Eric Schwarz's Blog
My name is Eric, and I work for inXile Entertainment doing QA, support, community management and production. I'm a life-long gamer with a huge interest in RPGs, shooters, and more.
Deadlight is a throwback to 25-year-old platformers. In this article I examine why it doesn't quite stack up to the genre's classics.
BioShock Infinite has produced volumes of discussion, but how does it actually stand up as a real story?
Although BioShock Infinite is a visual masterwork, mechanically speaking it represents a major step back from previous games. In this piece I discuss how the game's biggest component - combat - has been made far less entertaining than past games.
A long-winded, pointlessly analytic rant about the "plot" and "writing" of a game I hate. Enjoy!
Hitman: Absolution is a departure from past games in the series, but the changes to its scoring system had the biggest impact on how I played, and how much I enjoyed it.
My thoughts on the brand-new PlayStation 4 announcement.
Eric Schwarz's Comments
[Feature - 08/28/2014 - 02:00]
[News - 07/28/2014 - 04:24]
This is the norm in ...
This is the norm in many markets, especially mobile, social and MMO gaming. You pay for coverage and a good review. No, I don 't think it 's right.
[Blog - 07/26/2014 - 08:12]
I 'll also add: location. ...
I 'll also add: location. I work for a company which has a fair number of people myself included who do not work or live locally. The Internet is a magical thing indeed
[Blog - 07/02/2013 - 05:16]
I think it simply depends ...
I think it simply depends whether you get someone who wants you to be yourself versus someone who wants you to flatter them. r n r nYou could be perceived either as: r n r n1 A suck-up, or someone who aims to please r n r n2 Confident, or ...
[Blog - 07/03/2013 - 02:00]
A few thoughts. r n ...
A few thoughts. r n r n1 I think that it is worth looking at progression in the context of a full game rather than under a microscope. Progression, specifically player character progression, is only as important as the wider structure of gamplay makes it out to be. r n ...
[Blog - 05/01/2013 - 09:15]
I really don 't think ...
I really don 't think tiling is much of a weakness provided you have sufficient variety in assets. It 's how you use those assets that matters. Compare Oblivion to Skyrim and you will see a huge step up in level design variety between those games.