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May 21, 2013
 
Blizzard Entertainment
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Blogs

Eric Schwarz's Expert Blogs

An Economy Is You  Featured Blogs
Posted by Eric Schwarz on Thu, 10 Jan 2013 07:50:00 EST in Indie, Smartphone/Tablet, Social/Online, Console/PC, Design
How and why do game economies go wrong, and what steps can be taken to correct the problems?
Read More... | 13 Comments

DPS and the Decline of Complexity in RPGs  Featured Blogs
Posted by Eric Schwarz on Mon, 10 Dec 2012 10:45:00 EST in Indie, Smartphone/Tablet, Social/Online, Console/PC, Design
How has the damage-per-second concept led to the degradation of RPG gameplay in recent years?
Read More... | 40 Comments

Why XCOM Didn't Work For Me: Simulation vs. Strategy  Featured Blogs
Posted by Eric Schwarz on Fri, 16 Nov 2012 05:25:00 EST in Console/PC, Design
XCOM: Enemy Unknown didn't hook me like the original, but why not?
Read More... | 12 Comments

Dishonored: The Successes  Featured Blogs
Posted by Eric Schwarz on Mon, 05 Nov 2012 05:00:00 EST in Design, Console/PC
Where does Arkane Studios' Dishonored get it right, and why?
Read More... | 7 Comments

Dishonored: The Missteps  Featured Blogs
Posted by Eric Schwarz on Sun, 28 Oct 2012 11:35:00 EDT in
I had a blast with Arkane Studio's Dishonored, but why can't it quite top the likes of Deus Ex and Thief in my book?
Read More... | 11 Comments

Musings on Successful Multiplayer Maps  Featured Blogs
Posted by Eric Schwarz on Fri, 12 Oct 2012 04:01:00 EDT in Indie, Smartphone/Tablet, Social/Online, Console/PC, Design
We all have our favorites, but what makes one multiplayer level stand out from the others?
Read More... | 11 Comments

FTL: Roguelikes & Freedom vs. Choice  Featured Blogs
Posted by Eric Schwarz on Fri, 21 Sep 2012 01:25:00 EDT in Indie, Design, Console/PC
FTL reminds me of what makes a game fun in the first place.
Read More... | 15 Comments

Inquisitor: The Sins of Old-School Design  Featured Blogs
Posted by Eric Schwarz on Sun, 16 Sep 2012 10:55:00 EDT in Design, Console/PC, Smartphone/Tablet, Indie
We love being nostalgic about old-school games, but what happens when someone releases a game 12+ years after its prime?
Read More... | 16 Comments

Seeing Red: The Pitfalls of Regenerating Health  Featured Blogs
Posted by Eric Schwarz on Sun, 02 Sep 2012 10:04:00 EDT in Indie, Smartphone/Tablet, Console/PC, Design, Social/Online
I turn my attention to an oft-discussed topic, and why I think health regeneration has been misused in so many games.
Read More... | 18 Comments

Ludonarrative Dissonance in The Old Republic  Featured Blogs
Posted by Eric Schwarz on Mon, 20 Aug 2012 10:19:00 EDT in Social/Online, Console/PC, Design
The Star Wars MMO has been through a rough patch, but the divide between MMO gameplay and single player story may have foretold its issues even months before its release.
Read More... | 24 Comments

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