Jonathan Bailey's Blog
Using games to help brands actively engage with their customers at Plinq.
In this article, I break down 5 reasons why people play video games.
Several weeks ago we began building a word game tool. We played and analyzed many word games to deconstruct their mechanics. In this article we share our findings.
Several weeks ago we began building a match game tool. We played and analyzed many match games to deconstruct their mechanics. In this article we share our findings.
Gamelogic is a year old! This seems like an appropriate time for a bit of reflection and to share some personal insight into getting our game development tool business off the ground.
In November 2013 we made a game a day with our Grids plugin for Unity Game Engine. Not only did we want to experiment with rapid prototyping, we also wanted to prove that Grids helps people to make game fast. Here is how we did it.
Jonathan Bailey's Comments
[email protected], we have had about 2500 plays with the number of plays varying considerably between games. The most played game has been played about 500 times, but some games only got a handful of plays. Earlier released games tend to have ...