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James Coote's Comments

Comment In: [Blog - 06/15/2015 - 05:44]

Usually, a mechanics led approach ...

Usually, a mechanics led approach has the best chance of resulting in an actually fun game. r n r nThere is however, a general problem where devs will slip into the mindset of 'We 're making an RPG or fps. ' Without realising, simply by attaching these labels, 90 of ...

Comment In: [News - 06/16/2015 - 01:35]

I loved the offbeat humour ...

I loved the offbeat humour of Nintendo 's E3 show, as do I think do a lot of other people. As Oscar Wilde said, Life 's too important to be taken seriously, and it 's refreshing after being saturated with endless action-packed sequences from shiny 1st/3rd person AAA narrative laden ...

Comment In: [News - 06/11/2015 - 02:29]

I disagree from the perspective ...

I disagree from the perspective that working within limitations often forces designers to come up with new and exciting and innovative ideas and solutions. r n r nTrying to force a hardware solution to fit the preconceived ideas of what VR experiences should be is not going to yield best ...

Comment In: [News - 06/12/2015 - 04:03]

Too often, a game 's ...

Too often, a game 's basic premise has all sorts of possible directions it could go off in, yet due to time/budget constraints, developers are limited to what they can actually get out the door. As a result, the game feels incomplete or undercooked. Particularly for early access and open ...

Comment In: [Blog - 06/09/2015 - 01:20]

This all presupposes that you ...

This all presupposes that you already have a game design or existing real world activity you 're trying to retrofit motion control into. Whilst it 's nice to have a framework for testing that, it 's only one half of what motion control can do. r n r nI 'm ...

Comment In: [News - 06/08/2015 - 04:08]

If this were framed as ...

If this were framed as all Steam games having a free two hour demo imposed on them, we 'd be having a very different conversation right now. r n r nWith regards bundles and sales, they are as much about visibility as anything else. As long as the market is ...

Comment In: [Blog - 05/14/2015 - 07:12]

Before reading this, I would ...

Before reading this, I would have given a far narrower definition for pixel art. I wouldn 't have identified the Cellusious or Paul Robertson art as pixel art. Nor the street fighter 3 stuff - that just looks like low resolution 2D anime / manga style, regardless of how it ...

Comment In: [Blog - 04/30/2015 - 01:01]

Totally agree. Read a great ...

Totally agree. Read a great article a couple of years back which basically said exactly the same thing but for books/ literary world. r n r nMy issue is more that the tools available to me as an indie make it difficult to reach audiences and niches beyond the traditional ...

Comment In: [News - 04/29/2015 - 04:11]

Maybe a better system would ...

Maybe a better system would have been valve taking their 30 cut, then up to the developers to decide what cut of the remainder they take and what goes to the mod maker.

Comment In: [News - 04/28/2015 - 03:07]

OUYA might get bought out ...

OUYA might get bought out for their tech - rebrand the store and stick it in your Android-powered TV set. r n r nI guess wait and see what happens, but if they do go, I 'll be very sad, as I invested a significant chunk of my life into ...

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