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Jean-Michel Vilain's Comments

Comment In: [Feature - 12/17/2012 - 04:30]

Yes Spectromancer is a good ...

Yes Spectromancer is a good game but I really missed the deck building.

Comment In: [News - 11/21/2012 - 06:26]

OK let 's consider points ...

OK let 's consider points 1, 2, 6 and 9 : r nStarting too large r nCreating that one perfect game r nGoing it solo r nFalling in love with your work r n r nIf every indie dev had listen to you, then we wouldn 't have Fez, Minecraft ...

Comment In: [Feature - 11/12/2012 - 04:15]

So many souvenirs. It was ...

So many souvenirs. It was such a good read, thank you. r nYou described so well what it was like to experience multiplayer in the early 90 's. Yes, I remember, not knowing what my opponent was up to, yet having to decide plenty of stuff, buildings placement, which trees ...

Comment In: [News - 09/10/2012 - 07:57]

I think this is called ...

I think this is called human resource management. r nBy saying this to the press, he comforts his staff. r nNow maybe that it truly is his own opinion.

Comment In: [News - 09/04/2012 - 08:43]

Adam, I 'm talking about ...

Adam, I 'm talking about saving human lives and making earth 's future better, not ordering people 's suffering. r nFYI, Hunger kills more people than AIDS, malaria, tuberculosis combined : r nhttp://www.wfp.org/content/wfp-says-hunger-kills-more-aids-malaria-tuberculosis-combined r n r nWe give money to make children hospitalization more comfortable, while millions of people are ...

Comment In: [News - 08/22/2012 - 01:21]

I can 't forget all ...

I can 't forget all the excitement and the things he promised when he revealed Fable or Fable 2. These games have nothing to be excited about. r nHowever he 's such a great speaker.

Comment In: [News - 08/17/2012 - 12:26]

Phew. r nThat was too ...

Phew. r nThat was too early. Habits and technology need more time.

Comment In: [News - 08/15/2012 - 04:27]

What she points out matters ...

What she points out matters a lot, everyone knows communication is key, yet it 's so hard to get it right.

Comment In: [News - 08/13/2012 - 06:47]

Why do we so often ...

Why do we so often discuss which platforms will cannabilize others and which business models will prevail r nMoney matters too often. It 's an obsession not only in video games. r nInteresting article, helps me understand why I went indie. That 's the most radical way to get rid ...

Comment In: [Feature - 08/09/2012 - 04:05]

Thank Frank, I think I ...

Thank Frank, I think I got it now.

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