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August 15, 2018
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Justin Reeve's Member Blogs

Posted by Justin Reeve on Fri, 27 Jul 2018 10:32:00 EDT in Design, Console/PC
How do systems and story interact? This article examines how Night in the Woods puts the mechanics in support of the story - not the other way around.

Posted by Justin Reeve on Wed, 25 Jul 2018 04:46:00 EDT in Design, Console/PC
Every aspect of S.T.A.L.K.E.R. is deeply imbued with narrative meaning - including the mechanics. This game design deep dive looks into how its mechanics were used for worldbuilding.

Posted by Justin Reeve on Mon, 23 Jul 2018 11:59:00 EDT in Design, Console/PC
The Witcher 3's Novigrad feels like a living, breathing city. Part of this has to do with its level design. This article shows how some of the principles of real-world urban planning were applied to this virtual city.

Posted by Justin Reeve on Sun, 22 Jul 2018 09:41:00 EDT in Design, Console/PC
Ever wondered what makes Breath of the Wild so special? This article examines how the game takes a relatively unusual approach to instructing players about its mechanics.

[Previous Justin Reeve Blogs]