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Johan Glysing's Blog

 

Johan is an independent game developer from Stockholm, Sweden.
He works as a technical consultant at day time but hammers out
new ideas and games for his company, Codeworks, on his spare time.

 

Member Blogs

Posted by Johan Glysing on Wed, 30 Apr 2014 07:50:00 EDT in Design, Programming, Indie, Smartphone/Tablet
Lessons learned during the development of this mobile and tablet focused game. Technical and design related challenges.



Johan Glysing's Comments

Comment In: [Blog - 10/13/2014 - 02:11]

Great and well written post ...

Great and well written post r nI enjoyed following your thoughts and solutions and these kind of articles always leave me wishing there were more of them. This one was very focused and interesting all the way through. r n r nCheck out this site for more greatness if you ...

Comment In: [News - 08/20/2014 - 03:20]

I believe in that limitations ...

I believe in that limitations are a good thing that really boosts creativity, so im really happy to read that he managed to turn these limitations to strengths and make a cool game out of it. r n r nWell done :

Comment In: [Blog - 08/07/2014 - 03:02]

Great read and good luck ...

Great read and good luck with your next game

Comment In: [Blog - 07/02/2014 - 03:35]

I also believe in code ...

I also believe in code that explains itself over using comments. r nHowever, there will be times when the code gets too complex to simply allow it to be explained easily such as algorithms. Thats where comments can be really valuable. Commenting for the sake of comments should, imho be ...

Comment In: [Blog - 06/25/2014 - 03:24]

Thats really an amazing and ...

Thats really an amazing and fascinating write-up r nI had no idea about the VRC6 chip and how great it sounds. r nThe Castlevania link you posted sounds very SNES-like in comparison to the original. r n r n Famously, Mega Man was conceived of as a red robot, but ...

Comment In: [Blog - 04/30/2014 - 07:50]

Thanks : r nI agree ...

Thanks : r nI agree with using a local communications system. r nThe number of users are low enough to keep the costs down to nothing on Azure at the moment . However, if i would build something like this again i would try to get it working over local ...