Johan is an independent game developer from Stockholm, Sweden.
He works as a technical consultant at day time but hammers out
new ideas and games for his company, Codeworks, on his spare time.
Lessons learned during the development of this mobile and tablet focused game. Technical and design related challenges.
[News - 02/04/2015 - 03:50]
[Blog - 10/13/2014 - 02:11]
Great and well written post ...
Great and well written post r nI enjoyed following your thoughts and solutions and these kind of articles always leave me wishing there were more of them. This one was very focused and interesting all the way through. r n r nCheck out this site for more greatness if you ...
[News - 08/20/2014 - 03:20]
I believe in that limitations ...
I believe in that limitations are a good thing that really boosts creativity, so im really happy to read that he managed to turn these limitations to strengths and make a cool game out of it. r n r nWell done :
[Blog - 08/07/2014 - 03:02]
[Blog - 07/02/2014 - 03:35]
I also believe in code ...
I also believe in code that explains itself over using comments. r nHowever, there will be times when the code gets too complex to simply allow it to be explained easily such as algorithms. Thats where comments can be really valuable. Commenting for the sake of comments should, imho be ...
[Blog - 06/25/2014 - 03:24]
Thats really an amazing and ...
Thats really an amazing and fascinating write-up r nI had no idea about the VRC6 chip and how great it sounds. r nThe Castlevania link you posted sounds very SNES-like in comparison to the original. r n r n Famously, Mega Man was conceived of as a red robot, but ...