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Eric Schwarz's Blog   Expert Blogs

 

My name is Eric, and I work for inXile Entertainment doing production, game design, support, QA, and community management.  I'm a life-long gamer with a huge interest in RPGs, shooters, and more.

 

Expert Blogs

Posted by Eric Schwarz on Wed, 17 Jul 2013 08:00:00 EDT in
Deadlight is a throwback to 25-year-old platformers. In this article I examine why it doesn't quite stack up to the genre's classics.


Posted by Eric Schwarz on Tue, 30 Apr 2013 08:00:00 EDT in Design, Console/PC
BioShock Infinite has produced volumes of discussion, but how does it actually stand up as a real story?


Posted by Eric Schwarz on Mon, 15 Apr 2013 06:00:00 EDT in
Although BioShock Infinite is a visual masterwork, mechanically speaking it represents a major step back from previous games. In this piece I discuss how the game's biggest component - combat - has been made far less entertaining than past games.


Posted by Eric Schwarz on Sun, 31 Mar 2013 05:00:00 EDT in Design, Console/PC
A long-winded, pointlessly analytic rant about the "plot" and "writing" of a game I hate. Enjoy!


Posted by Eric Schwarz on Mon, 11 Mar 2013 04:00:00 EDT in Design, Console/PC
Hitman: Absolution is a departure from past games in the series, but the changes to its scoring system had the biggest impact on how I played, and how much I enjoyed it.


Posted by Eric Schwarz on Thu, 21 Feb 2013 03:17:00 EST in Business/Marketing, Design, Production
My thoughts on the brand-new PlayStation 4 announcement.



Eric Schwarz's Comments

Comment In: [Blog - 06/20/2014 - 03:16]

The so what do you ...

The so what do you actually do around game designers is something that can 't be clarified enough. In the eyes of consumers especially, I think the creative director is the closest thing there is to the popular vision of a game designer , yet even then I think there ...

Comment In: [News - 05/15/2015 - 06:37]

2010 called, it wants its ...

2010 called, it wants its white whale back.

Comment In: [News - 05/14/2015 - 01:24]

As a Kickstarter dev, it ...

As a Kickstarter dev, it saddens me to see the crowdfunding spirit tarnished this way. I had hoped people were above this sort of thing. Thankfully, the incredible overwhelming majority are. Sure, there 's always going to be dropped pledges and the final money provided by a campaign is never ...

Comment In: [Blog - 04/28/2015 - 02:44]

Just echoing the positive sentiment. ...

Just echoing the positive sentiment. Thanks for the insightful article r n r nI 've always thought the just add a donation button argument was bunk long before this ever occurred. Sure, you 'll make a few bucks, but I know few to no people who will pay for something ...

Comment In: [News - 04/29/2015 - 04:11]

This whole situation is a ...

This whole situation is a mess, but in my opinion the problems aren 't with the idea of compensating modders, so much as they are just Valve 's execution. r n r nThe problem with mods is that on a developer/publisher end, you are basically putting tons of time money ...

Comment In: [Blog - 04/08/2015 - 02:15]

My main issue with games ...

My main issue with games that fail to grab me especially on mobile is that often a single play session is enough to see exactly where the game is going and what it has to offer. Why bother continuing to play if I 've already played a game like this ...