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Jake Shapiro's Blog

 

Games as art bandwagoner. Sometimes I use Twitter.

I blog at A Capital Wasteland.

 

Member Blogs

Posted by Jake Shapiro on Wed, 05 Dec 2012 03:22:00 EST in Design, Console/PC
A graphical analysis of the last decade of sports video games


Posted by Jake Shapiro on Wed, 07 Nov 2012 03:24:00 EST in Design, Indie
Why slowness in modern game design is a good thing.


Posted by Jake Shapiro on Sun, 28 Oct 2012 10:30:00 EDT in Design, Console/PC
An in-depth look at Metroid's mishmash of Japanese and American influence


Posted by Jake Shapiro on Thu, 25 Oct 2012 11:43:00 EDT in Design, Console/PC
Revisiting methods of storytelling in Valve's classic


Posted by Jake Shapiro on Sun, 21 Oct 2012 04:38:00 EDT in Design, Console/PC
Game designers of all backgrounds can learn from how sports games grasp with the mechanics they're based on


Posted by Jake Shapiro on Tue, 16 Oct 2012 01:32:00 EDT in Design, Social/Online
Looking back at an under-appreciated stealth classic that was ahead of its time.



Jake Shapiro's Comments

Comment In: [News - 12/11/2012 - 03:48]

Nobody remembered Metroid 's 25th ...

Nobody remembered Metroid 's 25th birthday either :

Comment In: [News - 11/26/2012 - 03:00]

Never got around to playing ...

Never got around to playing Far Cry 2, but after hearing so much about it I picked it up for 17 on Amazon. Excited to play through it before trying 3.

Comment In: [Feature - 10/22/2012 - 04:25]

I waited to read this ...

I waited to read this article until I finally finished the game. Love love loved it.

Comment In: [Blog - 11/07/2012 - 03:24]

Thanks for the link I ...

Thanks for the link I 'll definitely try them out.

Comment In: [Blog - 10/31/2012 - 02:00]

Having lived in a number ...

Having lived in a number of different countries throughout Latin America, it seems like they would be much bigger players in the international gaming community if it weren 't for their domestic games industry running mostly on pirated sales.

Comment In: [Blog - 10/29/2012 - 04:06]

I 'm on the fence ...

I 'm on the fence about buying this game. On one hand, the fantastic soundtrack and crazy psychological aspects you write about here drive me to want it. On the other hand, it seems almost too easy to make yet another game that makes a statement about violence. The morality ...