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Eric Schwarz's Expert Blogs

Posted by Eric Schwarz on Sat, 16 Feb 2013 11:33:00 EST in Design, Console/PC, Social/Online, Smartphone/Tablet
Gameplay isn't always fun, and it's never made more fun by forcing the player to do even more of it.


Posted by Eric Schwarz on Thu, 10 Jan 2013 07:50:00 EST in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
How and why do game economies go wrong, and what steps can be taken to correct the problems?


Posted by Eric Schwarz on Mon, 10 Dec 2012 10:45:00 EST in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
How has the damage-per-second concept led to the degradation of RPG gameplay in recent years?


Posted by Eric Schwarz on Fri, 16 Nov 2012 05:25:00 EST in Design, Console/PC
XCOM: Enemy Unknown didn't hook me like the original, but why not?


Posted by Eric Schwarz on Mon, 05 Nov 2012 05:00:00 EST in Design, Console/PC
Where does Arkane Studios' Dishonored get it right, and why?


Posted by Eric Schwarz on Sun, 28 Oct 2012 11:35:00 EDT in
I had a blast with Arkane Studio's Dishonored, but why can't it quite top the likes of Deus Ex and Thief in my book?


Posted by Eric Schwarz on Fri, 12 Oct 2012 04:01:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
We all have our favorites, but what makes one multiplayer level stand out from the others?


Posted by Eric Schwarz on Fri, 21 Sep 2012 01:25:00 EDT in Design, Console/PC, Indie
FTL reminds me of what makes a game fun in the first place.


Posted by Eric Schwarz on Sun, 16 Sep 2012 10:55:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
We love being nostalgic about old-school games, but what happens when someone releases a game 12+ years after its prime?


Posted by Eric Schwarz on Sun, 02 Sep 2012 10:04:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
I turn my attention to an oft-discussed topic, and why I think health regeneration has been misused in so many games.


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