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Keith Burgun's Blog   Expert Blogs

 

I'm the lead game designer at Dinofarm Games.  I designed 100 Rogues and I'm currently working on AURO.  I'm also the author of Game Design Theory:  A New Philosophy for Understanding GamesI'm a writer for Gamasutra, and I also have taught Game Design a number of schools, including the New York Film Academy and SUNY Purchase.

Email me at keithburgun - at - gmail.com.

 

Expert Blogs

Posted by Keith Burgun on Thu, 23 Apr 2015 06:17:00 EDT in Design, Serious, Indie
There's been a lot of discussion about how to prevent toxic behavior in players of online competitive games. Today I'd like to suggest a different approach.


Posted by Keith Burgun on Mon, 06 Apr 2015 01:43:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
I've been looking at videogames in the wrong way for a long time. Videogames are fundamentally toys, even those that profess to be strategy games. In this article, I go into depth on the value of toys and how we're failing to capitalize on them.


Posted by Keith Burgun on Fri, 27 Mar 2015 03:39:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
“Lack of argument clarity” is something that affects game design writers/thinkers in general, and so I’d like to use the example of the "games and stories debate" as a vehicle to explain what I see as a problem with our discourse in general.


Posted by Keith Burgun on Mon, 02 Mar 2015 05:26:00 EST in Design, Indie, Smartphone/Tablet
The launch version of Auro was received super-well, but we also got some complaints about how the game is hard to learn. Here's what we think we did wrong with our Tutorial, and here's what we plan on doing about it.


Posted by Keith Burgun on Wed, 19 Nov 2014 01:31:00 EST in Design, Serious
I attended the 2014 Practice: Game Design in Detail conference at NYU this past weekend. Here I give my thoughts on this year's conference, as well as thoughts on the conference generally.


Posted by Keith Burgun on Tue, 18 Nov 2014 01:51:00 EST in Design, Serious
3 Minute Game Design is what it sounds like: three minutes of dense, clear game design theory.



Keith Burgun's Comments

Comment In: [Blog - 04/23/2015 - 06:17]

Seems like your argument here ...

Seems like your argument here is discussion never leads to change . If that 's what you think, why even bother reading Gamasutra

Comment In: [News - 04/10/2015 - 04:00]

Hey Tim, sorry for being ...

Hey Tim, sorry for being harsh before. I hadn 't come across your writing before but now I think I have a better understanding of your particular style of writing, and while it 's far from what I 'm looking for in game design analysis, there 's certainly a place ...

Comment In: [News - 04/13/2015 - 10:52]

Great news. A big question ...

Great news. A big question though is, is there a legitimate way for developers of Unity games to get their work on the 3DS

Comment In: [Blog - 04/06/2015 - 01:43]

To clarify, I 'm not ...

To clarify, I 'm not saying that games shouldn 't have goals. I 'm saying they should either commit to being games, or commit to being toys.

Comment In: [News - 04/03/2015 - 03:32]

As a bit of a ...

As a bit of a side-note, you can get 80 days in the new Humble Mobile Bundle 11: https://www.humblebundle.com/mobile

Comment In: [Blog - 04/03/2015 - 01:48]

I just wanted to comment ...

I just wanted to comment that MOBA is the worst name for genre ever in the history of videogames. I implore people to use the term DotA-like instead, because that 's what they are.