Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 20, 2014
arrowPress Releases
December 20, 2014
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Josh Bycer's Blog


Over the last seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra and Quarter To Three. My goal as a game theorist is to analyze past and present game design trends to better understand and forecast the future development of the industry

With my new site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans. To hopefully continue improving our industry and provide an easy to understand explanation on the concept of game design.


Member Blogs

Posted by Josh Bycer on Wed, 17 Dec 2014 01:51:00 EST in Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet
Today's post explores the concept of informed decision making and how games can succeed or fail with teaching the player how to understand and master the game mechanics.

Posted by Josh Bycer on Tue, 09 Dec 2014 03:42:00 EST in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Creating games aimed at all audiences is one of the toughest parts of designing a game and today's post looks at the differences between Traveler's Tales and Nintendo in how to create a game for all ages.

A great part of the Game Industry is how open it is for developers these days. But with issues of quality coming forward, should there be standards for what constitutes a game release?

The main character in any video game can impact how the title is perceived by the gamer and for today's post, we're going to look at some common archetypes for game writing and what they do to the perception of the story.

Posted by Josh Bycer on Wed, 19 Nov 2014 01:31:00 EST in Design, Console/PC, Indie
Stealth gameplay can be an interesting topic as there are many ways to go about it. For today's post, I'm going to examine two popular philosophies and how they impact game design.

Posted by Josh Bycer on Wed, 12 Nov 2014 01:39:00 EST in Design, Console/PC
Great level design is key for introducing new and challenging elements to the player. For today's post, we're looking at the Souls series and how each game built their tutorials directly into the level design.

Josh Bycer's Comments

Comment In: [Blog - 11/25/2014 - 07:04]

I just wrote about my ...

I just wrote about my thoughts on the Amiibo as well. As a Nintendo fan, I 've already bought six of the figures that I want for collectible 's sake. And I can tell you that the Mega Man figure is going to be mine as well : r n ...

Comment In: [Blog - 11/17/2014 - 03:44]

I can see something like ...

I can see something like this going in two directions. You could have something like the King of Dragon Pass where you are forced to make choices without having any hard facts to tell you what 's the best choice and instead rely on what your council says. Or something ...

Comment In: [Blog - 11/12/2014 - 01:39]

I did almost the same ...

I did almost the same thing right down to switching genders and my first character was deleted after messing up so much in the beginning. What 's interesting and what I wrote about in my two part analysis was that Dark Souls 2 was a lot harder of a game ...

Comment In: [Blog - 10/01/2014 - 01:45]

I may not be a ...

I may not be a youtuber yet, but with my site I 've been making a stronger push this past year to get press copies of games and I can certainty bet there are a lot of people who are looking just to scam developers. This goes into the fact ...

Comment In: [Blog - 09/29/2014 - 02:07]

Good article and I agree ...

Good article and I agree with you. Nintendo when it comes to their games have always been gameplay first, story third or fourth and you can 't really put them in the same conversation talking about games like Hitman, GTA etc where the developers were focused on creating a story ...

Comment In: [Blog - 08/15/2014 - 04:36]

That 's interesting and something ...

That 's interesting and something that I bet a lot of us take for granted. I remember just how horrible I was when I was learning the Playstation one controller for the first time and had to wrap my head around pressing the trigger buttons.