Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 24, 2014
arrowPress Releases
October 24, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Eugene Joseph's Blog

 

Eugene is the producer of Bot Colony (www.botcolony.com) , the first adventure game leveraging intelligent conversation as an integral part of gameplay. Eugene manages the development of the natural-language technology used in Bot Colony. This technology is seemlessly integrated with the 3D environment of the game.  See www.northsideinc.com for details.

 

Member Blogs

Posted by Eugene Joseph on Thu, 26 Jun 2014 11:31:00 EDT in Design, Programming, Production, Console/PC, Indie, Social/Online
Eugene Joseph, the North Side CEO and designer of Bot Colony, describes how his game uses Natural Language Understanding (NLU), and the issues and opportunities related to NLU. Bot Colony is an episodic sci-fi adventure game recently launched on Steam.



Eugene Joseph's Comments

Comment In: [News - 11/25/2013 - 05:48]

Promotion is center stage for ...

Promotion is center stage for us at North Side, as our Bot Colony game is hopefully, this time for real coming out tomorrow. r n r nNathan Vella 's video is long full presentation and QA , but well worth watching - you will find gems, like the role of ...

Comment In: [Blog - 10/10/2013 - 09:45]

Great article, thanks Was just ...

Great article, thanks Was just wondering if point 8 links to what it was supposed to. I was expecting to read about whether indies can afford to advertise or not to, in the spirit of the article . and if they do advertise, how to stretch their advertising dollars.

Comment In: [News - 10/11/2013 - 12:56]

About Pick up the Green ...

About Pick up the Green Suitcase indeed: I don 't like spoilers, but did you pay attention to the news in the airport And did you notice the guy who boarded the hovercraft taxi Was he carrying anything And what if you saw a guy looking like him and dressed ...

Comment In: [News - 04/15/2011 - 07:39]

In 2007, Marylin Walker co-authored ...

In 2007, Marylin Walker co-authored PERSONAGE: Personality Generation for Dialogue together with Fran ois Mairesse. That paper introduced valuable ideas. In our work on Bot Colony www.botcolony.com , a game that incorporates intelligent conversation as an integral part of gameplay, it is our goal to generate both spoken-language and body-language ...