As a producer with experience in both games and film, I strive continually to find new, efficient, fair, and fun production methods. As a senior focusing on Interactive Design and Game Development at Savannah College of Art and Design, I strive to encourage and support other aspiring developers. I am currently producing two puzzle/platformers (PC and Xbox), as well several films.
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Gender disparity in business and the games industry has created a long-standing discussion. This article will discuss the virtues of male and female producers, and will include lessons for both.
In the games industry, we developers strive to create fun but often lose it for ourselves. This article discusses gamification within the working environment as a way to increase morale, productivity, and fun in the studio.
[Blog - 10/12/2012 - 03:58]
You make a good point. ...
You make a good point. I would agree that any such reward system should indeed be approached carefully. The system Sira used worked as it lasted only for the duration of the project, and the team knew it would end once the production cycle ended. I would say that for ...
[News - 11/30/2010 - 10:30]