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October 16, 2018
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Josh Bycer's Comments

Comment In: [News - 08/21/2018 - 05:03]

They should also have valid ...

They should also have valid links and a way to check them out in the email. I keep saying this, but in every email I send to a developer, I have my twitter handle, game-wisdom site, and youtube channel right there for them to click on. r n r nI ...

Comment In: [News - 07/06/2018 - 09:41]

This was a crappy situation ...

This was a crappy situation all around. She didn 't deserve to be fired, but she was 100 in the wrong on how she acted on all accounts. One of my main goals with Game-Wisdom and the work that I do is to try and bridge the communication gap between ...

Comment In: [Blog - 06/29/2018 - 10:40]

I think one of the ...

I think one of the problems with talking about the concept of grind, as discussed in the comments above, is the fact that everyone has a different threshold and opinion on when a game becomes a grind to play. r n r nGrinding and the progression curve go hand-in-hand together. ...

Comment In: [Blog - 08/10/2016 - 12:11]

Good topic, and one that ...

Good topic, and one that I 've talked about in the past. Choice overload is a killer for me with the grand strategy genre. Every time I try to learn one of the games from Paradox, I have that deer in the headlights moment.

Comment In: [Blog - 05/31/2018 - 09:08]

Thanks for the comment, and ...

Thanks for the comment, and yes, there is a lot more to discuss. I didn 't want to get too off topic, as I 've been trying to keep these posts as focused as possible. r n r nAs a recent example I 'm dealing with. I 'm replaying the ...

Comment In: [Blog - 05/25/2018 - 04:00]

As a fan of Payday ...

As a fan of Payday 2 since the beginning, it was great reading this. I would also love to know about the design behind Big Bank and trying to balance that with all the NPCs wandering around.

Comment In: [Blog - 05/11/2018 - 10:12]

I would have to argue ...

I would have to argue that unless properly balanced, they can be considered traps that designers can fall into thinking about replayability. A long learning curve handled improperly can cause players to give up at the thought of all the time spent needing to learn a game. The same can ...

Comment In: [News - 03/09/2018 - 03:42]

I agree as well, getting ...

I agree as well, getting on Steam is more than just a store listing even with the discoverability issues. The branding Steam has become for consumers is another factor. r n r nChances are, general consumers are not going to be searching the internet to buy a game on some ...

Comment In: [News - 02/27/2018 - 12:02]

I agree. If you 're ...

I agree. If you 're lumping in microtransactions with actual DLC and new content, that 's going to confuse people. And it doesn 't solve the issue of actually educating parents and consumers as to elements like percent drop chances, and gacha rolls.

Comment In: [News - 02/20/2018 - 11:58]

I can 't agree more. ...

I can 't agree more. If the Game Industry wants to preserve its history, someone has to do it, and we can 't just assume that developers and publishers are going to be able/willing to always do it. We 've already seen this with EA in the past, and there ...

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