in that sense, but rather that everyone on the team was willing and comfortable enough to help out and make adjustments as needed without a series of meetings and memos :D Andrew, I will wholeheartedly admit, the programming estimates I get from my ...

Comment In: [Blog - 04/01/2010 - 03:59]

Nice to see you posting ...

Nice to see you posting again Ron :D It seems to be an interesting trend, particularly with the older arcade/console games that fans polarize around one version or the other, some swear by the arcade version, some by the console version and both swear equally loudly when circumstances require them ...

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