Josh Bycer's Blog
Over the last seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra and Quarter To Three. My goal as a game theorist is to analyze past and present game design trends to better understand and forecast the future development of the industry
With my new site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans. To hopefully continue improving our industry and provide an easy to understand explanation on the concept of game design.
In this exclusive interview with GOG, we discussed the challenges that go into acquiring classic games for the site.
Backwards compatibility is an often debated topic. But with the general public not caring, how many times can we argue for it?
There has been an increase in homogenizing elements in AAA design over the last year with many gamers wondering what is going on.
Achievements have become a major element of game design but their continued entanglement in game design has people questioning their continued use.
Crowd-Funding has become the latest trend in the Game Industry but looking at recent successes and failures, there are some potential caveats with the service to consider.
Today's post looks at how negative feedback can dramatically raise the difficulty curve of a game.
Josh Bycer's Comments
[Blog - 08/06/2013 - 04:40]
As someone who has not ...
As someone who has not heard of this case before now, when Redigi uploads the music from the customer 's computer to their cloud service, did they delete the original copy or left it on the computer If it was the former and that there was only one copy of ...
[Blog - 07/24/2013 - 02:50]
Thanks for the clarification, I ...
Thanks for the clarification, I 've gone through the entire article and edited it along with the title. And thanks Daniel for the book recommendation.
[News - 07/12/2013 - 11:42]
I 'm not sure if ...
I 'm not sure if people are doing this intentionally, but if someone with an expert blog alters their post date, it lets them keep their blog post on the latest blog section for several days longer compared to people who leave it alone. r n r nI noticed a ...
[Blog - 07/12/2013 - 12:33]
Great post, I 'm in ...
Great post, I 'm in the process of building a basic game myself in Unity and it 's great to get some tips. Could you explain a little more about the difference between holding down CTRL to snap objects together and holding down V to align them
[Blog - 07/03/2013 - 02:00]
1. There is definitely merit ...
1. There is definitely merit in examining progression on a game by game basis and we could probably have multiple articles for each game. r n r nRegarding your models, where do you think games built around casual sandbox play Minecraft or titles where the player is given everything and ...
[Blog - 07/02/2013 - 03:40]
In almost every case, they ...
In almost every case, they 're selling consumables. Compare that to magic the gathering, which is selling things that you collect - i.e. they are not gone five minutes later. These games are not collection hobbies, they 're pure money sinks. r n r nThis in my opinion is one ...