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James Coote's Comments

Comment In: [News - 11/24/2014 - 09:40]

Sometimes it 's not enough ...

Sometimes it 's not enough to be innovative in just the game mechanics or functionality. The business model, production processes, marketing are all interconnected, and have to adapt to support the new, exciting stuff being done in-game. For Driveclub, as Nick Harris above suggests, by slowly rolling the game out. ...

Comment In: [News - 11/14/2014 - 06:46]

Depends on the region. In ...

Depends on the region. In Europe, digital is significantly more expensive, whereas in the US, it 's pretty much on a par: r n r nhttp://www.gamesindustry.biz/articles/2014-11-13-overpricing-the-digital-future r n r nhttp://www.vg247.com/2014/11/12/ps4-xbox-one-digital-higher-prices/

Comment In: [Blog - 11/14/2014 - 01:59]

A lot depends on what ...

A lot depends on what you 're building in game, and balancing the cycle time of the game world. If 9 months into a 1 year project, the game apocalypse levels all your hard work, you won 't find many willing to sink another year into the game to try ...

Comment In: [Blog - 11/04/2014 - 08:03]

Sorry, but I disagree with ...

Sorry, but I disagree with your initial design premise. r n r nSoon as you say something like, it 's like Advance Wars, but , or it 's a Rogue-like, but you subconsciously have 95 of the design decisions made for you. Worse, if you try to break out of ...

Comment In: [News - 10/21/2014 - 12:41]

I 've been using stuff ...

I 've been using stuff like indiecade and IGF as deadlines. Or events latest being gamecity festival , where it 's a case of having a stable build ordinary unforgiving non gamedev people can play.

Comment In: [News - 10/13/2014 - 03:10]

Not sure the idea of ...

Not sure the idea of a cooperative works. You end up with indies judging other indies on the relative worth of their games, when deciding how much marketing support to give them, which to show at an event, which you tweet about more, which you spend on making a trailer ...

Comment In: [News - 10/07/2014 - 09:57]

Actually getting your hands on ...

Actually getting your hands on the gamepad and experimenting with it is key. I found it took me a few sessions of sitting down and messing with the thing before the ideas started flowing. r n r nBefore, I was thinking in terms of abstract, high level ideas around two ...

Comment In: [Blog - 09/22/2014 - 01:44]

@John The education system in ...

@John The education system in the narrow sense of schools and other academic institutions is just one part of it. There will be other influences such as portrayal of women and girls in TV shows or films or advertisements. Even if you 're not exposed to that stuff, the influence ...

Comment In: [News - 09/23/2014 - 11:29]

The name curator is perhaps ...

The name curator is perhaps misleading. It 's best to think of them as buildings facing onto a busy street. One could be a museum, the next an art gallery, the next a shop, depending on what sign people choose to hang over the door, what they choose to put ...

Comment In: [News - 09/17/2014 - 08:28]

Cool, though already got my ...

Cool, though already got my free copy from the Nintendo Wii U dev program. Now, just need to find the cash for a PS4 devkit and am ready to rock

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