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Josh Bycer's Comments

Comment In: [Blog - 02/03/2015 - 01:50]

I think ultimately to avoid ...

I think ultimately to avoid the same problem as early access, living games will need to have an agreed upon standard. Some ideas from the post would be: r n r n1. The game is done IE it would be a finished review-able product in any other case that the ...

Comment In: [Blog - 01/14/2015 - 02:49]

re: Cheat codes r n ...

re: Cheat codes r n r nYou are right that we don 't see cheat codes today except for rare exceptions but they would still be considered cheats as you are modifying the game, but again their use is so limited that we can ignore them for the purpose of ...

Comment In: [Blog - 01/09/2015 - 01:32]

Interesting post, I haven 't ...

Interesting post, I haven 't played Destiny but I 've seen enough online games to know the repercussions of letting intentional cheating go. Those million players who now have raid tier content through cheating are going to make whatever next raid Bungie designs imbalanced by the fact that they already ...

Comment In: [Blog - 12/30/2014 - 02:04]

The genre has definitely fallen ...

The genre has definitely fallen on hard times with exception to Starcraft. There 's a post waiting to be written up about that but the short story is that too many RTS games tried to become the next big E-Sports craze and altered their design and focus to micro play, ...

Comment In: [Blog - 12/31/2014 - 01:28]

Interesting post. The idea of ...

Interesting post. The idea of building the tutorial into the level design is important and something that I know Nintendo and Valve have made use of in the past. It 's good to have those safe havens while explaining a new mechanic to someone as it gives them a chance ...

Comment In: [Blog - 12/29/2014 - 02:17]

I was originally going to ...

I was originally going to wait before buying the Amiibos, but after the shortages and the three figures that have disappeared, I 've gone on an ordering spree and pre-ordered as many of them as I could. Right now the only one I 'm missing is the Roselina one as ...

Comment In: [Blog - 12/23/2014 - 01:40]

Good points about Bravely Default, ...

Good points about Bravely Default, I played it on hard in order to get some difficulty out of it but it proved to be more tedious than interesting. As you said, it was very easy to break the job system and that 's always a risk when you just unload ...

Comment In: [Blog - 12/22/2014 - 11:56]

For character classes unable to ...

For character classes unable to complete the game, might I add an addendum that another no-no is designing a class that is required to finished a game. Going back to old school CRPG design with the holy trinity of warrior, cleric and mage. The problem was that vital skills would ...

Comment In: [Blog - 11/25/2014 - 07:04]

I just wrote about my ...

I just wrote about my thoughts on the Amiibo as well. As a Nintendo fan, I 've already bought six of the figures that I want for collectible 's sake. And I can tell you that the Mega Man figure is going to be mine as well : r n ...

Comment In: [Blog - 11/17/2014 - 03:44]

I can see something like ...

I can see something like this going in two directions. You could have something like the King of Dragon Pass where you are forced to make choices without having any hard facts to tell you what 's the best choice and instead rely on what your council says. Or something ...

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