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August 15, 2018
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Josh Bycer's Comments

Comment In: [News - 03/09/2018 - 03:42]

I agree as well, getting ...

I agree as well, getting on Steam is more than just a store listing even with the discoverability issues. The branding Steam has become for consumers is another factor. r n r nChances are, general consumers are not going to be searching the internet to buy a game on some ...

Comment In: [News - 02/27/2018 - 12:02]

I agree. If you 're ...

I agree. If you 're lumping in microtransactions with actual DLC and new content, that 's going to confuse people. And it doesn 't solve the issue of actually educating parents and consumers as to elements like percent drop chances, and gacha rolls.

Comment In: [News - 02/20/2018 - 11:58]

I can 't agree more. ...

I can 't agree more. If the Game Industry wants to preserve its history, someone has to do it, and we can 't just assume that developers and publishers are going to be able/willing to always do it. We 've already seen this with EA in the past, and there ...

Comment In: [Blog - 02/15/2018 - 09:07]

I 'm supposed to be ...

I 'm supposed to be recovering from a cold, and not getting ready to write small essays : r n r nI have some big concerns about this piece, and how it 's ignoring some of the major points about loot box design and monetization. r n r nFirst off, ...

Comment In: [Blog - 02/08/2018 - 09:24]

What did you think of ...

What did you think of the White Phosphorus scene of Spec Ops the Line Speaking of, I thought that game did a very interesting job of letting real world thoughts and discussions, slip in to the narrative. To the point that I don 't think anyone expected what we got ...

Comment In: [Blog - 01/31/2018 - 09:09]

Darkest Dungeon is another game ...

Darkest Dungeon is another game with great use of randomness. When you take your party into a dungeon, you can get a run of savage bad luck. If things get bad, you can pull the ripcord at almost any moment, abandon your run, and save your group with a penalty ...

Comment In: [Blog - 01/12/2018 - 09:11]

Grim Dawn kind of had ...

Grim Dawn kind of had that problem with lots of components that could be combined together with some of them used at specific points. What they did was let you put everything you had into the stash, but the game would take components from the stash if they were used ...

Comment In: [News - 01/12/2018 - 04:06]

It 's a shame no ...

It 's a shame no one mentioned Asura. An Indian Mythology themed Rogue-like where your skill tree is procedurally generated along with the levels. It was my second favorite game of 2017.

Comment In: [Blog - 12/19/2017 - 10:46]

I have to argue against ...

I have to argue against the subject of this post, as what you 've described isn 't depth, but simply adding more monetization options to the game. r n r nThe leveling up system does not grow or change how someone plays the game, but simply makes the game easier ...

Comment In: [Blog - 11/21/2017 - 10:34]

That 's weird, I just ...

That 's weird, I just tested it and it worked fine. Here 's the original link and maybe that will work better: https://www.youtube.com/watch v pWHMXIltrc

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