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James Coote's Comments

Comment In: [News - 03/24/2014 - 11:55]

I spent the last year ...

I spent the last year and a bit cheerleading OUYA, and whenever I spoke to devs, this issue came up a lot. I think in some cases, devs used it as a convenient business-sounding excuse when actually they just didn 't like OUYA for personal reasons. But for many, it ...

Comment In: [Blog - 03/24/2014 - 01:23]

Well, if you 're not ...

Well, if you 're not going to make money anyway, least you can do is not churn out another platformer, but have a stab at some genuine innovative instead. That 's what I 'm trying to do. r n r nEdit: Hah Wrote my reply before seeing David 's one ...

Comment In: [News - 03/21/2014 - 01:18]

It 's best to give ...

It 's best to give developers realistic expectations, rather than try to PR spin a fudge simply so you can say you kept promises from way back at the start. r n r nI think this is as close as we 're going to get to MS admitting devs hoping ...

Comment In: [News - 03/18/2014 - 10:13]

I wasn 't thinking in ...

I wasn 't thinking in terms of comfort

Comment In: [News - 03/18/2014 - 03:31]

I wonder how user-generated content ...

I wonder how user-generated content factors into that

Comment In: [Feature - 10/30/2013 - 02:00]

Just starting my own experiments ...

Just starting my own experiments with motion control, so really useful to get some insights on what others have been doing. r n r nDefinitely want to try and make use of the 'analogue ' nature of motion control, and trying to think of what else that analogue data can ...

Comment In: [Blog - 03/11/2014 - 02:29]

Different people learn different ways. ...

Different people learn different ways. Some learn better by trial and error, while others by observing what others do

Comment In: [News - 03/12/2014 - 10:24]

I wonder, if it 's ...

I wonder, if it 's successful in China, whether they 'd bring it to western markets, or try to target other developing / middle income countries first.

Comment In: [Blog - 03/05/2014 - 07:13]

I was reading somewhere that ...

I was reading somewhere that Titanfall only had a dev team of 60 In that context, where the game purposely eschews single player in an attempt to make a more focused core multiplayer offering, it 's easy to see similar moves by other AAA developers towards scaling back. r n ...

Comment In: [News - 03/06/2014 - 08:56]

I 'd also like to ...

I 'd also like to see OUYA store on NVidia Shield. It makes sense, since NVidia have a stake in OUYA, and if they can persuade those studios producing shiny Tegra Zone apps to get on OUYA as well, it 'd give a real solid backbone to the OUYA games ...

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