My name is Eric, and I work for inXile Entertainment doing production, game design, support, QA, and community management. I'm a life-long gamer with a huge interest in RPGs, shooters, and more. Most recently I've been working on Wasteland 2 Director's Cut, Torment: Tides of Numenera, and The Bard's Tale IV.
Deadlight is a throwback to 25-year-old platformers. In this article I examine why it doesn't quite stack up to the genre's classics.
BioShock Infinite has produced volumes of discussion, but how does it actually stand up as a real story?
Although BioShock Infinite is a visual masterwork, mechanically speaking it represents a major step back from previous games. In this piece I discuss how the game's biggest component - combat - has been made far less entertaining than past games.
A long-winded, pointlessly analytic rant about the "plot" and "writing" of a game I hate. Enjoy!
Hitman: Absolution is a departure from past games in the series, but the changes to its scoring system had the biggest impact on how I played, and how much I enjoyed it.
My thoughts on the brand-new PlayStation 4 announcement.
[News - 11/18/2015 - 04:05]
[Blog - 11/10/2015 - 02:42]
I think the lesson is ...
I think the lesson is more that as designers we tend to get overly defensive about our work and tend to assume the problem must be with the audience and not the game/design itself. r n r nWhile I think it 's useful to get feedback from the right places ...
[News - 11/06/2015 - 05:20]
[Blog - 10/09/2015 - 12:57]
[Blog - 09/28/2015 - 01:25]
I think the idea of ...
I think the idea of behavior analysis in games is pretty interesting. When working with systems it 's relatively easy to design things which are static, trees and data sets the player will go through in a more or less sequential order. Adapting the system 's balance or rules in ...
[Blog - 09/25/2015 - 12:31]
I understand your point, but ...
I understand your point, but key resellers very often do not obtain keys legally. This article deals mostly with the practice of buying up huge quantities of keys that go on sale before selling them again at a higher price. However, there 's plenty of other ways game keys can ...