Ian is a professional programmer and game designer. He's worked for multiple studios including Gameloft, Pyro, and Sega.
Despite a recent EU court decision, Gamestop's plan to sell 'used' digital games will never get off the ground.
Why videogame characters need to shut the hell up and let me get to the good stuff.
Why Road Rash's uniqueness is overlooked and why it needs to be remade.
Ian presents a theory on why games like "Madworld" which appeal to hardcore players haven't succeeded on the Wii. He talks about what it takes for hardcore games to succeed on the platform and why "The Conduit" may have difficulty doing so.
[Blog - 02/13/2015 - 02:14]
I downloaded Shadow Fight 2 ...
I downloaded Shadow Fight 2 after reading this. r n r nYou may want to think about putting some sort of loading text in the main menu. I 'm on an iPhone 5, and I get about 20 straight seconds of staring at the title screen before anything happens. I ...
[News - 02/16/2015 - 12:07]
It doesn 't seem all ...
It doesn 't seem all that low to me. GameMaker has been around for over a decade, and I imagine that the majority of those 750k registered users are using the free version. r n r nGame Maker is not the kind of tool that any business would invest a ...
[News - 02/12/2015 - 06:05]
[Blog - 02/02/2015 - 01:25]
I definitely agree with you, ...
I definitely agree with you, but I take some solace in the fact that videogames are really the only entertainment medium that 's piracy-proof, and therefore isn 't constantly being devalued by free-loaders. r n r nObviously millions of games are pirated per year, but the fact remains that if ...
[Blog - 01/09/2015 - 01:32]
Even the decently-built games still ...
Even the decently-built games still have to make concessions for loading. Whether it 's slow moving doors, pointless cutscenes, long elevator rides, or barren corridors you 're forced to walk through rather than run, all of these are things added by technological necessity rather than good game design.
[Blog - 12/22/2014 - 02:36]