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Ian Fisch's Blog   Expert Blogs


Ian is a professional programmer and game designer.  He's worked for multiple studios including Gameloft, Pyro, and Sega.   


Expert Blogs

Posted by Ian Fisch on Sun, 29 Jul 2012 01:32:00 EDT in Business/Marketing, Console/PC
Despite a recent EU court decision, Gamestop's plan to sell 'used' digital games will never get off the ground.

Posted by Ian Fisch on Thu, 18 Mar 2010 11:14:00 EDT in Design
Why videogame characters need to shut the hell up and let me get to the good stuff.

Posted by Ian Fisch on Fri, 16 Oct 2009 02:58:00 EDT in
Why Road Rash's uniqueness is overlooked and why it needs to be remade.

Posted by Ian Fisch on Wed, 18 Mar 2009 11:11:00 EDT in Production
Ian presents a theory on why games like "Madworld" which appeal to hardcore players haven't succeeded on the Wii. He talks about what it takes for hardcore games to succeed on the platform and why "The Conduit" may have difficulty doing so.

Ian Fisch's Comments

Comment In: [News - 04/23/2015 - 02:07]

Why are all of the ...

Why are all of the comments negative Mod makers get paid, higher quality mods will get released, more games will support modding.

Comment In: [Blog - 07/16/2013 - 06:10]

Also make sure to make ...

Also make sure to make your game trailer as quickly as possible, on whatever piece of hardware you have lying around. r n r nA trailer that shows the game running at 5-10fps is just as good as one that shows the game running at 30fps.

Comment In: [News - 04/14/2015 - 05:00]

What setting is this Is ...

What setting is this Is your kid in computer class when he or she does this r n r nI was in elementary school about 25 years ago, and we spent about 2 hours/week in the computer lab, and more time if we used the classroom computer. Sounds like not ...

Comment In: [Blog - 04/06/2015 - 07:37]

@Tim r n r nI ...

@Tim r n r nI feel like your analogy is missing a pretty big element, which is the NEED that the iPhone filled. All of iPhone 's apps existed on PC, but with the iPhone they were finally portable. Further, iPhone 's interface and app acquisition system was far simpler ...

Comment In: [Blog - 03/09/2015 - 06:22]

Let 's talk about your ...

Let 's talk about your video. You don 't show the game for the first full minute. You spend the first 60 seconds showing off the original Crystal Quest from the 1980s. r n r nPeople 's attention spans aren 't infinite. They 're not gonna wait 60 seconds for ...

Comment In: [News - 03/09/2015 - 04:05]

I think demographics are important ...

I think demographics are important here. If this thing finds and audience at all, I think it will be mostly baby boomers living out their James Bond fantasies. r n r nI imagine most millennials have never owned a watch and have no use for one.