My Message close
GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 25, 2013
 
Treyarch / Activision
Technical Animator
 
Treyarch / Activision
Game Systems Designer
 
Infinity Ward / Activision
Senior Tools Engineer
 
Airtight Games
Environment Artist
 
App Minis LLC
Senior Unity Game Programmer
 
Electronic Arts - EA PLAY
Gameplay Engineer
spacer
Blogs

Johnny B's Blog

Member Blogs

A Designer's First Aid Kit for "I don't get it"  Featured Blogs
Posted by Johnny B on Thu, 31 Jan 2013 11:55:00 EST in Design
Every designer has experienced it: that moment during playtesting when players just don't "get it" and the designer has to change something.
Read More... | 3 Comments

Linearity is Okay in Games  Featured Blogs
Posted by Johnny B on Tue, 29 Jan 2013 06:23:00 EST in Design
It seems almost dogmatic; don't limit the players choices, present him with a wealth of options at his disposal to give him a richer experience. The issue with non-linearity is that if a little is good, then more is better... right?
Read More... | 21 Comments

   

Johnny B's Comments

Comment In: Mid-Core Is Bullshit [Blog - 03/07/2013 - 03:35]

I generally agree with what ...

I generally agree with what this article is trying to get across, of course games should have peaks and valleys in difficulty and casual and hardcore labels are overly dogmatic. I can 't but feel that the statements made are just too broad and vague. All games should have casual ...

Comment In: A Designer's First Aid Kit for "I don't get it" [Blog - 01/31/2013 - 11:55]

Glad to be of service ...

Glad to be of service :D

Comment In: Linearity is Okay in Games [Blog - 01/29/2013 - 06:23]

Things like choosing different fighting ...

Things like choosing different fighting styles and choosing branching paths are both non-linear in the sense that two different players can have two different experiences based on their choices. I didn 't really draw that parallel in the article, I admit it was pretty vague how the two where connected. ...

Comment In: Four Tricks to Improve Game Balance [Blog - 09/13/2012 - 06:41]

Some very good points I ...

Some very good points I 'll rebut and leave the floor to you r n r nIn essence, a game shouldn 't conform to a weak players skills, but instead sculpt that weak player into a strong one and make it fun in the process. Hardship shouldn 't be avoided, ...

   

UBM Tech