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James Coote's Comments

Comment In: [Blog - 06/23/2014 - 01:35]

There are players/designers that crave ...

There are players/designers that crave new things just as much as players/designers that crave nostalgia. r n r nI disagree. Too few game designers are making new/original games and genuinely experimenting/exploring within the medium. Instead of encouraging more of that, we 're glorifying the past. r n r nMeanwhile the ...

Comment In: [News - 06/26/2014 - 10:05]

Just realised. Google are investing ...

Just realised. Google are investing a lot in Google Glass and Project Tango as serious, premium products. I think Cardboard is almost their way of cheapening VR, saying VR is cheap novelty value, and that AR is where it 's really at.

Comment In: [Blog - 06/20/2014 - 11:21]

Total up how many hours ...

Total up how many hours of spotify music you 've listened to and divide it by the subscription fee, and you 'll get similar numbers to games. Likewise with netflix. Moreover, the film/tv and music industries are heading increasingly towards those kinds of services. r n r nThe one that ...

Comment In: [Blog - 06/13/2014 - 03:59]

Tutorials could be one way ...

Tutorials could be one way to measure this. If a tutorial is difficult to design and implement, it may be a sign the game is not very accessible regardless of whether the tutorial that eventually results is good or bad

Comment In: [News - 06/16/2014 - 03:28]

I hope they included support ...

I hope they included support for companion apps. r n r nEdit: Also this from the Unity blog: r n r n As a special extra incentive, Sony will make a number of licenses available absolutely free of charge for approved titles. r n r nImplies it might not be ...

Comment In: [Blog - 06/12/2014 - 12:02]

So, I 'm sat here ...

So, I 'm sat here in the UK. Say I contract out the work to create music for my next game to someone living and working in the USA who is in this union. The contract specifies the territory/jurisdiction of the contract is in the UK. And I don 't ...

Comment In: [Blog - 06/10/2014 - 04:50]

Definitely agree with your point ...

Definitely agree with your point about exclusivity. The idea that really appeals to me is of infectious magic. I read a lot of manga comics, and within the usual trope of magic wielding high school students trying to keep their powers secret from everyone, you from time to time get ...

Comment In: [News - 06/11/2014 - 05:15]

Let me put it another ...

Let me put it another way. r n r nThe article points out the context in which the heroine is often portrayed. I 'm saying that if you zoom out a bit to look at the wider context and cast of characters, you can equally pick holes in the writing ...

Comment In: [News - 06/10/2014 - 02:19]

That splintered market could be ...

That splintered market could be an opportunity for a company like Nintendo, because they have the technology and IP to connect those splinters into something more than the sum of their parts. r n r nSay you have a pet-sim mobile game where you raise a bunch of cute cartoon ...

Comment In: [News - 06/10/2014 - 01:35]

The alternative is a hardware-agnostic ...

The alternative is a hardware-agnostic service app that allows games to be played on-device. I.e something like Steam, but which runs on PC and mobile, and whatever other devices. Which installs and plays your games on that device, but manages all your purchases, friends etc in the cloud. As opposed ...

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