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Kevin Oke's Comments


Comment In: [Blog - 02/24/2013 - 03:07]

What is really being talked ...

What is really being talked about here are a wide birth of AEM features user Acquisition, Engagement, Monetization that are prevalent in mobile/social.

Comment In: [Feature - 02/15/2013 - 04:35]

I don 't see any ...

I don 't see any problem with Keith 's comment. He thought the review was heavy in rhetoric, Devin thought it was refreshing. The writing style of a review is as open to critique as the game being reviewed.

Comment In: [Feature - 11/06/2012 - 04:00]

Great read, thank you ...

Great read, thank you

Comment In: [News - 10/25/2012 - 08:37]

Apart from the cozy, blurred ...

Apart from the cozy, blurred relationship that it seems many journalists have with PR, another thing rampant in the industry culture that greatly irks me that ties in here - The general fury that gets unleashed all too easily it seems in people journalists, developers, players when ideas are brought ...

Comment In: [News - 10/09/2012 - 11:34]

Well considering the relative lack ...

Well considering the relative lack of innovation in JPRGs since the original release of P3, I 'd still say it 's a breath of fresh air to those playing it for the first time which says a lot . r n r nAlso a game can be fresh/innovative simply by ...

Comment In: [News - 09/24/2012 - 01:12]

In the corporate culture the ...

In the corporate culture the big problems are the extreme aversion to risk, that trumps any desire to be innovative, and the glacial rate of change. For example, clinging to the employment for life idea and madogiwa zoku corporate deadwood doesn 't help the creativity or the bottom line in ...

Comment In: [News - 08/31/2012 - 03:48]

Agreed, probably better to stick ...

Agreed, probably better to stick to keyframes for player characters and save the longer antics for NPCs. I recall Rygar on PS2 being bad for this - long attack animations that you couldn 't break out of if you missed your opponent.

Comment In: [News - 08/30/2012 - 04:14]

I 'll definitely be looking ...

I 'll definitely be looking into PS Mobile more. If discoverability is good, that coupled with less saturation compared to iOS devices will make it pretty attractive,

Comment In: [Feature - 08/20/2012 - 04:00]

Ryan - Did you expect ...

Ryan - Did you expect at all that sort of backlash from the hardcore gaming crowd Really surprising to me, as there are a lot of advantages to developing for iOS that is very conductive to innovative games, especially for start ups that don 't have a vault of finances ...

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